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Old 10-21-2007, 02:56 AM  
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Default Monk Soloing?

Whats a good AA build for a monk to Solo?

What should i use in my charm slots ?(ATM im using a 14 sta hexing doll and a 14 Agi hexing doll)?
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Old 10-21-2007, 04:59 AM  
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Default Re: Monk Soloing?

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Originally Posted by mystery151x View Post
Whats a good AA build for a monk to Solo?

What should i use in my charm slots ?(ATM im using a 14 sta hexing doll and a 14 Agi hexing doll)?
Craneflock owns for soloing. Use tsunami and craneflock and most shit is dead in 20 seconds. I use werewolf paw and that str charm from Unrest.
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Old 10-21-2007, 11:45 AM  
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Default Re: Monk Soloing?

Can i get a good AA setup for soloing ?
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Old 10-21-2007, 10:32 PM  
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Default Re: Monk Soloing?

hey dude, sry about seeming a little rough in yer other thread, i just like people to look around and learn some of the info for themselves if not at least posting for it in the proper thread. upon looking at the section a bit more, i noticed that we don't really HAVE a specific topic for monk solo specs, with breakdowns and what not of the benefits. so i spent a couple minutes looking it over and i have some answers for you

im going to list 2 sepeerate specs, one for the raider/ well geared non raider and one for the non raider/casual player.

spec 1 with 50 AP in brawler tree, monk tree is pretty straightforward but i hate going over it myself, send me a tell in game/ add me to friends nektulos.faxon and nektulos.faxoff, easier to do it in person.

kos tree for the raider is as follows for soloing
44862 int line and wis line, last point in + hp or + deflection? depending on what your gear is and which will give the biggest benefit. things that you should look for (weapon wise) are tradable fabled weapons for brawlers. these are usually relatively cheap since no one can get rid of them. fist of bashing is usually going for 5-15p depending on server and if you go out and farm for a day you can make that in maybe 3 sessions of farming with the current shitty economy, and masters selling for 2-4p, no problem. other weapon to get is your legendary SoD reward. this thing is basically a fist of bashing with 5 double attack on it, nice weapon for the non raider. weapons you can buy (2h) are bo of flowing blood from unrest and staff of the flapping wing (better) from AoAx2 (easy raid x2 zone).

now, for the non raider / casual guy who cant get weapons of this quality/fabled status you really HAVE to go down str line or your DPS is going to suffer, and soloing = killing shit before it kills you. so i have come up with this spec and reasons for it

44872 str and 44862 int

str line reasons: the 96% double attack + 20 dps mod is better than ANY weapon with a legendary tag on it EXCEPT some rare exceptions that i listed above. since closing time from unrest is what you are using, and it isnt one of them, i would say you want to respec. you will do more dps and also solo better this way. now, going all the way down int line also gives you a 10.5% boost to your parry/riposte chance, which will be rather nice when soloing since it will boost your avoidance and add dps while tanking/soloing due to getting hit. as for int line, it is generally the first place anyone goes for a DPS spec and a must have for a soloer. you gain 18.1% melee crit from it and by going to the bottom, when you are bellow 30% hp (tsunami this to increase duration) you gain a large boost to mitigation and your melee crit goes up to around 100%. as for str line chi, if the mob you are soloing is about to die, but you are bellow 30%, a good strat is to hit chi + tsunami and burn the shit out of the mob this way. i do the same thing with fabled weapons and crane flock + eagle shriek when im int/wis, it works really well. in fact, it works so well that the only thing stopping me from soloing the kaladim gloves ring event is the fact that my monk's gear isnt that great, and i only have like 7500 hp


ed: post RoK when you gain another 20 points per tree, put those into agi line 448 for the recast bonus, put 1 more point into riposte for 8 in riposte, then put the last 3 into either baton flurry (the recovery one or whatever it is) in agi line or eagle spin in int line to expose the mobs back to you for longer

now, i don't have time to go looking, but can someone please post a link to an in depth right up on why weapon damage rating doesn't mean anything and having weapons with high delay and high end damage is really good, especially for a monk with our haste
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Last edited by Faxon; 10-21-2007 at 10:35 PM.
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Old 10-29-2007, 11:08 PM  
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Default Re: Monk Soloing?

