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06-25-2009, 12:53 PM
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make war, not love
Character: floating
Guild: somewhere
Server: in the digital aether
Posts: 3,892
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Re: Merge stats
Quote:
Originally Posted by Vuetee
Merging base stats like Str/Agi is a dumb idea and if you disagree you need shooting...
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Wow. That's some airtight rhetoric there. The rest of your insights in the post were equally impressive. Bravo man.
So, let me get this right... you assume that the group of SoE devs being discussed here will handle the situation in the most illogical, ineffective manner, putting almost zero thought into it, conducting almost zero analysis of effects, and making zero other related tweaks to itemization. You do this because you aren't smart enough to be able to come up with a viable way to do the code changes without unbalancing things. You aren't creative enough. So then you take those poor assumptions and lack of vision, throw them all together in the cracked mixing bowl of your mind, add in some hyperbole, and then come up with the conclusion that it can't be done.
Masterful. Eye-watering. A++ Would Read Again!!!
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06-25-2009, 01:32 PM
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The Most Interesting Man in the World.
Character: KFizzle/Antarafein/Kajar
Guild: Has Gone Linkdead/Treadstone
Server: Nektulos
Posts: 2,431
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Re: Merge stats
I'm not saying these things wouldnt have been a good idea for a NEW Game, or whatever ... But I am saying, they do this and i'm gone. I've been through enough game changes, enough 'rebalancing' and all that. I mean don't get me wrong, some minor tweaks here and there would be expected, but the continued lack of forethought and having to change things after the fact as if we were beta testing this game still at this fucking point, is out of control.
I'm not going to cry end of the world, Just saying that would be the final 'ok fuck it, just find something else to do.' Especially since by that point (next expansion) a bunch more MMO's will be out, so i will probably just start playing one of those and leave the nightmare behind. I'm still gunna hold out hope they don't, but if they do, then it is what it is.
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Quote:
Originally Posted by Hoss
Kfizz, I'm suing you for raping me.
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06-25-2009, 05:26 PM
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isnt wearing pants
Character: Merovius
Guild: Dracos Argent
Server: Butcherblock
Posts: 742
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Re: Merge stats
Look at this from another angle, scout ring drops +150 CA damage, all scouts get the FULL benefit except bards. Tank charm drops with +150 CA damage, Warriors/Brawlers get the full benefit. Procs such as "on a successful CA" or "on a successful spell cast". Ranged DA with Melee DA and Spell Crit with Heal Crit for Priest gear. These things could be consolidated and stats wouldnt be wasted on many items. I realize you guys think this is "dumbing it down" but its really more like streamlining it.
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06-26-2009, 08:58 AM
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Diyuge o' Runehyii, Herpees o' Norrath
Character: Vuetee
Guild: The Harpers of Norrath
Server: Runnyeye
Posts: 881
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Re: Merge stats
Quote:
Originally Posted by firamas
Wow. That's some airtight rhetoric there. The rest of your insights in the post were equally impressive. Bravo man.
So, let me get this right... you assume that the group of SoE devs being discussed here will handle the situation in the most illogical, ineffective manner, putting almost zero thought into it, conducting almost zero analysis of effects, and making zero other related tweaks to itemization. You do this because you aren't smart enough to be able to come up with a viable way to do the code changes without unbalancing things. You aren't creative enough. So then you take those poor assumptions and lack of vision, throw them all together in the cracked mixing bowl of your mind, add in some hyperbole, and then come up with the conclusion that it can't be done.
Masterful. Eye-watering. A++ Would Read Again!!!
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I can think of plenty of ways to do this successfully, but SOE on the other hand is a different matter, they mess the hell out of everything I can possibly think of so what makes YOU think they will get it right?
I do not do programming as a living either, it's not my job to run through scripts of game making sure every single use of DA is applied to all forms and then more besides...
Stat consolidation = fail and we all know it, making it work is impossible for SOE to do and with stat consolidation comes item consolidation - ie 1 BEST for everything.
Appreciate your support, hope you want to read the whole thread again too... maybe read the whole forums again, heck, i don't care!!!
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Vuetee, 80 Dirge, 400 Tinkerer, Myth, 6xT4, 200AA
Valdoartus, 80 Assassin, Myth, 3xT4, 175AA
Faemous, 80 Wizard, Myth, 2xT4, 160AA
Only a fool takes offense where it was not intended
Guess who I bumped into on the way to the opticians? (Everyone!)
