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Old 04-07-2008, 01:58 PM  
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Default Discuss fighting techniques

Hi

Was looking for a thread discussing how different monks fight but couldnt find one so thought i'd attempt to get a discussion going.

Personally when fighting single mobs I try to use silent palm > couple of attacks with 10 sec recast > power strike line to lower def > eagle spin > Lunging mongoose > then use a combination of stuns and CA.

No idea on a technique for fighting multiple targets, really struggle with them, seems like monks are very focused on killing one thing at a time.

Obviously I dont have an advanced technique so was hoping to pick up some ideas on how others fight.

Also the only macro I currently have set up is to cast tsunami + outward calm + skin like mountain + def stance, obviously used if my health drops too low for comfort. Any other ideas for macros we can share with each other?

Havent played monk too much so anything you can share from experience will be helpful.
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Old 04-07-2008, 04:21 PM  
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Default Re: Discuss fighting techniques

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Originally Posted by Lynes View Post
Hi

Was looking for a thread discussing how different monks fight but couldnt find one so thought i'd attempt to get a discussion going.

Personally when fighting single mobs I try to use silent palm > couple of attacks with 10 sec recast > power strike line to lower def > eagle spin > Lunging mongoose > then use a combination of stuns and CA.

No idea on a technique for fighting multiple targets, really struggle with them, seems like monks are very focused on killing one thing at a time.

Obviously I dont have an advanced technique so was hoping to pick up some ideas on how others fight.

Also the only macro I currently have set up is to cast tsunami + outward calm + skin like mountain + def stance, obviously used if my health drops too low for comfort. Any other ideas for macros we can share with each other?

Havent played monk too much so anything you can share from experience will be helpful.
Monks have pretty shitty aes so ae aggro control is tough. Crane flock is a must. Peel an add and focus on another mob. Tabbing as much as you can hitting ca's without losing aggro on the primary mob. Tsunami also helps provided you can keep them all in front of you so you are riposting. Dev fist is also like a rescue for a loose add.

As far as raiding goes I always precast Lightening Palm, open up with Rising Dragon. It never misses and it's good to get it on fast cuz the dot is a long duration. Then biting cobra to get some defense debuffed, 5 Rings (our highest dps ca), then I go our quick recast ca's followed by the longer ones and then hit whatever pops up afterwards.

I can't give much advice on soloing since I rarely do it. I usually use offensive or defensive I find mid stance to be useless. Drop everburning. But spreading out stifle/stuns obviously, eagle spin before you dev fist, you may want to consider getting eagle shriek. It's nice to hit tsunami when you get below 30% and get a free 12 seconds of 100% crits, then pop your heal if needed when tsunami drops. Mantis star is also pretty useful for soloing drops the hp by a good bit. Unglued Alchemist neck heal is pretty useful. Hp regen pots are nice. Master strikes if applicable.
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Old 04-07-2008, 11:11 PM  
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Default Re: Discuss fighting techniques

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As far as raiding goes I always precast Lightening Palm, open up with Rising Dragon. It never misses and it's good to get it on fast cuz the dot is a long duration. Then biting cobra to get some defense debuffed, 5 Rings (our highest dps ca), then I go our quick recast ca's followed by the longer ones and then hit whatever pops up afterwards.
For raiding I pretty much do the same, except I put my higher damage Cas towards the end (5 rings and whatnot). My reasoning for this is that Dispatch is never put on the mob first thing in the fight. By the time I would get to the higher hitting CAs, Dispatch has been put on the mob 95% of the time.
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Old 04-08-2008, 09:16 AM  
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Default Re: Discuss fighting techniques

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For raiding I pretty much do the same, except I put my higher damage Cas towards the end (5 rings and whatnot). My reasoning for this is that Dispatch is never put on the mob first thing in the fight. By the time I would get to the higher hitting CAs, Dispatch has been put on the mob 95% of the time.
I usually go dot debuff quick refresh ca's the highest to lowest, when I see dispatched go off I usually stop and hit dev fist
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Old 04-08-2008, 09:27 AM  
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Default Re: Discuss fighting techniques

but then you're stifled for the remaining 10 seconds that Dispatch is on. If you're going to use DF during dispatch, at least get through all your CAs first. Otherwise you're wasting a perfectly good dispatch.
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Old 04-08-2008, 10:43 AM  
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Default Re: Discuss fighting techniques

I am at work and i am going off memory here trying to jot stuff down when i can, so it may not make much sense. I wanted to add something to this thread because i was looking for some information like this as well.

