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10-19-2007, 11:29 PM
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Original Gangster
Character: Trumak
Guild: Confirmed
Server: Unrest
Posts: 1,667
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Re: Bloodthirsty Choker = joke loot?
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Originally Posted by Calbiyum
I don't think gay stuff is up his alley!!
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I could be mistaken but the name fyreflyte leads me to believe it is a female. Or just a very in-touch with himself dude.
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10-20-2007, 02:10 AM
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Regular
Character: Linyen
Guild: Deaths Door Leader
Server: Everfrost
Posts: 327
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Re: Bloodthirsty Choker = joke loot?
I love this item but still think it crit'ing damage on you is retarded. Hitting on every mob you AE sucks but...w/e, the critting part of the reactive needs to get fixed though.
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Linyen Darkmoon`Rage, Leader of Deaths Door
Everfrost, 80 Coercer
"Because Im too lazy to betray"
Co-er-cer(noun) - To be coerced into thinking you will get anything exceptional.
www.deaths-door.com
Fix Coercers in 08' !!
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10-20-2007, 03:11 AM
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NoFuture
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Re: Bloodthirsty Choker = joke loot?
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Originally Posted by fyreflyte
Zero.
Actually, most, if not all of these problems have nothing to do with the item itself. Nor is it "poorly implemented"; it functions in the same fashion that all procs do, you just don't typically see negative effects on the procs, so it's seen as an added bonus when things proc multiple times (from AoE spells), or when they crit. The one portion mentioned that does sound buggy is the damage on resurrect. That is unintended, and I'll see what I can do about mitigating that.
SOE has a nasty habit of putting items/spells in the game that conflict with game mechanics a lot, so either your items are poorly implemented or your game mechanics just don't work well with anything. Fix one of those problems and people won't complain as much.
We don't have hours to devote to testing each and every item we create. Because it wasn't apparent that dying would cause a player to re-wear this item, nobody thought to try killing themselves with it on. I do pretty extensive positive testing on all effects I create, but there are literally an infinite number of negative test cases that could be run, and no matter how many we do, tens of thousands of players are eventually going to run into situations we hadn't even thought of.
Nobody thought of trying to kill themselves is understandable, but why didn't you just think of someone dying with the necklace on? That is not unreasonable to think of at all, but yet no one thought of it, I assume, or else this bug wouldn't of gotten through to live.
We don't ask for every bug/item to get fixed or be 100% perfect on live, but jesus you guys seem to have a knack for only letting silly common sense, easily fixable bugs onto live. Fix those and we'll be happy.
Of course I could always go back to just putting straight stats on every item and avoiding this situation altogether... but where's the fun in that?
I'd rather have 100 old rehashed perfectly working items then 1 item that is broken or overpowered or bugged because someone didn't do their job.
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Kthx.
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10-20-2007, 04:06 AM
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Original Gangster
Character: Trumak
Guild: Confirmed
Server: Unrest
Posts: 1,667
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Re: Bloodthirsty Choker = joke loot?
You're a fucking dumbass. Putting any highly creative and ingeniously designed item will have an exponential amount of bugs to go along with it. The more creative it is the more likelihood that something will be wrong with it. Accept it and stop being a negative pussy nancy.
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10-20-2007, 04:25 AM
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The Sandpaper Condom
Character: Leorra
Guild: Immoture
Server: BB
Posts: 713
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Re: Bloodthirsty Choker = joke loot?
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Originally Posted by Orochan
Kthx.
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GET BIG SON
Simple minded unoriginal people like you are the reason we get xpansions like DoF.
Im sorry but I will not accept pathetic items simpy because they might be bug free. People who have been playing this game for years and truly know what kind of shit SoE can throw at you DO NO APPRECIATE STUPID FUCKING ITEMS!
We work hard while investing alot of time, and effort to gear up so we can take on new challenges. Who the fuck wants to do that for some lame ass item?
Any serious EQ2 player is sick and fucking tired of seeing items with regen and ft coupled with stats and some saves. In the current state of EQ2 its time for SoE to go big or go home, because I dont think the player base will endure another lackluster expansion.
GET BIG SOE!!!
GBS Comrade salute!!!!!
warlockchannel > all
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10-20-2007, 04:49 AM
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~The Ballpit Scene~
Character: Razieh
Server: Unrest
Posts: 2,030
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Re: Bloodthirsty Choker = joke loot?
