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Old 06-28-2009, 12:49 PM  
make war, not love
 
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Default Re: Merge stats

Yep. When it comes to something like DA, scouts might get full benefit from each point, fighters 0.75, and mages 0.15 or something. It's extremely easy to balance (or rebalance in the future) individual classes this way, while making itemization much more straightforward.

Breaking the coefficients into different categories within each class will also balance hybrids. That 1 point of crit on a paladin may affect their melee crit, spell crit, and heal crit in entirely different ways.
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Old 07-03-2009, 08:33 AM  
Diyuge o' Runehyii, Herpees o' Norrath
 
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Default Re: Merge stats

LOL

whatever, if they merge stats then it's probably time to jack the game in.
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Old 07-04-2009, 07:12 AM  
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Default Re: Merge stats

Critical damage stats including Spell, Melee, Ranged, and Heal are being merged into a single ‘Crit’ statistic. Each class will have a critical coefficient. So the same item will offer taunt and melee crit to a fighter, ranged crit to a ranger, and heal crit to a healer.

Double Attack and Ranged Double Attack are being combined into DA, with an appropriate coefficient as RDA is considered more powerful to a ranger than DA is to other scouts.

Resistance types are being streamlined down to just Noxious, Elemental, Arcane and Physical. Naming on items will not change for variety/lore reasons.


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About DA its not a 100% merge, rangers are going to get less DA on items compared to melee.... Since it is SOOOOO SOO SOO OPED For a ranger....


I like the idea of turning DA + RDA into one stat, and MC + RC into one stat. Devs keep forgetting to add the RDA and RC on items, we have seen that alot of times. It is just going to make the itemzation better for a ranger in my POV.
But they should just keep it there, HC should stay for it self, so should SC.
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Last edited by Eboz; 07-04-2009 at 07:13 AM.
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Old 07-04-2009, 08:37 AM  
I don't give a shit!
 
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Default Re: Merge stats

Omg please devs, finally realize that rangers autoattack is NOT more powerful than autoattack of other classes, rather the other way round....
Need a proof? Ok, here you go:
I took a quick look at the other classes parse threads and took the numbers of some of the highest parses to compare autoattack numbers:

class.....dps......avg......min......max
ass.......4800.....5000.....2700.....7700
brig.......6200.....4800.....2800....7800
dirge.....7000.....5600.....800......7200
swash...6800.....4700.....2700.....7400
ranger...5800.....13000...7500.....19000
troub.....4200....3700.....600.......6500

Dual wielding 4sec weapons results in 3.33 more swings with capped haste over a ranger:
Min delay with 4sec dual wields: 2.4sec (4*1.33/2.25)
Min delay with 9sec bow: 4sec (9/2.25)

Edit: fixed assassin numbers to another much higher parse, formatting, typos
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Old 07-04-2009, 03:21 PM  
OMG HI!!!111one
 
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Default Re: Merge stats

Aye devs are stupid, Aerilak brainwashed them all
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Old 07-06-2009, 04:11 PM  
Diyuge o' Runehyii, Herpees o' Norrath
 
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Default Re: Merge stats

but at least rangers will me more wanted after this update compared to Dirges /cry

I quite like the idea though, means my crit coefficient won't be TOO bad on either characters...

I struggle though to see how a crit coefficient will help without making some healers the dogs nards at healing and some average...
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Vuetee, 80 Dirge, 400 Tinkerer, Myth, 6xT4, 200AA
Valdoartus, 80 Assassin, Myth, 3xT4, 180AA
Faemous, 80 Wizard, Myth, 2xT4, 160AA
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Old 07-06-2009, 05:42 PM  
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Default Re: Merge stats

Quote:
Originally Posted by Vuetee View Post
but at least rangers will me more wanted after this update compared to Dirges

DOOM!!!
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Old 07-07-2009, 12:19 AM  
No Node Left Behind!
 
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Default Re: Merge stats

[quote=Vuetee;1022683]but at least rangers will me more wanted after this update compared to Dirges

God damn it......
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Old 07-07-2009, 08:04 AM  
Diyuge o' Runehyii, Herpees o' Norrath
 
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Default Re: Merge stats

:'( I want my dirgey back!!! lifes not fair /jumpoffacliff

well, they did say dirges are emos???
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Vuetee, 80 Dirge, 400 Tinkerer, Myth, 6xT4, 200AA
Valdoartus, 80 Assassin, Myth, 3xT4, 180AA
Faemous, 80 Wizard, Myth, 2xT4, 160AA
Only a fool takes offense where it was not intended
Guess who I bumped into on the way to the opticians? (Everyone!)
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Old 07-08-2009, 02:58 PM  
n/a
 
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Default Re: Merge stats

go to hell dude
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