Heroic game dieing is because there have effectively been 3 instances at any given time that you gain something from. For 18 months.
Maergoth is going on and on about how SLR should not be permitted and that you should have to be present for the kill, or sell raid slots. SLR has "killed casual raiding". Yet he says a bad player + gear is still a bad player. The circular logic and elitism is epic.
Buffrat just logged into Test Copy.
Oops now Slippery is on.
This should be good.
We killed Ernax (First named in Perah'Celsis Lab) and gave the loot to someone outside.
If there is something like this in place it would have to be new stuff only
Even if it is a troll (which is looking more likely atm), those threads do raise a discussion that seems to happen every few weeks, and always has a bunch (tiny minority thankfully) pushing for changes like this - clueless people need to be educated.
If this goes live it s going to kill every raiding guild left.
Maybe SOE really wants to get ride of the raiding part of the game, after all raider are the hardest to please and they often use plat to buy SC cards while housewives exploiting their husband CC to buy decoration shit on the stationstore are easy to please and milk.
What I said was a few simple things.
First, if there is any concern to be had from SLR-intended changes to loot rules, it is for guilds trying to gear up applicants. With the removal of crit mit, I believe it's much more possible to drop one of your better geared players for one that needs upgrades. For competitive, difficult content? No way. But for preemptive or long term gearing up, nothing really changes. Bringing a 250k dps wizard instead of a 300k dps wizard isn't much of a loss, but it is a loss. That is the only real downside to not being able to loot stuff if you weren't in raid.
Second, casual raiding is poorly incentivized because buying gear is easier than getting 24 people together and working on a mob to loot it. The fact of the matter is, the top end guilds people seem to think are making bank from selling raid loot are only doing so for internal purposes. Most of us just hoard extraordinary amounts of plat pretty much for the hell of it. The only thing I spend plat on is Station Cash, and others in the guild bid against each other on alt loot. I'm not saying everyone who buys gear is suddenly going to raid, but I am saying that some of them will. And the rest will either go without gear, or pour their plat into buying raid slots, similar to how we sell Mythical updates on statue.
In either situation, what exactly is the problem? There's really no reason a raid force shouldn't be handicapped to some extent when gearing out people during a farm run, or making plat off someone buying a slot in raid. I don't think either of these situations are incredibly game breaking, and the latter might actually help the lower end of raiding.
Am I for the changes? No. I think there is some good to come out of it, and some bad. However, the problem is way more multifaceted than people are making it out to be. People heralding the end of days are miscalculating the repercussions of the rumored changes. Setting a change like this in stone without doing a trial period would be foolish, especially when so much of the raiding scene is already FUBAR. Fix itemization and drop rates, smooth out progression walls and broken content, then worry about what people do with the spoils.
EDIT: And for anyone worried about the devaluation of plat, as long as SC cards are allowed to be sold, plat will have value. It just won't all be in raider hands.
Part of me says April Fools or hoax, since in the many pages that have been generated since some random with 17 posts started it all, noone has actually taken the time to confirm or deny. However, on the offchance SOE may even be considering reaching new levels of incompetence, and for the people arguing for this change in this thread, let me spell out the reasons as to why it would be a bad idea ...
Raid guilds: all run rosters in excess of 24 people, largely due to the requirements of various encounters (some require more fighters, some healers, some dps, with different support class requirements). A change like this would effectively shut-down raiding in this game, particularly at the high-end.
Raid alliances: as above - again run larger rosters, with multiple guilds involved.
Alts: while there is the heirloom system in place, this does not accomodate people with multiple accounts (and paying SOE for multiple accounts).
Economy: as the game currently stands, the health of the in-game economy disproportionately rests on the sale of loot rights (not only raid loot). In fact, it pretty much drives the economy. Remove it, and you effectively kill the in-game economy as a whole, and almost completely remove the need or desire for plat. The ingame economy has been broken for quite a while - this would completely destroy it. The game needs a healthy enconomy.
Individual Drive: Everyone wants to better / improve their character. I would say a significant portion of the playerbase, that doesn't have the time or desire to raid, rely on the sale of loot rights to advance their character. If you remove the carrot for these people, then what is to keep them wanting to play (and continue paying you to play). The end result, again, is fewer people playing the game - which impacts everyone from SOE right down to the individual players.