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Old 04-06-2007, 02:07 PM  
Yo Soy La Pequeña Prohibida
 
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Default Mythical items

To my knowledge there are none in this expansion. Why is that?
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Old 04-06-2007, 02:16 PM  
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Default Re: Mythical items

Because they come out for Adventure Packs, not Expansion Packs?

Edit: That came out as sarcastic and wasn't supposed to. But I believe that's the reason. Can't remember a mythical from the original/any expansion pack.
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Old 04-06-2007, 02:22 PM  
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Default Re: Mythical items

It's unfair that only raiders get mythical items. Casual players should get them too from normal mobs, but make them really rare so that a plat pharmer multiboxing botter can be the one that loots it from Barren Sky and then sells it for 500pp to a raid player.
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Old 04-06-2007, 02:39 PM  
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Default Re: Mythical items

cute although mythical have been given to people before like th Pool from SotL.

Mythical were only given real meanings in FD. When they were put on raid mobs for server firsts. Its kinda late now to put them in but would be nice if they think of this before the next expansion. Especially since Adv packs seem to be a thing of the past. 1-2 mythical per expansion would be fine on the hardest contested mobs and hardest instance mob.
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Old 04-06-2007, 02:42 PM  
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Default Re: Mythical items

Quote:
Originally Posted by gungo View Post
cute although mythical have been given to people before like th Pool from SotL.

Mythical were only given real meanings in FD. When they were put on raid mobs for server firsts. Its kinda late now to put them in but would be nice if they think of this before the next expansion. Especially since Adv packs seem to be a thing of the past. 1-2 mythical per expansion would be fine on the hardest contested mobs and hardest instance mob.
You forgot the bloodlines mythical. Also, the pool was given out as a quest item in TS. Spirits of the Lost gave the Pulsating Gem of the Ferrott.

But back to the OP. I'm surprised there wasn't one.
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Old 04-06-2007, 07:46 PM  
Test 1, 2, 3...
 
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Default Re: Mythical items

Maybe when/if they implement Felwithe castle as a raid zone we'll get to see it?
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Old 04-16-2007, 11:24 AM  
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Default Re: Mythical items

Even though I have a pretty low chance of being in a guild that gets one, much less win one myself, I think having them for server firsts is a great idea.
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Old 04-16-2007, 12:41 PM  
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Default Re: Mythical items

Quote:
Originally Posted by Illuminator View Post
It's unfair that only raiders get mythical items. Casual players should get them too from normal mobs, but make them really rare so that a plat pharmer multiboxing botter can be the one that loots it from Barren Sky and then sells it for 500pp to a raid player.
It doesn't have to be one way or the other. I think the SP model was excellent, where you got a Mythical by participating in a GM led event during the ad-pack launch.

The item is kinda garbage, but I think the point is that it doesn't unbalance things.

As far as those 1st kill mythical wearables, I think those should not be attuneable and should be tradeable (even after being worn) so that they remain in the game and get passed down through generations. It sucks when there is only one on the server and the person quits and dies with them.
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Old 04-16-2007, 01:17 PM  
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Default Re: Mythical items

Darathar droppped a mythical for the server first.

I think beyond that every one has been for A packs. They should have made Godking and Tarinax drop mythicals... I guess it would be Mistmore for this expansion.

I'm against making them tradable though. If someone quits who earned it then I don't see why it should be sellable to some nub who pays a lot of cash for it. They didn't earn it.
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Old 04-16-2007, 01:31 PM  
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Default Re: Mythical items

It'd be nice if they made it tradeable, but bound to a specific guild.. cause it really was the whole guild that earned it.
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