+ Reply to Thread
Page 1 of 7 123 ... LastLast
Results 1 to 10 of 62
  1. #1
    Junior Member
    Join Date
    Mar 2008
    Posts
    19
    Character
    Guild
    Server

    Default What the hell ever happened to actually working for your equipment?

    My thread title says it all; what in the hell happened to working for your equipment?

    In Kunark, not to mention to some if not much extent in the other expansions, equipment simply seems to fall into your lap.

    I remember in Everquest in the good old days, you started your journey with two spell scrolls (if you were a spell caster of any sort), a simply note telling you to go meet up with your guild master to start some basic training, a simple weapon not even on par with a rusty version, and a cloth shirt or robe.

    Now though, when you start off, you're practically handed a full suit of plate mail, a shining magical sword, a tower shield, a bow, and enough coin (or bags simply from quests) to purchase rations and bags and pretty much anything else you could ever need.

    Why?

    What happened to not being able to progress well without proper equipment? Without having to go out into the world and fend for yourself?

    Why do I have it so easy to simply run a couple errands for some shmuck only to be rewarded with a LEGENDARY item that dwarfs many T7 Fabled raid pieces? What the hell is wrong with this game and its development?

    When I'm "rewarded" with substantial pieces of equipment for bogus, solo, bullshit errand, kill 10 of this, or harvest shit for me quests I don't even feel like I've accomplished anything. I feel like a shmuck who just got a hand out because obviously the game considers me to be some kind of one armed, mentally handicapped 7 year old who's only good hand is crippled, so I need all the assistance I can get to ensure that through hand holding, I'm equipped enough to continue through the game at practically any pace I want.

    WHAT IN THE HELL?

    I don't WANT to pass through content at "my own pace" regardless of how much work I've put into my adventuring. I don't want to wander out someplace, kill a few trivial creatures who inspire no threat to me whatsoever, let alone penalty for loss (if I could even die in these situations) and be rewarded not simply insignificant trinkets, but equipment that gives me a distinct edge over content.

    If I didn't WORK for it, I shouldn't be able to tank as a Guardian! If I didn't WORK for it, my parse as a Wizard should be 900, tops. If I didn't WORK for it, my healing should be insignificant, and my mana regeneration insubstantial as a Templar.

    Again I ask you, what in the hell?

    I'm tired of this care bear, hold my hand and treat me like a little baby who needs to continuously suck on mommy's teet.

    I can best powerful creatures and join with magnificent allies in the pursuit of greater glory. I can undergo miraculous quests to defeat epic dragons and save entire civilizations from utter annihilation. I can delve into the dark, deep recesses of the most malevolent dungeons to apprehend the greatest treasures that lie within.

    For those of you who can't, you shouldn't get JACK SHIT.

    The reward for slaying 10 lizards should be a muffin, maybe with sprinkles if their hides you're meant to obtain are rare drops. The reward for telling some slob in miscellaneous villa_aroundthebend that soandso_npc_01 is looking for his payment should be 4 silver 22 copper. The reward for soloing should be trivial, not because players who enjoy soloing don't deserve reward, but because that kind of content IS in fact, trivial.

    There used to be this beautiful concept once, a very long time ago. This concept was conceptualized by a group of individuals we'll call Verant Interactive. This concept was known as, "Risk Versus Reward".

    What was the risk of the Golden Efritii Boots of yore? Well, death was likely, and death stung. The Efritii Lord who dropped said boots was rare, thus risky that he would even spawn for hours on end. The risk for attempting to gain experience was heavy, as the creatures therein posed great threat to the unprepared; and the drop rate on the boots wasn't so fantastic either, thus furthering their value.

    The reward though? To be able to lay claim to such magnificent, wondrous boots? PRICELESS.

    This kind of feature in the online world is dying people, and that is a horrible, horrifying loss. This is why these games are losing luster to the old timers who reminisce in their ancient glory. Why new gamers are attaching themselves to these hopeless shambles of online role-playing games, never even understanding that there were once greater things that held so much more meaning.

    This is why if you had exceptional equipment in Everquest a long time ago, you were respected, envied, and drooled over.

    But now? You're just one more player with a full suit of Fabled or an entire getup of purples (WoW analogy).

    Who cares? You're just one of many others. You won't stand out, you can't because nothing holds any value anymore.

    It's funny too, I remember the Glowing Black Stone, a drop in Everquest that realistically didn't have very impressive statistics at all. 9 int, 10 save vs. magic that could be held in either hand slot.

    It was worth a fortune too and not because it was high risk, not because the mediocre level 25ish necromancer you had to kill was exceptionally powerful, but because she was rare, and the stone was rare.

    While rarity alone isn't sustenance enough to validate an items power, it is but one major factor commonly missing from today's mmo's. Other such factors of course including difficulty of creatures, CONTESTABILITY (instancing is BAD kids, say it with daddy now, letter by letter, "B.A.D"), DEATH PENALTY (oh my god who ever said losing something when you died was bad? You're a complete idiot, period), risk for death from things like trains, and inaccessibility to zone or camp (I.E: keys, flags, contestability again, or simply inappropriate manpower (I.E: inability to obtain appropriate classes to obtain said equipment)).

    All these situations are gone in a world where even a brain damaged chimpanzee could max level a character in virtually any online world in a matter of days. Hell, my little sister who is JUST now turning 9 leveled up a kerran guardian to around level 29 in just a few days, WHEN SHE WAS 6!!!

    Ugh, I want them back. Somebody bring them back. SOMEBODY give me a game where stupidity is not the norm. Where experience and intelligence, social aptitude and knowledge (and not monthly fee) instilled us with the necessary requirements to ACHIEVE and ACCOMPLISH.