For CA's:
I usually do these in this order... depending on the mob, reuse timers, and throw in tsunami, blue aes, outward calm, etc. where necessary:
Lightning Palm - 8 extra melee magic damage attacks
Tackling Cougar - Knockdown and stun
Rising Dragon - Heat DOT
Biting Cobra - Decreases targets defense
Eagle Spin - Spins mob around
5 Rings - Flurry of attacks - Jab
Rising Phoenix - Knockdown attack - Kick
Velium Palm - High damage attack - Punch
Combination - Attack that doesn’t miss, uses ZERO power - must be use after jab, kick and punch
Stifling Palm - Powerful attack that stifles
Etc... Last ones can be worked in better - just on the bar in no particular order
*I don't have master evasion or crane flock yet, so they would be implemented above as seen fit"

Trumak had a good suggestion, "It's nice to hit tsunami when you get below 30% and get a free 12 seconds of 100% crits, then pop your heal if needed when tsunami drops."

This made me think you could also use crane flock when you hit 30% and you will not only crit at least 75% (I’m at 104%) but you will also 100% double attack for 16 seconds.
Simple Version: Craneflock right before 30% health, Eagle Shriek kicks in under 30% health, Tsunami, optional Dev fist, when Tsunami ends cast Master's Evasion (10 sec duration, auto dodge next melee attack and non direct ae abilities). This should add up to some sick dps!

Fighting Multiple opponents: Lets say i get an 80^ and an 79. I would start fighting the 80^, (then tsunami if needed), and dev fist the 79, leaving only 1 opponent left. During the stifle state, i auto attack the first one and work on him until dead. You can do the same with more, you just may have to FD the rest. Heal up and go back to finish the group. If you can’t use dev fist or if fighting a ^ mob where dev fist won't one shot em, always work on one and stay on that one until you kill him.

As far as macro's go, i would suggest: use ability with /g let the group know what’s going on - useful for the people not on vent:
Fall of the Phoenix: /g Dropping the group - reuse in 15 min!
Macro pulling/using a ranged item: /g incoming %t!
Hot key for assisting MT: /assist (MT name)
Hot Key for assisting MA: /assist (MA name)
Macro for Rescue: Haven't tried this yet, but you would need something like /assist %t %t or /show_window mainHUD.impliedtarget (basically the targets target, because you are rescuing the mobs target, by pulling the mob off of him onto you)

Also in dungeons, instances, etc...Please use the correct icons. DONT USE BLUE AE'S! These go through walls, floors, and any other crack imaginable!
Icons with Blue backgrounds - BAD - Any and all mobs
Icons with Green backgrounds - GOOD - Group

These are just suggestions, so please anybody chime in and add/correct/suggest/modify what i threw up here. This is my take on it and what works well for me. I could definitely learn some other tips and strategies to say the least! So keep em comming!
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Last edited by Wunshot; 04-08-2008 at 10:49 AM.
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Old 04-08-2008, 10:45 AM  
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Default Re: Discuss fighting techniques

Our dispatch is on pretty quick. Also I always dev fist at the end of the fight.
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Old 04-08-2008, 03:21 PM  
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Default Re: Discuss fighting techniques

Does anybody know if there's a Q class that has a debuff that's almost as strong as dispatch? Or at least the strongest debuff for a Q class...

I realized that nobody in raids ever has any debuff macros, and that I might be making a small timing error in raids.
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Old 04-08-2008, 03:28 PM  
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Default Re: Discuss fighting techniques

Dirge has Clara's, which is an AE physical debuff, but its no where near dispatch.

Templars has Reproval, but is Single Target, I think its the same amount as Clara's.

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Old 04-08-2008, 11:32 PM  
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Default Re: Discuss fighting techniques

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Originally Posted by mattmandude View Post
Does anybody know if there's a Q class that has a debuff that's almost as strong as dispatch? Or at least the strongest debuff for a Q class...

I realized that nobody in raids ever has any debuff macros, and that I might be making a small timing error in raids.
I think all Q class mit debuff last long, like Swash last 30 sec, but have 30 sec recast, so.. alway on mob, and Templar and Dirge mit debuff are 1 min duration if I remember. I think only one you have to time is Belly Smash that Zerker get with AA (think it's Warrior AA tho, so Guard/Zerker).
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