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02-13-2008, 12:52 PM
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Soviet Gangsta
Character: Fomka R.I.P, Fomik
Guild: Disso R.I.P, Surreal
Server: Barren Sky
Posts: 1,746
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Mage epics, why?
Conjuror, Warlock, Illus epics - +5 ability reuse time
Necro - +5 ability casting time
Coercer and Wizard - +fucking 5 max power.
Now it is time to start whining. Why the fuck +5 max power, why not just +5 cast or reuse (I guess coercers would prefer reuse)? We alerady have +5 max power on our set robes and thats the reason why no one in their mind would use em. There was a lot of bitching about these effects in wizard forum, but devs still make the same mistakes. If someone doesnt understand - +5 max power = nothing, this effect is so useless that you just can delete it from our weapons and noone would notice.
Time for a fix!
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02-13-2008, 01:08 PM
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Regular
Character: Azleya
Guild: Strike
Server: Lucan D'Lere
Posts: 353
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Re: Mage epics, why?
Have you even looked at the rest of the wizard epic?
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02-13-2008, 01:19 PM
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Skeemo Skeems
Character: Skeemo
Guild: Dreadnaught
Server: Hyjal
Posts: 655
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Re: Mage epics, why?
wizard epic is arguably one of the best epics out of them all.... it doesnt need to be changed.
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02-13-2008, 01:28 PM
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Lil Newbie
Character: Yudef - lvl 80 warlock
Server: Nagafen
Posts: 3
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Re: Mage epics, why?
If its time to bitch about the wizard item, how about the fact that its got its own spell bonus, which can't be found anywhere else in game (except for maybe new avatar loot tables)
10% spell double attack is totally unatainable by ALL other classes, and your fucking complaining about +5 max power??
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02-13-2008, 01:30 PM
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Fucking SICK of spell resists
Character: Aleraku, Alaedraa
Server: Blackburrow
Posts: 8,803
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Re: Mage epics, why?
Keep handing 'em rope, I say...
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Blackburrow.Aleraku - 80/140 Wizard
Blackburrow.Alaedraa - 80/140 Illusionist
Blackburrow.Calandra - 75/97 Paladin
Blackburrow.Cavatina - 80/137 Troubador
Blackburrow.Selanna - 80/140 Warden
Don't vote for Obama.
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02-13-2008, 01:36 PM
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I came to drop bombs
Character: Golom
Posts: 37
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Re: Mage epics, why?
The +5 to power should be changed to at least -5 hate.
Wizards struggle with aggro as it is now pre-epic, especially in VP. We were originally designed to be far superior to any other class from a dmg standpoint on single mobs. Its clearly not the case at this point in the game. There are some mechanic issues address the aggro or dps if we are still wearing cloth and are getting 1 hit deaths.
I'm personally really excited about the 10% double spell hit, I'm just hoping we dont get screwed in the process.
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02-13-2008, 01:36 PM
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DON'T PANIC!
Character: Fittzroy
Guild: This game sucks
Server: So does AoC
Posts: 355
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Re: Mage epics, why?
You are complaining out about +5 max power, seems warlocks have a lot more to complain about. Extra dumbfire pets....GG.
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02-13-2008, 02:05 PM
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Fat penguins... it's an ice breaker!
Character: Lesdat
Guild: Noble Gravediggers
Server: Nektulos
Posts: 80
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Re: Mage epics, why?
Call me a glutton for punishment or ignorance but I enjoy the Heroic version of the epics. It's what I'll probably be able to get for the next six to eight months, too.
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02-13-2008, 02:10 PM
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I came to drop bombs
Character: Golom
Posts: 37
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Re: Mage epics, why?
Quote:
Originally Posted by Lesdat
Call me a glutton for punishment or ignorance but I enjoy the Heroic version of the epics. It's what I'll probably be able to get for the next six to eight months, too.
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I got about an extra 300dps using my WoCP + Prat + Necro orb, rather than using my heroic version epic.
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02-13-2008, 02:20 PM
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WW Disco Warlock Mythical!
Character: Udoaka Bladedancer
Guild: Golden Spoon
Server: AB
Posts: 1,062
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Re: Mage epics, why?
give warlocks casting speed imo
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