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  1. #11
    MotD is Win Deson's Avatar
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    Lucan D'lere

    Default Re: Chloromancer Basics and Builds

    Quote Originally Posted by arieste View Post
    if you're warlock specced, you won't need shell.. you have unlimited mana.
    You have to cast it on yourself though and that takes a cycle. If I read living shell right, it's a constant 2% mana regen for 30seconds or whenever the ward drops. Just wondering if the shell+ ward are worth the loss of the 2% chance.
    Quote Originally Posted by Laodaron View Post
    LOL, the "I'm getting owned, but I'll pretend that I owned you in my mind" (anti)logic isn't going to work here.
    Quote Originally Posted by Topan View Post
    You want to know whats pathetic? Casuals shitheads like you who deliver nothing to the gaming industry but an autistic sense of self worth and imaginary authority over things they know nothing about.

  2. #12
    Devastation Unrivaled
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    Deistik
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    <Citadel>
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    Briarcliff (RIFT)

    Default Re: Chloromancer Basics and Builds

    That's almost the exact spec I was planning on using.
    Officer, Citadel - Chloromancer
    5/5 GSB - 4/4 ROS - 4/4 GP - 6/10 HK
    World First Perfect Greenscale kill - 3/29/11
    Survivability FTW | Wizards never die.

  3. #13
    Devastation Unrivaled
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    Briarcliff (RIFT)

    Default Re: Chloromancer Basics and Builds

    Quote Originally Posted by arieste View Post
    Well chloro has Corrosion, which is self-targettable AE.. and .. awesome... but not ground..

    if you're warlock specced, you won't need shell.. you have unlimited mana.
    Actually if you're 15ele specced, you'd have Burning Ground as a ground target AE.
    Officer, Citadel - Chloromancer
    5/5 GSB - 4/4 ROS - 4/4 GP - 6/10 HK
    World First Perfect Greenscale kill - 3/29/11
    Survivability FTW | Wizards never die.

  4. #14
    Amuse Me Serianna's Avatar
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    Default Re: Chloromancer Basics and Builds

    Living shell was pretty worthless though. Didn't replenish much mana for how much I was getting hit for, wore off in seconds instead of 30, because it only absorbs such a small amount too. Not something I plan on getting unless at some point I feel like goofing off and actually get a 51 point spec.

    Working with the kids on school work, I will post my 2 planned roles later today some time.

  5. #15
    tried curing idiocy but was interrupted
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    Pantheya
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    Crushbone

    Default Re: Chloromancer Basics and Builds

    Quote Originally Posted by Serianna View Post
    Living shell was pretty worthless though. Didn't replenish much mana for how much I was getting hit for, wore off in seconds instead of 30, because it only absorbs such a small amount too. Not something I plan on getting unless at some point I feel like goofing off and actually get a 51 point spec.

    Working with the kids on school work, I will post my 2 planned roles later today some time.
    Shell worked pretty well for me. Between shell and Emphatic bond, i never needed mana through several runs of Breach in the last beta.
    [SIGPIC][/SIGPIC]

  6. #16
    The Passion
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    Default Re: Chloromancer Basics and Builds

    Quote Originally Posted by arieste View Post
    Additionally, since our heals are based on damage spells, they benefit from Spell Power stat that increases them, this makes us unique among healers as there is no such stat for cleric (or any direct) heals.
    Spell Power affects heals as well btw.
    Fenced In.Goblin *WHM/SCH* - done
    Denuki.Wolfsbane *cleric* - done
    Denuki.Unrest *defiler* -retired
    Enuki.Unrest *wizzy* -retired
    twitch.tv/fencedin

  7. #17
    tried curing idiocy but was interrupted
    Join Date
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    Crushbone

    Default Re: Chloromancer Basics and Builds

    Quote Originally Posted by Enuki View Post
    Spell Power affects heals as well btw.
    Must be a recent change. That was written as of B3 or B4 and at that time, Spell Power did not do anything for heals. At least it did not say so in-game on the description. I know that i specifically checked this and spent half the beta asking people whether any stat effected heals and as far as anyone knew, none of them did.

    I'm thrilled if it does though
    [SIGPIC][/SIGPIC]

  8. #18
    The Passion
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    Default Re: Chloromancer Basics and Builds

    I still don't think it says anything on the tool tip, but it has been that way since I tested it in B5
    Fenced In.Goblin *WHM/SCH* - done
    Denuki.Wolfsbane *cleric* - done
    Denuki.Unrest *defiler* -retired
    Enuki.Unrest *wizzy* -retired
    twitch.tv/fencedin

  9. #19
    Amuse Me Serianna's Avatar
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    Default Re: Chloromancer Basics and Builds

    Spell power is what increases our heals as of B5.

  10. #20
    Only You can prevent a Forum Fire Ballads's Avatar
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    Guild Wars 2
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    TSym
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    SoS

    Default Re: Chloromancer Basics and Builds

    Ok where to start. Puddle AE's are the target able ones that drop a "puddle" of some type on the ground. Anyone standing in the puddle is damaged.
    I don't have "real" power issues. At least nothing i cant solve with a drink before a boss fight. Thats chain pulling and non-stop fighting. I can always life tap mana if i get desperate. If you think power is gonna be an issue for you drop the 2 points in wild growth to pick up shell and bond.
    Burning ground while a puddle isn't life damage and its a 2 second cast and not channeled therefore it doesn't receive a big boost from spell power. Tops return from it might be 4-5health x# of mobs and only for the initial tick.
    Spell power does effect heals. Unfortunately our heals are all instant and gain very little.

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