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11-27-2007, 06:51 PM
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make war, not love
Character: Entropie/Athropos
Guild: Confirmed/Radiant
Server: Unrest/REM
Posts: 2,622
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Re: Please make Poison stacks bigger
i carry 36 slot boxes, ~4 of them are full with poisons, potions, backup raid gear, status items, random clickies, etc etc
1 full box is just poisons!
this has been a complaint for scouts for awhile, can we please implement this? i'd also LOVE to be able, as an alchemist, to combine 5 poison vials into a single 500 trigger vial. i'll even blow some fuels on the combine. this doesnt make me any better on raids, it just means i dont have to watch and recast poisons every 8 minutes. with all the +procchance buffs now they can really go quick. please please please?
edit: if you dont want to put in all the recipes (and thus double the number of pristine discos for alchemists) then just have the alchemist npc in each city (including haven!) accept the vials + a small fee to combine them. please? PLEASE?
Last edited by firamas; 11-27-2007 at 06:53 PM.
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11-28-2007, 05:21 AM
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slacking since the dawn of time
Character: Onaupu
Guild: United Kingdoms
Server: Splitpaw
Posts: 179
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Re: Please make Poison stacks bigger
hmmm thanks i guess :P
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11-28-2007, 06:38 AM
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Shut up Spalding!
Character: Paikis
Guild: Vae Victus
Server: Nagafen
Posts: 820
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Re: Please make Poison stacks bigger
Any plans for potion bags? I realise the bigger stacks would aleviate the problem somewhat, but a potions bag would eliminate the problem altogether.
As for the bank FTW comment, how many stacks of the same poison would you go through on a raid? (I don't know, never raided with a non-bard scout)
__________________
Paikis, Troubador of Nagafen.
Vae Victis - 'The bait isn't supposed to eat the fish!'
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11-28-2007, 09:04 AM
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Character: Devastatin
Posts: 2,013
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Re: Please make Poison stacks bigger
Depending on the raid, a run through EH will require around 10ish poisons of each type, and you will burn a few switching them around if you get thrown into a group without regen and your chain pulling.
Also, Tender poisons hit for more than Expert Caustic and have more charges per vial. Not the best solution, but eh... =)
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11-28-2007, 01:11 PM
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make war, not love
Character: Entropie/Athropos
Guild: Confirmed/Radiant
Server: Unrest/REM
Posts: 2,622
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Re: Please make Poison stacks bigger
Quote:
Originally Posted by Paikis
Any plans for potion bags? I realise the bigger stacks would aleviate the problem somewhat, but a potions bag would eliminate the problem altogether.
As for the bank FTW comment, how many stacks of the same poison would you go through on a raid? (I don't know, never raided with a non-bard scout)
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i already carry around 36 slot boxes... and i have to carry a pouch for ammo. unless they made it like 80 slots, a "potion bag" wouldnt be worth using in one of my 6 primary inventory slots. (although, to be fair, give the tailors the ability to make a mastercrafted potion bag w/ 80 slots and i'd probably buy it)
really the end state goal here is to just not use as many inventory slots, and also have more triggers per vial so we dont have to friggin watch the buff window so much to recast them. atm, i'm a bigger fan of more charges per vial than i am of inventory stacking. both are pretty easy fixes.
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11-28-2007, 03:14 PM
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Halfelf Mohawk
Character: Drodin
Guild: Rapture
Server: Blackburrow
Posts: 578
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Re: Please make Poison stacks bigger
I think there was a post somewhere that portable containers are capped at 36 slots and thats why there isnt a mastercrafted box for T8. I assume it has something to do with the mouseover tool tip feature.
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11-29-2007, 07:45 AM
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Visitor
Character: Pexsus/Loxx/Lizzee
Guild: Mojo Rising
Server: Oasis
Posts: 86
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Re: Please make Poison stacks bigger
It'd be kinda cool to add a new inventory slot and allow it to accomidate items like the harvester bags that will only allow you to put crafting rares/raws into it. You could have a potion/poison bag, harvesting bag, backup quiver, portable crafting bag (allow it to hold raws + fuels + portable crafting stations) or any other number of custom clutter causing bags. The possibilities for bag types is fairly large and could be a very worthwile addition to several different crafting types (tailor, tinkerer, woodworker) not to mention the possibility for increased sales to those people who craft the items that go into these new containers. Lord knows, all my toons carry around at least 1 strongbox filled with nothing but potions/poisons/utility items that I would love to put elsewhere.
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