    I'm done ranting, I've said my piece.

  2. #2
    Senior Member
    Join Date
    Feb 2008
    Posts
    136
    Character
    Guild
    Server

    Default Re: What the hell ever happened to actually working for your equipment?

    Well i read the first 3 lines of your book... and all i have to say is cry more nub.

  3. #3
    Junior Member
    Join Date
    Mar 2008
    Posts
    19
    Character
    Guild
    Server

    Default Re: What the hell ever happened to actually working for your equipment?

    Quote Originally Posted by boccfus View Post
    Well i read the first 3 lines of your book... and all i have to say is cry more nub.


    It's funny how brave people are at things like name calling and unconstructive criticism when their anonymity is protected by their computer screen.

    Bravo you brave little “interweb”-bastard! And what whit I might add! *clap*

    But I digress--and in all seriousness; did you not read the entirety of my post because I used a much too vibrant and illegible choice of vocabulary for you to comprehend? I’m sorry; I’ll dumb it down next time, just for you!

    In fact, how’s this? “EQII is dumb because it’s too easy to get items. Remember when it was hard to get items in EQ? You could feel good in that game, it was nice.”

    There, there, it’ll be all better now. Just three sentences for you to understand!

    Don’t worry, you can thank me later, when your e-penis isn’t so “hard” from showing me who’s the boss.

  4. #4
    Senior Member
    Join Date
    Dec 2006
    Posts
    450
    Character
    Guild
    Server

    Default Re: What the hell ever happened to actually working for your equipment?

    I completely agree with you Morgander, but this problem isn't limited to just MMORPGs. Nobody wants to have to put forth effort to accomplish anything in video games these days. The masses want instant gratification, they don't want any amount of difficulty or time investment whatsoever. They don't want to have to camp a mob on and off for weeks to obtain a piece of good loot, they don't want to come across a mob that will completely bitchslap them and make them think and have to spend a week throwing themselves at it gradually learning how to win. In their eyes, games like Battletoads and Ghouls N' Ghosts were horrible because they sucked too much to beat them without Game Genie.

    And the worst part is, any developer wanting to make money is going to cater to the stupid masses. Nowadays it's completely unheard of for a developer to release a game that some people will flat out be unable to beat. It's fucking pathetic, and I'm losing hope that we'll ever get a good difficult game again, let alone an MMO.
    Kenman, 70 Berserker
    Last Time Played: November 18, 2007

    Woot! ;(

  5. #5
    Scito te ipsum Slippery's Avatar
    Join Date
    Jan 2007
    Posts
    8,358
    Character
    Arabel/Iguards
    Guild
    Equilibrium
    Server
    AB

    Default Re: What the hell ever happened to actually working for your equipment?

    I sincerely miss shit like the T5 heritage quests.

  6. #6
    Member
    Join Date
    Oct 2006
    Posts
    77
    Character
    Guild
    Server

    Default Re: What the hell ever happened to actually working for your equipment?

    Or any handful of heritage quests before most of them got nerfed severel.

    -Xarrith

  7. #7
    Member
    Join Date
    Mar 2007
    Posts
    36
    Character
    Guild
    Server

    Default Re: What the hell ever happened to actually working for your equipment?

    Partially agree, but then again, I have enough level 80's to actually think it is that fun to grind hard shit low level anymore, rather get them up faster and farm stuff higher levels. And there are items which, maybe aren't hard to get, but with a rare drop chance, like Cloak of Unrest, Robe from SoF, fabled stuff from MC, Vault etc.

    Game is not as entertaining maybe, but what can u expect? we'we been playing for years, if things are easy to u, they may not be for other new players. Think how extremely huge the game is for a new player. If he was to die constantly as well and don't feel rewarded for what he as a noob does, only the very few persistant would survive. Why make it so hardcore for new players? It's not like eq2 couldn't need some more players.

  8. #8
    YOU SHALL NOT PASS! Illuminator's Avatar
    Join Date
    Sep 2006
    Posts
    12,370
    Character
    Aleraku
    Guild
    Server
    Everfrost

    Default Re: What the hell ever happened to actually working for your equipment?

    Quote Originally Posted by Slippery View Post
    I sincerely miss shit like the T5 heritage quests.
    Oh that's rich. I remember way back in '05, completing "These Boots Were Made For..." and my roommate tells me that are more cool HQ's like this to get status and stuff, I fucking cringed.

    Then sometimes you go back when everything's gray for the status and you find there was nothing hard at all about them except the camps. And the camps. And the fucking god damned camps.

    And the best part? I write pages about RNG-oriented content fucking the game up, and everyone laughs it off like a lrn2plynub joke. Then Dr. Rogerstein unleashes his hideous control effect creations and suddenly everyone is writing pages and pages about RNG-oriented content fucking the game up. Joke's on you, folks.

  9. #9
    Scito te ipsum Slippery's Avatar
    Join Date
    Jan 2007
    Posts
    8,358
    Character
    Arabel/Iguards
    Guild
    Equilibrium
    Server
    AB

    Default Re: What the hell ever happened to actually working for your equipment?

    Except that people have always bitched about mobs based on random luck, you did not invent complaints on the subject.

  10. #10
    YOU SHALL NOT PASS! Illuminator's Avatar
    Join Date
    Sep 2006
    Posts
    12,370
    Character
    Aleraku
    Guild
    Server
    Everfrost

    Default Re: What the hell ever happened to actually working for your equipment?

    I'm sure I haven't invented a complaint on anything. But it would be nice if we were all vocal about something at the same early time before it escalated to shit like this.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Sponsor Ads