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Old 02-26-2008, 03:05 PM  
rm -rf /
 
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Default Re: Avatar of Tranquility

Quote:
Originally Posted by fyreflyte View Post
I haven't looked at that fix specifically, but much of what Aeralik does is code-based, which has the potential to affect other areas of the game (whereas fixing the stats on an item really only modifies that 1 item). Because of this, QA needs more time to run negative test cases, and we like to run the changes through the Test server as well, to be certain everything is running smoothly. So in short, if Aeralik says the fix is done, it means the code is there but it's still being tested.
Hope that addresses your concerns =)
Kall put it more in a readable way, thank you sir.

However as Frog stated above... test... whats that. I think your QA group needs to be outsourced to india or kicked in the arse.
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Old 02-26-2008, 03:24 PM  
Testiculos habet et bene pendentes!
 
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Default Re: Avatar of Tranquility

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Originally Posted by fyreflyte View Post
Because of this, QA needs more time to run negative test cases, and we like to run the changes through the Test server as well, to be certain everything is running smoothly.

lol, have heroic epics been discovered yet on test?
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Old 02-26-2008, 03:26 PM  
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Default Re: Avatar of Tranquility

Quote:
Originally Posted by fyreflyte View Post
I haven't looked at that fix specifically, but much of what Aeralik does is code-based, which has the potential to affect other areas of the game (whereas fixing the stats on an item really only modifies that 1 item). Because of this, QA needs more time to run negative test cases, and we like to run the changes through the Test server as well, to be certain everything is running smoothly. So in short, if Aeralik says the fix is done, it means the code is there but it's still being tested.
Hope that addresses your concerns =)
I appreciate your continued feedback on issues, but this is a bullshit run-around to protect Aeralik's decision. How would a unique proc's effect affect other areas of the game?

The proc was broken because it didn't account for debuffs which was an overlook by the developer who coded it and just took the literal /weaponstats max damage values.

I can understand how this can happen but I can't understand why it wouldn't be pushed into a hotfix and waited for a GU. You can't use the "we need to run it through QA" excuse either because QA had their chance and it went into the game broken.

I honestly feel sorry for the developers sometimes, because the QA team fucking blows.

Edit: This is a flame at Aeralik not you.
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Last edited by Dants; 02-26-2008 at 03:28 PM.
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Old 02-26-2008, 03:41 PM  
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Default Re: Avatar of Tranquility

Quote:
Originally Posted by Dants View Post

How would a unique proc's effect affect other areas of the game?

Coil of Vile Spawn
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Old 02-26-2008, 06:21 PM  
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Default Re: Avatar of Tranquility

Ok so yayy they are fixing the broken proc on the epics, but how about the epic procs that just plain suck? I'm still waiting for the fury mythical Feast proc to be changed to something else.
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Old 03-01-2008, 08:09 AM  
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Default Re: Avatar of Tranquility

since you are looking at avatar items, can you tell me why the proc on the melee ring, that procs stun/stifle/charm/mez/root immune, gots its duration upped but the mage ae immune earing got ZERO upgrade to its trigger chance or duration?
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Old 03-01-2008, 11:50 AM  
Aeralik Is A Clueless Fuckin Retard
 
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Default Re: Avatar of Tranquility

How bout makin the melee ring proc off of Ranged? I know... askin alot here...
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