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Old 01-18-2009, 12:44 PM  
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Default Re: GU 51 Monk Changes

Ya the skill change is decent.
It basically fixed the worst part of the stances the negative melee skills in defensive by capping the penalty fairly low.

Another change no one on these forums is looking at is the fact that aggression skill increases taunts now, by alot. I am sure like all skills though it will cap.
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Old 02-03-2009, 08:44 AM  
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Default Re: GU 51 Monk Changes

Well changes are being postopned for who knows how long time...
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i guess this is a chance to go and feedback them some more about the stuff we want :D
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Old 02-03-2009, 10:05 AM  
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Default Re: GU 51 Monk Changes

Well this is really depressing. Was counting on this to make a difference for myself with my guild. As a brawler, can't get in groups even though I can out parse allot of scout class types, and our guild is mostly mindset with plates running instance zones. Guess the wifey and I will be continuing working on building up aa pts with the exception of raid nights.
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Old 02-03-2009, 11:18 AM  
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Default Re: GU 51 Monk Changes

(Kander) Re:Ykesha's Outer Stronghold needs fixed
<hr style="color: rgb(19, 19, 19);" size="1"> <!-- / icon and title --> <!-- message --> Sorry folks, I realize there are a few things that really need fixed. We had the doors and the quests for Stronghold corrected, but with the fighter revamp being held back, we are trying to get most of this stuff hotfixed on the 5th.

Unfortunately, I cannot guarantee that everything will get in. Please make sure you /bug anything that is still wonkey after the 5th of February. (assuming we get it done the 5th).

Thanks for being patient everyone!



Assuming I am reading that correctly, maybe some of the gear will be fixed/revamped on the 5th
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Old 02-08-2009, 04:10 PM  
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Default Re: GU 51 Monk Changes

is this shit going to ever hit live. SoE stole my subscription for a month i guess. Wanting to play when this hit must have been too much to anticipate.
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