So, I've seen a lot of people posting problems with their epics. And these posts are all over the place which would be hard for a dev to track.
The quicker they know about these issues, the quicker they can fix them.
Most epics
If your epic has a 2-way proc, and one of the proc's is a hostile effect and the other is a buff, the troubador end AA Harmonizations will treat the buff as a hostile effect, thus reducing the duration instead of increasing it.
An example of this can be seen in the Troubador Epic. Since the proc includes a mental damage effect (hostile effect) and a spell crit proc (buff), the spell crit buff's duration is reduced to 10.8 seconds instead of being increased to 13.2 seconds.
Coercer
Proc is proc'ing much less than a 9% rate.
Quote:
Originally Posted by Daimyo
I have been experimenting with the new epic and have found it procs very rarely indeed.
Siren'd gift - 9% chance to proc on a successful strike.
Infact I only saw it proc on one occassion over maybe 30 fights.. my eye of zet (3% proc chance on successful hostile spell) seems to proc a lot more.
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Quote:
Originally Posted by Cenarius
Manaflow should give 10% back to caster, not 10% for every target. Now with mythical a coercer gets 60% Mana back, if there are pets in the group for every pet 10% more so this class is no longer able to stay under 30% mana for they're Int AA Endline Ability.
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Illusionists
Quote:
Originally Posted by Pinski
Very interesting bug here. When your epic gets disarmed, any spell that would normally cost concentration that you don't have room to cast anymore, drops. This is pretty lame against Avatar of Valor, because when I have my pet out, it's free concentration. But then the AE comes around, and disarms me, here I am thinking oh my pet got killed, but then it happens everytime. Oh, no wonder my pet dropped because I didn't have enough free concentration.
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Inquisitors
50% Heal proc makes recipient cast the heal spell instead of the inquisitor. This breaks stealth of the recipient and also attributes the heal to the recipient which causes additional aggro, etc and rips the inquisitor off on the heal parse.
Templars
Quote:
Originally Posted by Metran
Templar(Mythical)
Haste and additional skills granted to Aegolism don't get the 15% effectiveness increase granted by the 5 set bonus from VP.
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Warlock
+Spell damage isn't calculated as a single target nuke for AOE's that are turned into single target nukes.
Quote:
Originally Posted by Zeana
Warlock mythical: when using Negative Void (converts encounter AE spells to single target) only Absolution gets full benefit from +spell damage. Armageddon only gets 1/3 (like it still was AE) and Radiation something like 50-60% (didn't check that precisely because it still isn't worth casting).
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Please add your class's epic bugs so the devs are aware of these problems.