Go Back   EQ2Flames Forum > General Discussion > Items and Equipment

Reply
 
LinkBack Thread Tools
Old 02-20-2008, 03:31 AM  
Visitor
 
Character: Aule
Server: Guk

Posts: 46
Photos: (0)

Default Underutilized item effects

We have a plethora of spell damage mod, spell crit and melee crit.

A fair amount of spell haste, reuse, ca mod and melee double attack.

A smaller amount of ranged double attack and ranged melee crit.

Very small amounts of specific magical damage type.

Almost no base hostile spell damage.

I've yet to see any base combat art damage modifiers.

We have several dispersion items, which is a 100% avoidance, yet not much worthwhile in the way of ward.

It seems like there a number of effects that could be applied to items that are either non-existant or very underutilized.

You could do so much more for customizable gear use and effects by including items adding +1% damage, or very high amounts of specific magical damage types (since this are restrictive in nature), +item proc rate modifiers, higher ward procs, short term buffs or single shot buffs that mitigate 50% of next damage type, etc.

It seems there's too many all-or-nothing avoids when graduated avoids would allow for more interesting and varied encounter design.

I think it's pretty much understood, by the playerbase at least, that raid rewards are severely lacking compared to what is obtainable instancing. I don't want to see the instanced items nerfed, I'd like to see additional effects added to raid obtained gear that makes it desirable to use.

Then maybe we wouldn't have the nightly "anybody? there's nobody who wants this? sigh, okay, transmute it" that we have happening currently.

Aule/Guk
Harowen is offline   Reply With Quote
Old 02-20-2008, 03:54 AM  
NoFuture
 
Orochan's Avatar
 
Character: Jin-n

Posts: 1,711
Photos: (1)

Send a message via AIM to Orochan
Default Re: Underutilized item effects

Tbh and I know most people despise PVP but SOE can really be creative with some PVP effects if they wanted to. Like a proc that blinds ( makes the screen 100% pitch black, even make the hotbars invisible ) the target for X amount of seconds.

As for PVE there's not really too much they could do, I mean even if they made varying effects on items, some classes ( like scouts ) are almost always gonna go with what gives the most dps, so if you have an item that gives + 5 melee crit vs an item that gives 1% more max damage on CA's ( using ur example ) Scouts will prolly still go w/ the 5% crit item.

Just my thoughts.
__________________
Orochan is offline   Reply With Quote
Old 02-20-2008, 04:44 AM  
BOTS, ITS WHATS FOR DINNER!
 
Faxon's Avatar
 
Character: Faxon
Server: Life

Posts: 1,106
Photos: (0)

Send a message via AIM to Faxon
Default Re: Underutilized item effects

yea i have started looking at this more myself recently, as there is a plethora of crit and DA and + damage shit now, im wondering what they are going to do in the next expansion with stuff. the things i really want to see are more melee tank oriented items that proc damage off getting hit, and aoe auto attack as a stat rather than through buffs and procs (something that we thus far are lacking). would be nice to see +base CA dmg and spell damage as well as more spell doublecast than just wiz mythical. take some of that creative energy you guys are using for PVP effects and appliy it elsewhere o_O
__________________
Quote:
....The main reason SOE will never topple WoW is because they have lost nearly all consumer confidence. SOE is synonymous with clusterfuck....
http://www.mmorpg.com/blogs.cfm?ISAP...e%2DWoW&bhcp=1
Faxon is offline   Reply With Quote
Old 02-20-2008, 09:15 AM  
Visitor
 
Character: Ecum
Guild: Mythic Legion
Server: Runnyeye

Posts: 60
Photos: (0)

Default Re: Underutilized item effects

Quote:
Originally Posted by Faxon View Post
as well as more spell doublecast than just wiz mythical.
More spell double cast would be really cool.
Should be very limited %-wise but should be avalible to more classes then wizard.
Lekoaf is offline   Reply With Quote
Old 02-20-2008, 10:15 AM  
L337 Poster
 
gungo's Avatar
 
Character: Gungo
Guild: Elysium
Server: Crushbone

Posts: 2,198
Photos: (0)