For soloing, deal a crapload of damage while keeping the mob from damaging you as much as humanly possible. Eagle spin, your stuns, daze & stifle, tsunami, etc. all chained together make it possible. I also usually open up with our def debuff just so I miss less.

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now, i don't have time to go looking, but can someone please post a link to an in depth right up on why weapon damage rating doesn't mean anything and having weapons with high delay and high end damage is really good, especially for a monk with our haste
You don't autoattack while casting/recovering from CAs, so a long delay allows you to not miss autoattacks while hitting all your CAs. With a high haste like Monks have, many weapons will go below 1sec in terms of attack speed, meaning they'll get interrupted... in general, you'll want a 2.5sec+ delay on your weps, no lower than 2.2 (which would be Bo of Flowing Blood).

High end damage is because of crits. Crits deal either 1.3x the damage rolled, or the Max Dmg of the weapon +1, whichever is higher. Thus, with 18% crits from the INT line and crits from whatever other items you have, on top of crits from buffs, sitting at 30-40%+ melee crits is common, and because you have decent crits, a high max damage gives better damage. If you still don't get it, think about it a bit, and if you STILL don't get it, a high max will allow a higher average damage because of crits, just accept it from the math guys (though it's not everything)

And, because of the importance of weapon delay and max damage, which damage rating doesn't take into account, it's useless unless you're looking at slow weapons already with high max damage and you're too lazy to calculate the raw DPS difference, and even then it's usually obvious which is better w/o looking at damage ratings. Pretty much only useful if delays are dif but that really only applies to Bo of Flowing Blood, everything else is gonna be 2.5sec delay. Though if you want a rough guess, your normal autoattack damage in decent-but-not-amazing gear is probably gonna be ~3-4x the damage rating listed, not counting melee procs, crits, etc.
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This is a really good freaking question... Someone should post this question on the SOE forums and see if it gets deleted.

Last edited by MadLordOfMilk; 10-29-2007 at 11:10 PM.
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Old 11-01-2007, 05:28 PM  
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Default Re: Monk Soloing?

all of these are great suggestions, damnit i wanted to flame someone.

Here's the best thing you can do. DPS

Get a 10 DPS adorn for your neck and ranged (20 dps mod total). Get the Ivy-shrouded Earring on Tunare (8dps mod) imbued acrylia strength band (28 dps mod proc) and a beserker(5 dps) ring from Shard of Fear(61 dps mod total).

Even if you are a complete idiot with crap gear, your damage per second will go up immensly. I dont have the zerker ring yet, but I average 1700 dps on raids with a dirge, and top out at 2600 with timers. I do have the werewolf claw from malkonis, but really only throw it up when I crane flock. I use both twin calamities, at a 1 second delay and I pause very slightly watching my outgoing combat window for movement signifying an auto attack. Reguardless of what everyone says about the long delay weapons, my auto attacks never get interrupted unless i newb out.
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Old 11-02-2007, 06:33 AM  
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Default Re: Monk Soloing?

you would still get more damage out of a couple 2.5s with some good crit gear hehe. i avg about 2k in raid with dirge/inquis, top out around 3k way high, 3200 avg high with crane flock. my timing isn't perfect either, been toying with things again now that im in a proper guild and raiding again. think one fight when i got all my shit together and got a good string of crits i did like 2600 DPS without crane flock, was pretty nuts because i hit crane flock next fight (all singles here) and only did 2400 lol. fun stuff, cant wait to get my SoD (i know im a slack ass noob )
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Old 11-03-2007, 06:53 AM  
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Default Re: Monk Soloing?

For pvp soloing, I'm going to try something along these lines for in the KoS tree (EoF tree... same old shit, one point mongoose, tsunami, outward calm, sprint, heal, and whatever else):
AGI 4-6
STA 4-4-6-8-2
WIS 4-4-4-8
INT 4-4-8

My thoughts are, the points in Agility for the extra CA and decreased reuse timers, STA line for endline ability, WIS line with full points in Health increase, INT line up to Crits for DPS.

Crane flock is pretty much useless in solo PvP, and although the endline INT ability can be nice, you're usually rarely under 30% for very long. Come to think of it, the only end line abilities I would ever REALLY want for PvP would be the STA one, and CHI (not going to waste the points in STR though). And I think with this set-up I'd still manage to parse around 1200 in raids (at level 70, obviously 80 should be higher, heh).

Any thoughts?
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