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  1. #1
    tried curing idiocy but was interrupted
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    Default Chloromancer Basics and Builds

    Cross-posted from one of my official forum posts:

    Disclaimer, anything i ever post is PvE related. As far as PvP goes, i can't really speak to as i have neither interest or knowledge of anything relating to pvp.

    PvE-wise I have however played the chlormancer extensively in the betsa including solo healing most of the the instances through level 35.

    Chloro is a main healer with massive tank healing capabilities, decent group healing capabilities and good raid healing capabilities. Our weakness is healing multiple tanks simultaneously.


    The choloromancer's primary means of healing is through the combination of lifegiving veil - which converts all our damage spells to heals - and Synthesis which vastly increases our heals on the tank. The main heals of the class are the spells Vile Spores which can be chaincast with no cooldown and nature's touch which can be rotated with 1 cast of Vile Spores in between.

    At later levels we also gain some extremely powerful abilities such as an instacast complete heal, which i believe is the only one in the game. Additionally, our heals are based on damage spells and they benefit from the Spell Power stat.

    One of the major concerns for the future is whether our damage spell will begin to get resisted, making it more dangerous to heal at high level. At this point no one that knows can talk about it. Up through level 35 this was not an issue.

    Chloromancer's has excellent synergies with most other souls i nthe mage tree. The three best ones are Warlock, Archon and Necro.

    Warlock: Mana regen and increases to magnitude of spells (this soul makes our heals bigger).
    Archon: Mana regen, wards, casting speed increase, buffs, debuffs (this soul gives us additional tools for keeping the group up and increases overall cast speed)
    Necromancer: Mana regen,Extra HoT and an additional free-target heal.
    Dominator: Mainly CC and some debuffs (better for pvp i'm told, but great at 0pt 3rd soul for pve)
    Stormcaller: This soul gives us groupwide power regen, otherwise this isn't really a great choice.


    For soloing, using an Elementalist or Necromancer is also extremely useful for the pet.



    My plan atm for main healing build is with Archon - link

    I think the warlock build is also interesting, so will try it out to see how it performs compared to the above. It'll be made something like this - link. Or with less lock points and 44 in chloro. it's hard to say atm exactly what will give best healing.

    ~~~~~~~~~~~~~

    For B6 i'm planning this Archon secondary as my primary spec.

    If i was going warlock, it would be like this, but personally i don't think warlock REALLY pays off until you invest a lot more into it for the 20% dmg increase.

    Might also keep a Necro spec like this for certain encounters when i get multi-target spikes. I've been using this spec to solo in B5, so might as well keep in case i need an extra free-target heal

    ~~~~~~~~~~~~~~~~

    Long-term, I think a smart Chloro will keep a Lock secondary, Archon secondary and Necro secondary as 3 separate roles and adjust as required to situation.
    [SIGPIC][/SIGPIC]

  2. #2
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    Default Re: Chloromancer Basics and Builds

    I've been looking at doing a 32/32/? Chloro/Arch/? build myself, but OpenB will be my first time actually in the game, so I'm curious how much you think not having the 44 Chloro ability would be a hindrance compared to what I'd gain investing further into Arch. (Not really doing it for the 32 Arch power, but I need 31 for the top tree ability, so I figure the 1 more pt to get the 32 Arch would be well worth it)

    I know I'd lose the large heal that Chloro's get at 44, but the Arch 26 ability appears (in theory, I haven't actually played yet) to have the possibility to reduce damage income significantly with it's resists, which I was thinking would at least break even.

    Is my speculation completely wrong? Also I'm not sure what a good 3rd would be. (2pt or less spent)

    Since I haven't been in game yet, I really don't have a Soul tree laid out, but any suggestions for must takes would be appreciated as well as critiques of my thinking. (Again, this is based off nothing but forum reading and youtube videos)

  3. #3
    tried curing idiocy but was interrupted
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    Default Re: Chloromancer Basics and Builds

    speculation is speculation. no one outside alpha has tested the 44pt ability, so it's impossible to tell. Domi is a good 3rd just for the zero-point mez.
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  4. #4
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    Default Re: Chloromancer Basics and Builds

    Mostly I was just wondering since you've at least seen the resist mechanics, in your opinion how would the Arch 26pt (w/the 3 spent to improve it) group resist buff stack up in theory? To me it looks like a big reduction in spell damage incoming, but I'm not sure if I'm just reading it wrong.

