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Old 08-30-2007, 04:08 PM  
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Default Re: The actual game.

It's called Fippy's Paw and Mana Slippers, don't forget Manastone, I would crush you into the ground fool.

PS ~ It doesn't matter who goes first if you aren't a complete idiot
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Old 08-30-2007, 04:13 PM  
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Default Re: The actual game.

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It doesn't matter who goes first if you aren't a complete idiot
QFE

This game has a lot of give and take, once people learn the cards more, myself included, decks will certainly get more diverse and interesting in what they can do.
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Old 08-30-2007, 04:40 PM  
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Default Re: The actual game.

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Can you sack 3 abilities per turn. I was just thinking that I can load more 1 power costing abilities to get around your sack-assault. Like that ability that cost 1 power, and when you apply it to a quest you get one power. I can trade out some of the heavier abilities like conviction which really don't come in handy until later in the game for something more useful against the sack-assault.
technically 2, if i have only 3 mana.
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Old 08-30-2007, 04:42 PM  
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Default Re: The actual game.

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QFE

This game has a lot of give and take, once people learn the cards more, myself included, decks will certainly get more diverse and interesting in what they can do.
True but i still think that the player should WIN in order to apply an ability at a quest.
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Old 08-30-2007, 05:29 PM  
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Default Re: The actual game.

That would make it completely unbalanced for abilities decks (or even just normal decks with a bit of everything) versus unit decks
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Old 08-30-2007, 06:34 PM  
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Default Re: The actual game.

I definitely think you should only be able to apply abilities if You win a quest.

I also think you should be able to choose wether to attempt a quest or not, sometimes your forced into situations where no matter what your avatar is taking 1 or more point of damage because the game forces you to attempt a quest and if you have your units Exerted from defense of last turn your pretty helpless against it.

I have spent more time playing LoN than actually playing eq2, I havent bought any cards or traded but I'm having pretty good luck with my Mage Deck, maybe I just havent fought enough twinked people.

I think units need to matter more as well, I've faced a few decks built around DD to your avatar where basically they had 0 units at all and just nuked your avatar with abilities/tactics.
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Old 08-30-2007, 06:37 PM  
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Default Re: The actual game.

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Originally Posted by Faabio View Post
That would make it completely unbalanced for abilities decks (or even just normal decks with a bit of everything) versus unit decks
Imho the game should focus more heavily on Units anyways, I mean abities and tactics shoulds be your support with units being the bread and butter.
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Old 08-30-2007, 07:14 PM  
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Default Re: The actual game.

Khalan, care to have a go...bitch?
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Old 08-31-2007, 12:07 PM  
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Default Re: The actual game.

ANytime my friend although I doubt my deck of Free Cards will beat anyone who has spent money.
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Old 08-31-2007, 12:31 PM  
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Default Re: The actual game.

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Originally Posted by Faabio View Post
It's called Fippy's Paw and Mana Slippers, don't forget Manastone, I would crush you into the ground fool.

PS ~ It doesn't matter who goes first if you aren't a complete idiot
thats not true at all unless you have a wide selection of cards to chose from when building your deck...most people dont have even 1 of many of these cards that are being mentioned. i can understand that 2 people with a custum tailored deck can hold off opponents, which is where the first mover advantage goes away, but there is still indeed an advantage and overcoming it is possible.
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