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Originally Posted by fyreflyte
I'd like to point out that even if I had died with the item on, I'd have GM ressed myself and would not have had a problem with it killing me, so I'd still have missed that. Just because something happens to affect you in a play situation doesn't mean we've been able to test it in vitro..
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Quote:
Originally Posted by Orochan
Nobody thought of trying to kill themselves is understandable, but why didn't you just think of someone dying with the necklace on? That is not unreasonable to think of at all, but yet no one thought of it, I assume, or else this bug wouldn't of gotten through to live.
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Read before you post, the majority of your rant is pointless. Repeat how unhappy you are a few more times something might get done! Or you could be mildly proactive and say " I LOVE THESE TYPES OF ITEMS!! JUST PLEASE TEST THEM BETTER!!!".
Seriously Fyreflyte Doesn't have to come here and read peoples opinions and respond to them, thats something a lot of people here take for granted. At least show some form of respect, or you could keep being a complete douche that might get something done! Do you know how many times the item devs have been changed?? Multiple multiple times!! At least this ones proactive and is trying to give people what they want.
One thing that does confuse me though and maybe you can answer this Fyreflyte, Why do you have the GM buff when testing? When testing items or scripts ect.. wouldn't you want your character to be as close to a PC as possible? This just seems like flawed logic off the bat.
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10-20-2007, 08:01 AM
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Regular
Character: Pitty
Guild: Allure
Server: Najena
Posts: 526
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Re: Bloodthirsty Choker = joke loot?
Quote:
Originally Posted by Leorra
GET BIG SON
Simple minded unoriginal people like you are the reason we get xpansions like DoF.
Im sorry but I will not accept pathetic items simpy because they might be bug free. People who have been playing this game for years and truly know what kind of shit SoE can throw at you DO NO APPRECIATE STUPID FUCKING ITEMS!
We work hard while investing alot of time, and effort to gear up so we can take on new challenges. Who the fuck wants to do that for some lame ass item?
Any serious EQ2 player is sick and fucking tired of seeing items with regen and ft coupled with stats and some saves. In the current state of EQ2 its time for SoE to go big or go home, because I dont think the player base will endure another lackluster expansion.
GET BIG SOE!!!
GBS Comrade salute!!!!!
warlockchannel > all
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Agree, now only if they could do the same with the same old fucking cookie cutter spells weve had to endure for 7 tiers
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"Futures made of virtual insanity" - Jamiroquai
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10-20-2007, 03:11 PM
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Robble Robble
Character: Mendanbar
Guild: Malicious Intent
Server: Thog
Posts: 580
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Re: Bloodthirsty Choker = joke loot?
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Originally Posted by razieh
One thing that does confuse me though and maybe you can answer this Fyreflyte, Why do you have the GM buff when testing? When testing items or scripts ect.. wouldn't you want your character to be as close to a PC as possible? This just seems like flawed logic off the bat.
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This is pretty much all I was getting at, stuff needs to be simulated AS a player. I've heard of numerous cases both in previous betas and in the curent where zones/areas are put in without rez points, and of items like this, and it's just like... player death is one of the most common activities, if the current testing process doesn't support for testing something like that, it probably should.
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10-20-2007, 07:37 PM
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NoFuture
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Re: Bloodthirsty Choker = joke loot?
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Originally Posted by Leorra
GET BIG SON
Simple minded unoriginal people like you are the reason we get xpansions like DoF.
I never stated anywhere in my post that I didn't want uncreative items ( I actually like the idea behind this item being discussed ) So how am I unoriginal and simple minded? Because I want shit to actually work? <_>
Im sorry but I will not accept pathetic items simpy because they might be bug free. People who have been playing this game for years and truly know what kind of shit SoE can throw at you DO NO APPRECIATE STUPID FUCKING ITEMS!
I've been playing since eq2 came out, Don't judge me, I survived LU13, I don't appreciate rehashed items ( never said I did in my post either so again I dunno where your getting this assumption from. ) BUT the main difference is I would PREFER rehashed clean items over broken creative items. In this case the item being discussed is actually getting fixed, but in most cases the item in question more often then not just gets nerfed after weeks or sometimes months, or even years of remaining unchanged, and that is just frustrating as fuck.
