Quote:
Originally Posted by Hydor
I was wondering, what happens if you do not time your CAs right. I know you lose autoattacks but what does that mean?
To put it simply say you can autoattack every 1.5 seconds. In between autoattacks you are supposed to cast combat arts. Let's assume you are doing it wrong. Autoattack goes off and after 0.7 seconds you cast a combat art. Casting and recovery will end about 1.6 seconds after the previous autoattack. What happens now? Does autoattack go off now delayed by 0.1 seconds? Is it lost and you have to wait for some time for it to go off?
Another thing, say you are using a weapon with a huge delay that gives you time to cast two combat arts in between autoattacks. So, if you cue two CAs, is it CA (recover) CA (recover) or CA CA (recover (and how long would that take? 0.5 or 1 secs))?
The obvious answer to all this is... learn to time CAs and don't bother! But it's not unusual for me to have considerable lag. So I was thinking that if I completely lose an AA I am better off casting 3-4 strong CAs and not bother at all with the rest when I have lag. But if not timing CAs right means delaying autoattack then it might still worth it casting CAs if you are going to lose one autoattack in ten.
Last thing. On a good night (no lag) should I use GBH instead of Fists of Bashing along with Kama? Yeah you can hardly time CAs using Kama and GBH but thinking of what I might lose in DPS using Fists of Bashing instead of GBH just to not delay autoattacks (if that's how it works) seems BIG. I don't have Razor Gauntlets. No way I will ever get Cestus. I just got GBH and haven't tested yet. But I can hardly test it anyway because being in a "family/raiding guild" my group varies from
Monk-Random healer to
Monk-Bruiser-Necro-Brigand-Illusionist-Random healer... Basically it's the "whatever is left" group most of the time.
Add random lag to those random groups and tell me you can actually test anything!
|
Yes, auto-attack (will just say auto) WOULD hit on a cycle if there is nothing either BEING casted, or in recovery. So, if left alone a 2.5 sec delay would hit 2.5, 5.0, 7.5, etc. (unhasted). 2.5 sec is enough to squeeze in 2 CA's, and let auto hit, 2 CA's, hit, etc. One way to think about it is your auto is an instant-cast, insta-recovery CA with a xx.x recast (2.5 sec in this case).
Let's say you tried to squeeze in 3 CA's:
First CA hits, auto is toggled while it is BEING cast, and WILL immediately attack, even if you happen to have another CA queued (you can verify this). So, your auto-attack "recast/re-use" timer begins it's countdown at 2.5, and you SPAM 3 CA's in a row. Your auto is actually ready to FIRE, but you're still in recovery from CA#3, so it won't fire until .5 sec AFTER the recovery countdown from CA is complete. (essentially, you've forced your weapon into a lower delay (3.0 in this case). You'd have to work out the math whether .5 sec of melee auto-attack is worth giving up for the CA you just cast.
Now, whether it is worth it or not for the individual is actually situational. Majority of time, most people will want to properly time their attacks, especially for longer fights. Shorter fights it usually doesn't matter much.
Those higher-delay weapons are easier to time around, and since they have higher-end damage, will benefit REALLY well when you start having higher crit %.
And regarding weapon choices: Since you're in the "etc." group, yeah it's difficult to do a side-by-side comparison, so I won't really comment on what you should choose. Just go with what feels right to you and enjoy

DPS is important but not as much as enjoying your character.
Edit to add another word on longer-delay weapons: Let's say you are just absolutely HORRIBLE at timing your CA's. Average CA is 1 sec (.5 sec cast, .5 sec recovery), so just using tenth's of a second, the worse-case scenario is you could delay your auto-attack firing by .9 sec, and you would have to be absolutely braindead to do this consistently.
For a 1.8 dly weapon then, you would lose roughly 50% auto-attack dmg (.9/1.8 = 1/2 = 50%)
For a 3.6 dly weapon, you only lose about 25% (.9/3.6 = 1/4 = 25%)
So, longer delay weapons win out even when spamming CA's