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  1. #11
    YOU SHALL NOT PASS! Illuminator's Avatar
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    Default Re: Ring of the Four Winds > Ring of Supremacy

    The principle of 1.8 times per minute is that it will proc 1.8 times per minute if you're chain-casting spells with zero downtime. Faster-casting classes have a decreased percentage chance because they cast more spells and get more opportunities to proc. But with few exceptions, 1.8 times per minute is intended to apply to everyone.

  2. #12
    Done with MMOs, once again.
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    Default Re: Ring of the Four Winds > Ring of Supremacy

    Quote Originally Posted by Illuminator View Post
    The principle of 1.8 times per minute is that it will proc 1.8 times per minute if you're chain-casting spells with zero downtime. Faster-casting classes have a decreased percentage chance because they cast more spells and get more opportunities to proc. But with few exceptions, 1.8 times per minute is intended to apply to everyone.
    Unless you have spell haste out the ass in which case the 1.8/minute rule flies out the window.
    Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos for EverQuest II
    Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest for EverQuest II

  3. #13
    YOU SHALL NOT PASS! Illuminator's Avatar
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    Default Re: Ring of the Four Winds > Ring of Supremacy

    That's one of the "few exceptions".

  4. #14
    #70days
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    Default Re: Ring of the Four Winds > Ring of Supremacy

    many casters have increase spell reuse and cast timer enhances...shit most furies have greatly reduced the numbers from base through AA so in actuallity proc way more...its just food for thought that even though at base it might be better you really should do the calculations for yourself and without the spread sheet its hard to prove/disprove especially with all the x,y,z variables that can be thrown in...havent even gotten into the fact of being in a group with a temp, dirge, warlock. 600 int isnt what most raiders will be raiding at and just stuff like that.

    Good work but wouldnt mind taking a look at it just to see what your seeing.

  5. #15
    LET'S GO CANES!! Laalon's Avatar
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    Default Re: Ring of the Four Winds > Ring of Supremacy

    If the 32 dps from RotFW is correct, then this is a huge difference from ANY proc i have, not just Ring of Supremecy. "Burning Affliction" from BCG belt is usually my highest parsing proc and on average on a zone-wide parse only does around 15-16 dps.

    Nice to know though Illum., thx for takin the time to test / post this info. :smiley:

  6. #16
    LFG
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    Default Re: Ring of the Four Winds > Ring of Supremacy

    You are assuming that you are casting exactly when the refresh timer becomes available.

    Does that consistently happen in actual practice - or does that 5 percent recast benefit get whittled down based on human error and conditions that negatively impact optimal behavior? Because the proc rate of the RoS would remain stable, and not affected on you missing timers based on environmental conditions.

    Please comment.

  7. #17
    YOU SHALL NOT PASS! Illuminator's Avatar
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    Default Re: Ring of the Four Winds > Ring of Supremacy

    Quote Originally Posted by LFG View Post
    You are assuming that you are casting exactly when the refresh timer becomes available.

    Does that consistently happen in actual practice - or does that 5 percent recast benefit get whittled down based on human error and conditions that negatively impact optimal behavior? Because the proc rate of the RoS would remain stable, and not affected on you missing timers based on environmental conditions.

    Please comment.
    Spell queuing is what allows immediate consecutive casting (except with cast lag, which is how auto-attack oriented classes sometimes pwn the fuck out of sorcerors). And IMO good dps requires thinking a spell or two ahead of where you're at regardless. I believe a wizard should always have a spell available to cast.

    All of my calculations for dps all the time are based on an infinite, uninterrupted, power-safe stream of dps. i.e. the kind of burn you usually don't find in heroic zones.

    If I have to sneak in for a short duration to burn with a one-time chance to cast certain spells, then joust out in an inefficient way that accommodates the original recast times, then that's a weird situation where proc items might be desirable to steal what dps I can. But for clearing EH, I'd wear RotFW.

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