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Old 01-08-2009, 10:09 AM  
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Default Re: GU 51 Monk Changes

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Originally Posted by showkahn View Post
Sounds like a dumb question but that crane twirl is adept 4 meaning 4 points are in it so does 8 points mate it 32% or is 4 the max ?
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Old 01-08-2009, 10:58 AM  
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Default Re: GU 51 Monk Changes

16% is not enough for ae auto attack, everyone /bug it. The damage reduction on our offensive stance is just bullshit. I'd be happy if they fixed those 2 things.
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Old 01-08-2009, 11:10 AM  
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Default Re: GU 51 Monk Changes

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Originally Posted by Blanka View Post
16% is not enough for ae auto attack, everyone /bug it. The damage reduction on our offensive stance is just bullshit. I'd be happy if they fixed those 2 things.
Every fighter gets hit harder when they are in offensive stance.
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Old 01-08-2009, 11:18 AM  
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Default Re: GU 51 Monk Changes

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Originally Posted by Pinski View Post
Every fighter gets hit harder when they are in offensive stance.
It doesn't mean it should be the same % on less mit brawlers. The problem is if you do a flat % right across the board it hurts us more then plate tanks since we are further down the mit line. In other words going 70% mit to 65% doesn't hurt as much as going 60%-55%.
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Old 01-08-2009, 11:22 AM  
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Default Re: GU 51 Monk Changes

I also don't like losing the damage multiplier % on our defensive stance, doesn't the stance already have enough detriment to dps? My dps gets cut in half already in defensive, why make it worse?
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Old 01-08-2009, 11:37 AM  
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Default Re: GU 51 Monk Changes

One thing i do like is that Off stance changes all of our taunts into dehates. This is nice since we never had one before beside FD. This is also nice for PVP for us pvpers.
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Old 01-08-2009, 02:50 PM  
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Default Re: GU 51 Monk Changes

Consolidated format for all the CAs posted below.

Interesting changes:

The base deflection amount for Crouching Tiger M1 is 16.0 on live, 19.2 on test. Base deflection for Arachnid Stance M1 is 8.0 on live, 9.6 on test.

Added 92 AGI to Crouching Tiger.

Added damage procs to Arachnid Stance and Flow Like the Wind.

Also (and I hesitate to mention this, in case it is an oversight) our Enhance Tranquil Vision AA from the EoF line retains it's 5% transfer/9% siphon.

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Old 01-08-2009, 03:06 PM  
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Default Re: GU 51 Monk Changes

Tryin to figure out why anyone would actualy be happy about the change to crane twirl? Correct me if Im wrong but crane twirl was an AoE proc and even on single targets would add to your dps (almost twice that of mantis bolt ZW), with the change you will lose that single target proc making it only benificial on multi mob encounters our single target dps will go down.

For grabbing aggro on adds they should have just increase the aoe proc percentage or decreased the timer on crane flock so it could be used every pull or every other pull.

Last edited by damager; 01-08-2009 at 03:09 PM.
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Old 01-08-2009, 03:37 PM  
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Default Re: GU 51 Monk Changes

Last time I checked TSO has a lot of group encounters......Thus making AE melee proc much more dps over a simple 300-500ish proc. You probably will see a small and i mean slim decrease in single target just because of that change, but the good news is, our offensive and middle stance now procs, middle stance is crushing damage and offensive is damage. I will bet money you will not see a decrease in single target dps.
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Old 01-08-2009, 04:10 PM  
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Default Re: GU 51 Monk Changes

I just grouped with a zerker on the test server. By our test, he was tanking in defensive stance and I am in offensive stance. It's really easy to grab agro out of him. I have to keep clicking dehate to lower my agro. The 0.5 multiplier on defensive stance lower the dps too much.

In my opinion, real dpsers have to start using their dehate skills after lu51.

By the way, agro meter is working as intended and it's really easy to see if you are going to get agro.
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