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Old 01-18-2008, 04:01 AM  
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Default Re: Wep skill increase or direct damage? (adornments)

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Originally Posted by Miresh View Post
I second what Trumak said. The vampiric is acutally the highest damage proc and you get a heal from it too. For soloing, + to hit is not going to make a huge difference. The + crushing damage adornment actually adds less damage than the vampiric (legendary) or the flame or poison dots (treasured).
I tend to think the damage proc (or power proc if you need it) is better even for raiding, although that can be encounter/group specific based on how much you miss.
If you want to get technical with it, the +dmg adornments do more damage than any two other adornments combined.

+12 damage every time you Auto Attack, +12 to every hit of every CA(including every hit of five rings) and hits when you double attack. Crane Flock only makes it more ridiculous.

The only adornment that I'd rather have on my MH if power is not an issue is a +riposte% for when I have to Peel.
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Old 01-18-2008, 12:27 PM  
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Default Re: Wep skill increase or direct damage? (adornments)

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Originally Posted by pagansaint View Post
If you want to get technical with it, the +dmg adornments do more damage than any two other adornments combined.

+12 damage every time you Auto Attack, +12 to every hit of every CA(including every hit of five rings) and hits when you double attack. Crane Flock only makes it more ridiculous.

The only adornment that I'd rather have on my MH if power is not an issue is a +riposte% for when I have to Peel.
Except they don't get effected by proc mods.
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Old 01-18-2008, 02:41 PM  
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Default Re: Wep skill increase or direct damage? (adornments)

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Originally Posted by pagansaint View Post
If you want to get technical with it, the +dmg adornments do more damage than any two other adornments combined.

+12 damage every time you Auto Attack, +12 to every hit of every CA(including every hit of five rings) and hits when you double attack. Crane Flock only makes it more ridiculous.

The only adornment that I'd rather have on my MH if power is not an issue is a +riposte% for when I have to Peel.
My understanding is that those adornments are scaled to weapon delay, just like any other, so each one should give +240dmg / min. On the other hand, the vampiric handle does something like 180 dmg with a proc rate of 2/min ... so +360 dmg / min without any modifications. Those are the (T7) numbers I based that claim on.

Now, with DA and Crane Flock:
  • Assume a (randomly chosen) DA of 25%, then +dmg gives you +300/min.
  • During Crane Flock, you get an extra 48 dmg above your normal DA. Average that over a 3min recast it's not much.
The ONLY way that the +dmg adornments are really better then is if you are correct that the add damage to every CA, which seems like it should not be the case. If it is, then it seems that the other adornments should have a chance to proc on CAs as well. However, I have never tested that theory. Pagan, do you have any first hand experience with this? Although I don't have numbers handy,that +12 would be the same as the proc on the Matron pants, which really doesn't add a lot of damage, but might be enough to boost it over Vampiric (with no proc enhancers). I may play with this over the weekend, but for now I stick by my assertion that Vampiric is the best for DPS (though i agree the 3% riposte is the way to go for tanking).
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Old 01-18-2008, 07:57 PM  
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Default Re: Wep skill increase or direct damage? (adornments)

I can't give exact numbers anymore(swapped computers and lost bookmarks), but we(guild and then again on other board here) had looked into it and over the course of a ZW looked at how many hits from CAs and AA that was made then looked at the amount of damage the Vampiric Handle did over the same zone with Dirge's Luck.

The +damage adornment came out ahead by about 6k damage ZW.

And the kicker for the +damage was them adding to every hit of every CA, I've since changed to a 2h and upgraded my 1h on my Guard so I don't have the +damage on any of my current weapons, but I'll test the +damage addition to CA's tonight, should be about an hour from this post before I can get in and get a toss weapon to adorn.
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Old 01-18-2008, 08:27 PM  
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Default Re: Wep skill increase or direct damage? (adornments)

Still adds the damage to every hit of every CA and onto every AA including double attacks.
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Old 01-19-2008, 10:08 PM  
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Default Re: Wep skill increase or direct damage? (adornments)

yea this worked the same way with the +16 magic damage on the cudgel of pain. i was DWing it and soulfire and i always had it in primary because it procced off CAs there, but im not sure if it did in offhand. might be different though because it was magic damage and a stat on the weapon specifically, but it was really sick none the less the ammount of damage it added.
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Old 01-19-2008, 11:03 PM  
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Default Re: Wep skill increase or direct damage? (adornments)

Only the primary will add the damage to CAs, unfortunately, tried two weapons with two different damage types and adornments but still only primary worked.
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Old 01-21-2008, 11:42 AM  
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Default Re: Wep skill increase or direct damage? (adornments)

zzzzz edit
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Old 01-24-2008, 07:12 PM  
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Default Re: Wep skill increase or direct damage? (adornments)

correct me if im wrong but wont any procs that are on your main hand weapon proc off combat arts as well as auto attack and that also that if you double attack you have yet another chance for the weapon to proc
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Old 01-25-2008, 12:19 AM  
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Default Re: Wep skill increase or direct damage? (adornments)

The percent chance or xx times a minute proc's will not proc off of Double Attacks but the Main Hand weapon's proc will have a proc check on combat arts.
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