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  1. #1
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    Default The actual game.

    This whole section about LoN has pretty much nothing to do with LoN and more of what loot people can get in EQ2 through buying boxes. It is in beta and thus wanted to point out some problems i see.

    The tutorial is in no way shape or form user friendly. The phases are confusing as well as when people atack and how.

    The player who plays first has a huge advantage over the player that goes second. no matter what they will have the upper hand while playing ability cards to complete quests. As well as have the ability to "zerg" the field with units in order to eliminate the ability for any second player to viably defend themselves.

    Item cards are to powerful and should be expendable after x amount of uses.

    Exertion should be reset for both sides at one time. IE begining of players 1 phase.


    There isnt really a good write up for how this game is really supose to work so its kinda tough to even say any of this is even working correctly.
    Quote Originally Posted by Schlebbert View Post

    Contested

    Klaaktuus Unbound
    • Equilibrium [04/27/10] (server first; WW8th)
    • Ascendant (exploited the adds to get the kill, this message will be removed once Ascendant kills it again legally & date added.)

  2. #2
    Didn't he quit?..again?
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    Default Re: The actual game.

    Quote Originally Posted by Widem View Post

    Item cards are to powerful and should be expendable after x amount of uses.
    I think this should be looked at. That's all I'm going to say about it because I haven't played all types of decks.

    Exertion should be reset for both sides at one time. IE begining of players 1 phase.
    Why? That would eliminate a ton of strategy and the way cards work wouldn't it? Or maybe I just misunderstood.

  3. #3
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    Default Re: The actual game.

    Quote Originally Posted by Lamil View Post
    Why? That would eliminate a ton of strategy and the way cards work wouldn't it? Or maybe I just misunderstood.
    The problem here again comes from the advantage of player 1 going first...if exertion isnt reset at the same time then, player 2 is always behind.
    Quote Originally Posted by Schlebbert View Post

    Contested

    Klaaktuus Unbound
    • Equilibrium [04/27/10] (server first; WW8th)
    • Ascendant (exploited the adds to get the kill, this message will be removed once Ascendant kills it again legally & date added.)

  4. #4
    LFG
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    Default Re: The actual game.

    I've spent a good number of hours trying to learn the game and still don't understand the strategy at all. I really think that if the game is going to be more than a niche to players who already are experienced with TCGs, they need to figure out a way to make learning how to play it more accessible.

  5. #5
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    Default Re: The actual game.

    There is definately a huge advantage to going first.

    1. Nothing prevents the player that goes first to complete the first quest.

    2. Having a mob at a quest does nothing to stop a player from playing an ability at a quest. They can lose the encounter and still play the ability. Whats the point of playing mobs at a quest then?

  6. #6
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    Default Re: The actual game.

    The problem i see with the actual combat and the person going first always winning at least the first quest. Is the fact that win or loose the battle the person gets to have thier abilities applied.

    This should be changed so that you only apply an ability if you win the battle. Draws does not equal win, btw. (my guess is this is not done so that the matches are faster)

    The inclusion of a "Hidden" creature card that costs 1 power and has 0 atk 1 health but 3def needs to be added. This will allow for a quick cast quest defender. Also the option to exert atkers (with abilites, sepcial etc) before they apply atk values needs to be given.

    In game items are irrevalant- mounts will be outdated hopefully when RoK comes out, illusions are fluff.
    The only overpower items are the 100% power item. It need to be changed to a direct # not %. 1k power once every hour, etc.
    The shrink item needs to be fixed or limit the maximum shrink % (probably already on test) because shrinking your avatar in PVP or PVE offers a huge advantage. For instance in PVE imagine shrinking your gnome so small he can fit in an area he will not get knockbacked or moved.

    The Cards will have no real value. The fact that unlike most other CCG we are stuck w a small player base along with the fact this is an unlimited run. Along with the fact these cards will drop on live servers and the fact they gave thousands of free packs away means the cards we all have will VERY quickly drop in value. Already in beta commons, uncommons, and most rares are worth nothing. This problem will only escalate when this game goes live. The next expansion pack will probably avoid this issue because of a more controlled SUPPLY vs DEMAND.