Default Re: Underutilized item effects

Effects that can and should be added to eq2-

Triple atk- % chance to triple atk
+ CA% - % or numerical increase base combat art damage
Strikethrough X-5% per rank up to 50% chance to land a missed atk
Spell break X-5% per rank up to 50% chance to land a resisted spell
Double Crit - increases crit amount from 1.3 to 1.6
Triple Crit- increases crit amount from 1.3 to 1.9
Repent-procs absorbs next hit up to 3k (no more 100% stoneskin)
Hastened reflex X-5% per rank up to increases to riposte 70% instead of 20% of parries
Strengthened reflex X-5% per rank up to +50% riposte damage
Fire absorbtion X - absorbs % of heat up to 10%
Cold absorbtion X - Absorbs % of cold up to 10%
Poisen absorbtion X- " "
Disease absorbtion X- " "
Magic absrobtion X-
Divine absorbtion X-
Mental Absorbtion X-
Double up- % chance to double strike on a combat art
+ melee damage- # or % to auto atk damage (not proc)
Splash damage- adds a small pbaoe to single target ranged/spell atks
Hatred V- increases taunts by up to 50%
Timid V- increases detaunts by up to 50%


I am sure i can think of more but this is effects that should be added to items.

Last edited by gungo; 02-20-2008 at 10:29 AM.
gungo is online now   Reply With Quote
Old 02-20-2008, 10:16 AM  
Tears
 

Posts: 8,753
Photos: (0)

Send a message via ICQ to Pinski Send a message via AIM to Pinski Send a message via MSN to Pinski Send a message via Yahoo to Pinski
Default Re: Underutilized item effects

Quote:
Originally Posted by Faxon View Post
yea i have started looking at this more myself recently, as there is a plethora of crit and DA and + damage shit now, im wondering what they are going to do in the next expansion with stuff. the things i really want to see are more melee tank oriented items that proc damage off getting hit, and aoe auto attack as a stat rather than through buffs and procs (something that we thus far are lacking). would be nice to see +base CA dmg and spell damage as well as more spell doublecast than just wiz mythical. take some of that creative energy you guys are using for PVP effects and appliy it elsewhere o_O
Strikethrough, spell double attack, flurry chance. All of which will be the next "big" thing next expansion.
__________________
All of the seasons and all of the days
All of the reasons why I've felt this way
So long...
So long
Then lost in that feeling I looked in your eyes
I noticed emotion and that you had cried
For me
I can see
Pinski is online now   Reply With Quote
Old 02-20-2008, 10:22 AM  
L337 Poster
 
gungo's Avatar
 
Character: Gungo
Guild: Elysium
Server: Crushbone

Posts: 2,198
Photos: (0)

Default Re: Underutilized item effects

Quote:
Originally Posted by Pinski View Post
Strikethrough, spell double attack, flurry chance. All of which will be the next "big" thing next expansion.
I am waiting for them to nerf spell resists then add in the new ability of strikethrough for spells.
-Spell break

I am waiting for them to realize resists are largely useless and add in % based spell absorbtion.

I am waiting for them to make the combat art version of double atk.
-Double up
gungo is online now   Reply With Quote
Old 02-20-2008, 10:24 AM  
Regular
 
Character: Camryn
Guild: Vendetta
Server: Najena

Posts: 129
Photos: (0)

Default Re: Underutilized item effects

Quote:
Originally Posted by gungo View Post
I am waiting for them to make the combat art version of double atk.
-Double up
Has existed since t6 already, hehe.
Camryn is offline   Reply With Quote
Old 02-20-2008, 10:30 AM  
L337 Poster
 
gungo's Avatar
 
Character: Gungo
Guild: Elysium
Server: Crushbone

Posts: 2,198
Photos: (0)

Default Re: Underutilized item effects

Quote:
Originally Posted by Camryn View Post
Has existed since t6 already, hehe.
not just for brigands
gungo is online now   Reply With Quote
Old 02-20-2008, 11:07 AM  
Shooter of Arrows
 
Drodin's Avatar
 
Character: Drodin
Guild: Rapture
Server: Blackburrow

Posts: 572
Photos: (0)

Default Re: Underutilized item effects

I saw an effect on some chain forearms that extended the length of bard songs by 10 seconds, not sure how useful that really is, but I thought it would be a good thing to add to the bards VP set gear instead of say FT/regen,

Effects to add extra ticks to dots,
CA reuse time reduction,
more control effect resistance,
things that lower mobs accuracy more than what is currently available (kinda like blind for the mobs)

I'll guess avatars will have some more unique effects, but if they ever get to retuning VP and other raid loots it would be nice to see some new stuff.
__________________
Drodin is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 04:03 PM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0