We work hard while investing alot of time, and effort to gear up so we can take on new challenges. Who the fuck wants to do that for some lame ass item?
My point exactly, just don't make those items broken/bugged too much
Any serious EQ2 player is sick and fucking tired of seeing items with regen and ft coupled with stats and some saves. In the current state of EQ2 its time for SoE to go big or go home, because I dont think the player base will endure another lackluster expansion.
Again I totally agree with you there. I mean if its not FT or regen, its increases heals by X or spells by X lmao, either way all of these buffs are way to flooded and seem to be on almost any and every weapon lmao.
GET BIG SOE!!!
QFE.
GBS Comrade salute!!!!!
warlockchannel > all
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And as for
Quote:
Read before you post, the majority of your rant is pointless. Repeat how unhappy you are a few more times something might get done! Or you could be mildly proactive and say "I LOVE THESE TYPES OF ITEMS!! JUST PLEASE TEST THEM BETTER!!!".
That's pretty much what I wanted to say, I love creative items, I just don't like broken/bugged items. And you caught me :P I didn't read that until after I posted, but it was too late to edit my post. 
Seriously Fyreflyte Doesn't have to come here and read peoples opinions and respond to them, thats something a lot of people here take for granted. At least show some form of respect, or you could keep being a complete douche that might get something done! Do you know how many times the item devs have been changed?? Multiple multiple times!! At least this ones proactive and is trying to give people what they want.
Disrespectful? Show me where I was being disrespectful please. And I never took fyreflyte for granted at all, I always respect devs who post because it shows a commitment to the players. IMHO.
And sometimes being proactive is saying look, the item is crap, and we were high when we made it. I'm not saying this particular item is crap because it isn't.( read above for reasons ) But I'm sure everyone can remember that DOF Plate BP that had +6 or w/e deflection on it...so which plate class uses deflection anyways? Just saying is all, I know not every item will be 100% clean, and I don't expect it to, just common sense fixes is all I'm asking for, those seem to get through more then any other bugs/problems.
One thing that does confuse me though and maybe you can answer this Fyreflyte, Why do you have the GM buff when testing? When testing items or scripts ect.. wouldn't you want your character to be as close to a PC as possible? This just seems like flawed logic off the bat.
See, that to me is a common sense thing, that devs seem to just completely miss. :P
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10-20-2007, 09:04 PM
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Queen of the Jackasses
Character: Gienno / Iseth
Guild: Paradigm
Server: Oasis
Posts: 397
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Re: Bloodthirsty Choker = joke loot?
Quote:
Originally Posted by fyreflyte
(snip)Actually, most, if not all of these problems have nothing to do with the item itself. Nor is it "poorly implemented"; it functions in the same fashion that all procs do, you just don't typically see negative effects on the procs, so it's seen as an added bonus when things proc multiple times (from AoE spells), or when they crit. The one portion mentioned that does sound buggy is the damage on resurrect. That is unintended, and I'll see what I can do about mitigating that.
(snip)
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So is what you're saying that the choker works as described but the weird conflicts with other items/spells (like double draining for using a Spiritise Censer) has to do with how those items and spells were coded? If so, it has great potential for lifting up rugs to find out what other people swept under them while making those items and spells.
And while I can understand conflicts with other items not getting fixed, can you please get rid of the damage crits (5% should be 5%) and keep it from eating wards? (Other items/spells that voluntarily cost life, such as the manastone, do not eat wards and for good reason.) Do not make it trigger reactives either, please. If a tank is crazy enough to wear it while tanking, so be it, it'll take a little more to keep them up. But a DPS class should have the option to use it without stripping group wards (or reactives) that the tank or other group members might need. I already know a few shammies who hate this item because of this.
Quote:
Originally Posted by fyreflyte
(snip)I'm a big fan of situational gear. As such, my gear is also going to be much easier to exploit than items with "simple" effects on them.
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Too bad about RoK preventing gear swapping in combat, then, because pieces like this will be far less appealing if you're forced to keep them equipped for the duration of a fight. I love the idea of the choker with current gear swapping mechanics, but being forced to keep it on for an entire fight wouldn't often be worth it for me and it would become an item so situational it might as well be a joke item.
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