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  1. #41
    Dark Elves > All
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    Default Re: +X damage and +X heal items with enchanters

    Triggered spells get 1/3 of the +damage you have per trigger. So if you have the aa bonus in the example we are using you actually end up with +165 damage total.
    Chris Kozak
    Spells, Combat, Achievements Programmer/Designer, EQ2
    No Whining in 08!

  2. #42
    Done with MMOs, once again.
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    Calaglin
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    Default Re: +X damage and +X heal items with enchanters

    Quote Originally Posted by Aeralik View Post
    Triggered spells get 1/3 of the +damage you have per trigger. So if you have the aa bonus in the example we are using you actually end up with +165 damage total.
    That sounds good.
    Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos for EverQuest II
    Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest for EverQuest II

  3. #43
    Senior Member
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    Default Re: +X damage and +X heal items with enchanters

    Quote Originally Posted by Aeralik View Post
    Triggered spells get 1/3 of the +damage you have per trigger. So if you have the aa bonus in the example we are using you actually end up with +165 damage total.
    Well if we keep this then can we make auspex and spell scourge proc off "spell attacks" and "melee attacks" isntead of "successfull spell attacks" and "successfull melee attacks".

    meaning any attack, any miss, any resist ... be nice to actually use my triggers
    Linyen Darkmoon`Rage, Leader of Deaths Door
    Everfrost, 80 Coercer

    "Because Im too lazy to betray"
    Co-er-cer(noun) - To be coerced into thinking you will get anything exceptional.
    www.deaths-door.com
    Fix Coercers in 08' !!

  4. #44
    Utility = Useless
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    Default Re: +X damage and +X heal items with enchanters

    Checked on Test:

    1) Linked Pain (reactive from Harmonious Link): No change
    2) Forced Headache (termination ability from Breakdown): No change
    3) The single proc of Convulsions from Cataclysmic Mind: 1/3 of bonus, even though it is a single proc, not three.
    4) Manaward: No benefit from +heal items/adornments. Symmetry items no longer boosting manaward like they were before. I'm guessing that was considered a bug and was fixed. I would like to hear an explanation why manaward is considered ability non grata compared to the heals/wards of priests, crusaders, brawlers and necromancers.

  5. #45
    YOU SHALL NOT PASS! Illuminator's Avatar
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    Aleraku
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    Default Re: +X damage and +X heal items with enchanters

    Quote Originally Posted by Linyen View Post
    Well if we keep this then can we make auspex and spell scourge proc off "spell attacks" and "melee attacks" isntead of "successfull spell attacks" and "successfull melee attacks".

    meaning any attack, any miss, any resist ... be nice to actually use my triggers
    And then get rid of Cataclysmic Mind because it will be redundant, freeing up a hotkey.

  6. #46
    Fisters!
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    Default Re: +X damage and +X heal items with enchanters

    Did a little comparison with my Conjuror on Live and Test to see the damage amounts if anyone's interested: http://www.eq2flames.com/conjurors/1...live-test.html

    Kahna - 80 Conjuror - Kithicor - Retired
    The DoK Manifesto

  7. #47
    Scito te ipsum Slippery's Avatar
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    Arabel/Iguards
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    Equilibrium
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    Default Re: +X damage and +X heal items with enchanters

    Of note is that Surging Tempest and Iceshield are not effected by boe on test right now.

  8. #48
    Senior Member
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    Default Re: +X damage and +X heal items with enchanters

    Quote Originally Posted by Illuminator View Post
    And then get rid of Cataclysmic Mind because it will be redundant, freeing up a hotkey.
    That'd be fine by me haha
    Linyen Darkmoon`Rage, Leader of Deaths Door
    Everfrost, 80 Coercer

    "Because Im too lazy to betray"
    Co-er-cer(noun) - To be coerced into thinking you will get anything exceptional.
    www.deaths-door.com
    Fix Coercers in 08' !!

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