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Old 05-02-2008, 02:53 PM  
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Default Re: T-8 Master Spell Drop Rate Discrepancy

I will have to disagree, the ability to kill end game content should have nothing to do with skill/ spell design. I will agree that there needs to be a readjustment in the risk vs reward part of the game for masters and items. Just because you can kill trak does not mean your entitled to xxx over another player. The entire purpose of ma 1s dropping off heroic content was to allow casuals to compete with raiders. Removing that option only creates more of a rift between casuals and hardcore players.... also creating a larger gap between those that want to join raiding guilds and what those raiding guilds will accept as apps.

- Krov

PS fuck off and redit it im half asleep at work and my boss is watching :P
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Old 05-03-2008, 09:03 AM  
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Default Re: T-8 Master Spell Drop Rate Discrepancy

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Originally Posted by Krov View Post
I will have to disagree, the ability to kill end game content should have nothing to do with skill/ spell design. I will agree that there needs to be a readjustment in the risk vs reward part of the game for masters and items. Just because you can kill trak does not mean your entitled to xxx over another player. The entire purpose of ma 1s dropping off heroic content was to allow casuals to compete with raiders. Removing that option only creates more of a rift between casuals and hardcore players.... also creating a larger gap between those that want to join raiding guilds and what those raiding guilds will accept as apps.
I disagree, simply because the content can be killed with Ad'3. So there is no gap in that respect, anything avove Ad3 is a plus.
Giving further goals to keep high end content viable is a good idea.
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Old 05-03-2008, 11:52 PM  
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Default Re: T-8 Master Spell Drop Rate Discrepancy

i have 4 toons all in the T8 range and i have only goten one master and that was in an instance
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Old 05-04-2008, 02:04 AM  
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Default Re: T-8 Master Spell Drop Rate Discrepancy

That has little weight to what we are discussing. I pull or see at least 2 - 3 masters a day just doing instants. The number of characters you own means little , its the amount of time you farm that is relevent to the drop rate %

For examples I can promise if you run every tier 8 instant you will see at least 2 ... now if your serious about farming decide if your after lower tier 8 or upper and farm either KC and or Deep Chard "Queen" area and you will get a general idea of the current drop rates. I personally consider the drop rates above average since its seriously doable to pull 3 + per day and thats just a casual day. With a guild group the ability to farm those types of numbers is silly.

This of course is not counting other major legendary drops that will sell for high amounts of cash based on your server. Ie. Incardine Earring drops , legendary set boots, the healer shield off overlord , the entry t8 tower shield off queen being prime examples.

Now getting back on point adding in a another tier of masters has negative impacts on the economy , raiding , casuals and the entry point of raiding. I personally could see the entry point for hard core raid guild apps 140 AA (most already at this point) and a minimum of ma 1 masters... This would in return widen the gap from casuals and raiders also dwindle the amount of apps that are serious about raiding to serious progressive end game guilds.

The current shift would then dwindle to the tradeskillers ad IIIs being no longer the entry point to raiding and hurting the market and sub archtypes. This would result in higher prices for the MA 1s then what we are currently seeing and this of course is if the MA 3's where tradeable if there No - Trade it in returns to a even more elitist concept see above.

I hope in closing you see what im saying and not babbling hehe im stoned :P but the problem is in the current drop rate with risk vs reward system we currently have adding another "tier" to the current system does nothing to the system but instead creates more of a gap.

- Krov
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Old 05-04-2008, 08:04 AM  
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Default Re: T-8 Master Spell Drop Rate Discrepancy

You make it sound like it's so hard to get masters.

Most end-game raid guilds had the requirement that apps be mostly mastered out and that was the highest possible option. So I don't know where you are coming from thinking this would be a new concept.

As it stands, masters are rediculously easy to get. Anyone who hasn't been able to get 90%+ of their masters by now in the expansion is either really unlucky (and a raiding guild would understand if there was a lack of a certain class of spell on server) or you are not dedicated enough to be in a raid guild anyway.
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Old 05-05-2008, 01:25 PM  
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Default Re: T-8 Master Spell Drop Rate Discrepancy

L75-80 master are easy to get

L71-74 masters are hard as hell to get

To say otherwise means you've just been lucky as hell. Shit one of my L71's just got disco'd by our wizard about two weeks ago. That's how many months into the expansion for the first one ever to drop.
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Old 05-06-2008, 12:45 AM  
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Default Re: T-8 Master Spell Drop Rate Discrepancy

Luck has nothing to do with it, the amount of time and dedication to specific lower end content for the tier does. If your trying to farm out the 71 - 74 masters I suggest KC . Also expect to farm for 8 hours + for a few masters. The reason they are rare is the open dungeon is under utilized nothing more or less then that.

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Old 05-07-2008, 01:03 PM  
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Default Re: T-8 Master Spell Drop Rate Discrepancy

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Originally Posted by Krov View Post
Luck has nothing to do with it, the amount of time and dedication to specific lower end content for the tier does. If your trying to farm out the 71 - 74 masters I suggest KC . Also expect to farm for 8 hours + for a few masters. The reason they are rare is the open dungeon is under utilized nothing more or less then that.

- Krov
It IS more than that. Less masters come out of open dungeons not only because they are farmed less but also because of 2 other significant reasons: 1 they are contested (only 1 version of names and PHs up at any given time on each server), 2. Each name has respawn times with place holders. Even if utilization were = between higher level instances and lower level open dungeons you would still have an unequal distribution of masters because of these 2 factors. If SOE wanted an equal distribution of master drop rates per time spent farming they would have a lower level t8 instance or 2.
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