    In short I agree:

    First player has a huge advantage even without drawing cards.

    The tutorial sucks ass on learning how to play. Since I have to teach alot of people how to play. No reference on how light/shadow has any meaning is in the tutorial.

    Since battles are so short (on power rare decks), light/shadow has absolute little to no meaning. 10 faction is way to fucking high to use light/shadow abilites. 6 faction would be perfect (although i can see people needing to pay attention to mixed decks, so a faction meter should be located somewhere)

    I have every card and atm the most overpower cards are going from memory.

    paw of opalla- 1 extra power every turn (uncommon) is better then mana stone- exert= 1 power for 1 damage(rare)

    FBSS-best item in game either adds 1 power or 1 quest icon, not sure if it is really overpowered.

    Overall items are balanced though because most have a decent cost.
    Quests are balanced and can be completed by anyone
    Creatures seem balanced
    Tactics are fairly balanced
    Abilities are fairly balanced (my personal fav is the abilites that destroy other abilites)
    Some good combination decks include a shadow/sack/revive deck and my personal favorite the sunstrike/fire deck

    My only goal right now is to KILL droog with the 4 point rune, i am close. Sunstrike, and Igneous savant fire deck ftw.

  7. #7
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    Default Re: The actual game.

    O yeah and in a well made deck there is almost never an option to want to take 1 damage to redraw your hand. Although the option is still nice, i would much rather prefer it changed to if player 1 redraws his hand then player 2 goes first and if player 2 redraws player one will go first again.

    The player made race avatars are completely unbalanced the best avatar ability imho is a darkelf. You avatar gains 1 health for each creature destroyed. This equals almost never dieing to damage. This ability at least needs to be exerted to be balanced.

    The deck builder works well except when it will jump selections when you remove cards and doesn't let you go back to a previosu step to build a better themed deck. I litterly had to finish the deck builder, save and then reopen the deck, click on availble card icon and redo some selections to build a better deck.

    The trade selection runs into issues where if you add and remove certain cards you get an error message and although it shows in the side panel cards going in reality the confirmation trade window shows MORE cards then you intended.

    The Card manager page needs a way to mark all card over 4 as tradeable without changing other trade set cards. And setting cards over 4 as tradeable does not mean i need/want every card under 4.

  8. #8
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    Default Re: The actual game.

    Who cares? I just want the EQ2 loot. Seriously.

  9. #9
    Senior Member Ladred's Avatar
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    Default Re: The actual game.

    I don't care who starts first. You're not going to kill me, nor are you going to complete the 5 or six level quests before me. The deck I built was designed to cause stasis. I'm blocking your power to do anything useful. The deck does have to mature though, so it is intended to sit back and wait, encouraging the other player to complete two quests. If I can make it to that point I'm fairly confident that I can get a lockdown. My deck is still being tuned, but so far its been decently successful. If anyone needs help in understanding dynamics or fundamantals then just send me a tell in game and we'll hook up a game and I'll try to get you up to speed on how some mechanics work. =D
    Registered Republican

  10. #10
    #70days
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    Default Re: The actual game.

    Quote Originally Posted by Tanaka View Post
    Who cares? I just want the EQ2 loot. Seriously.
    i wouldnt disagree, the current state the card game is very very slow and i think boring.

    what you are seeing now is the exact same thing your see with a new xpansion with the items being very expensive and very desireable...except in stead of plat people are paying $$$$. That really gonna hurt when they realize how common these things are.
    Quote Originally Posted by Schlebbert View Post

    Contested

    Klaaktuus Unbound
    • Equilibrium [04/27/10] (server first; WW8th)
    • Ascendant (exploited the adds to get the kill, this message will be removed once Ascendant kills it again legally & date added.)

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