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06-26-2009, 09:13 AM
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make war, not love
Character: floating
Guild: somewhere
Server: in the digital aether
Posts: 3,892
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Re: Merge stats
Quote:
Originally Posted by Vuetee
I do not do programming as a living either, it's not my job to run through scripts of game making sure every single use of DA is applied to all forms and then more besides...
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Who said anything about programming? No one here is (seriously) arguing against game changes because they think there will be bugs.
The issue here is whether an MMO dev team can collectively come up with the right answer on the specifics of how to implement a significant game change.
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06-26-2009, 09:50 AM
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Diyuge o' Runehyii, Herpees o' Norrath
Character: Vuetee
Guild: The Harpers of Norrath
Server: Runnyeye
Posts: 881
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Re: Merge stats
Quote:
Originally Posted by firamas
Who said anything about programming? No one here is (seriously) arguing against game changes because they think there will be bugs.
The issue here is whether an MMO dev team can collectively come up with the right answer on the specifics of how to implement a significant game change.
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That's the exact issue and we all know that once it comes out the game won't be balanced correctly for another few months so /subscribe elsewhere for a while...
as for creativity, there isn't much needed. Once you get stats combined such as melee crit and ranged crit... classes like rangers are /easymode where picking items is concerned... "What item has the most Physical crit?" sorta thing
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Vuetee, 80 Dirge, 400 Tinkerer, Myth, 6xT4, 200AA
Valdoartus, 80 Assassin, Myth, 3xT4, 175AA
Faemous, 80 Wizard, Myth, 2xT4, 160AA
Only a fool takes offense where it was not intended
Guess who I bumped into on the way to the opticians? (Everyone!)
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06-26-2009, 10:38 AM
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make war, not love
Character: floating
Guild: somewhere
Server: in the digital aether
Posts: 3,892
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Re: Merge stats
You're one of those forum weasels that has a ridiculously narrow view on game design, and zero faith in dev teams. You see them in every game... cynical... mistrustful... enamored with the status quo.
So sad. =|
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06-26-2009, 10:41 AM
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Soldier, Rank 5
Character: Glok
Guild: Dark Eden
Server: Lumiel (Aion)
Posts: 103
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Re: Merge stats
Quote:
Originally Posted by Vuetee
If you merged Melee DA + Ranged DA, casters (more specifically wizards) would want spell DA merged with that. Then, ofcourse, you have cloth items that suit wizards more going to SKs.
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Quote:
Originally Posted by Vuetee
You WILL NOT be able to merge crits without making an ass of it, or DA's, as knowing SoE DA will apply to wizards too and add up with their myth, so basically any nuke such as Ice Comet and Fission (or whatever they are called now) will be way OP...
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No. Spell double attack doesn't EXIST as a stat on ANY item from ANYWHERE. There is no reason at all to combine it with the two forms of double attack that already exist. Sony isn't too stupid to realize that it would unbalance everything. 10% from the wizard mythical is enough to put them back where they should be, and the only other way to get it is the short-duration miracle from Anashti.
Quote:
Originally Posted by Vuetee
Next, All crits merged into 1. Again, Rangers would love that, they would be the new assassin, and also classes such as dirges, SK, etc would be far more DPS than they should. My dirge already rapes my wizards parse as it is.
And think about how brilliant inquisitors would then be with their autoattacks, and furys outparse wizards as it is...
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Dirges and furys do not outparse wizards, when you take equal skill and equal gear and equal AA into account. Just go look at the best-in-class parse thread. The only class that is beating wizard is assassin. Fury isn't even half of the wizard's DPS. The 25k from illusionist I'm sure is lower now with the proc nerfs, so I doubt they're actually still beating wizards.
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06-27-2009, 08:34 PM
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Mythicals: 4
Character: Cylare
Server: Lucan D'Lere
Posts: 274
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Re: Merge stats
It seems this will be happening. If they do it correctly though by making each of the crits/da do something different for each class, it might be ok. But we all know it will not work as intended on launch.
The resists combining, I guess are ok. But which resist will they take off on peices of gear that have both cold and heat? The higher or lower amount?
They also mentioned gear scaling, which I thought is something they tried before and it didnt work out too well???
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06-28-2009, 03:09 AM
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isnt wearing pants
Character: Merovius
Guild: Dracos Argent
Server: Butcherblock
Posts: 742
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Re: Merge stats
The class specific co efficients is how theyll attemt to balance it out.
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