  5. #5
    tried curing idiocy but was interrupted
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    Default Re: Chloromancer Basics and Builds

    through level 35 it was hard to tell how much difference resistances were making.
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  6. #6
    Devastation Unrivaled
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    Default Re: Chloromancer Basics and Builds

    I'm definitely going to mess around with lock/chloro/ele @ 50. I find it hard to believe the +50% crit bonus from Tempest on NT or VS or Ruin won't be a big deal.
    Officer, Citadel - Chloromancer
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  7. #7
    Only You can prevent a Forum Fire Ballads's Avatar
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    Default Re: Chloromancer Basics and Builds

    My favorite chloro build Soul Tree Calculator: Chloromancer (41) / Elemental Summoner (15) / Warlock (10) :: Rift: Planes of Telara :: ZAM

    As you can see i didn't take the 44 charge dump heal. With entropic veil,Corrosion, and wild growth I've got plenty of charge Dumps. I value a 10% instant cast proc and 50 crit bonus higher then a 4th charge dump. I would only really consider taking it in a situation where i just really needed AoE spike heals, and even then I'd suggest a bard to cover those.
    In this build your rotations will be something like
    Nature's Touch, Vial spores, instant, repeat
    the instants will be Ruin, Corrosion, Radiant spores, Stream of reclamation(2 tick or full,) Bloom or Florish as needed and if you dont have any instants throw in Withering Vines.
    The only real weakness of this build is that cholor's dont have any puddle AE's.

  8. #8
    tried curing idiocy but was interrupted
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    Default Re: Chloromancer Basics and Builds

    what is a "puddle AE" ?
    [SIGPIC][/SIGPIC]

  9. #9
    MotD is Win Deson's Avatar
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    Default Re: Chloromancer Basics and Builds

    Quote Originally Posted by Ballads View Post
    My favorite chloro build Soul Tree Calculator: Chloromancer (41) / Elemental Summoner (15) / Warlock (10) :: Rift: Planes of Telara :: ZAM

    As you can see i didn't take the 44 charge dump heal. With entropic veil,Corrosion, and wild growth I've got plenty of charge Dumps. I value a 10% instant cast proc and 50 crit bonus higher then a 4th charge dump. I would only really consider taking it in a situation where i just really needed AoE spike heals, and even then I'd suggest a bard to cover those.
    In this build your rotations will be something like
    Nature's Touch, Vial spores, instant, repeat
    the instants will be Ruin, Corrosion, Radiant spores, Stream of reclamation(2 tick or full,) Bloom or Florish as needed and if you dont have any instants throw in Withering Vines.
    The only real weakness of this build is that cholor's dont have any puddle AE's.
    Would you think it mattered much to drop a point out of Warlock opportunity and add it to Chloro's living shell?

    Quote Originally Posted by arieste View Post
    what is a "puddle AE" ?
    Thinking ground targetable AE's.
    Quote Originally Posted by Laodaron View Post
    LOL, the "I'm getting owned, but I'll pretend that I owned you in my mind" (anti)logic isn't going to work here.
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    You want to know whats pathetic? Casuals shitheads like you who deliver nothing to the gaming industry but an autistic sense of self worth and imaginary authority over things they know nothing about.

  10. #10
    tried curing idiocy but was interrupted
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    Default Re: Chloromancer Basics and Builds

    Well chloro has Corrosion, which is self-targettable AE.. and .. awesome... but not ground..

    if you're warlock specced, you won't need shell.. you have unlimited mana.
    [SIGPIC][/SIGPIC]

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