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06-02-2009, 07:09 PM
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n1gga please
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Re: General monk aa setup discussion and TSO brawler and monk tree list
Quote:
Originally Posted by Couch
It's broken and it's intended by SoE.
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pretty shitty tbh. it was always fun running away and pulling a drake or a TPR named mob away from everyone and tsunaming
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06-04-2009, 08:52 AM
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D'Haxor D'Fuckxor D'Suckxor
Character: Traxor
Guild: LDL , AB
Server: Yoshiie, Traxor, Flammen
Posts: 1,137
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Re: General monk aa setup discussion and TSO brawler and monk tree list
__________________
Quote:
Originally Posted by Blanka
...half the time I fail.
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06-06-2009, 02:43 PM
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The Most Interesting Man in the World.
Character: KFizzle/Antarafein/Kajar
Guild: Has Gone Linkdead/Treadstone
Server: Nektulos
Posts: 2,373
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Re: General monk aa setup discussion and TSO brawler and monk tree list
Considering I'm normally in a position to never know wtf i'm going to be doing from moment to moment on a raid (DPS, Off tank, MT? omgzorz its happened), and i usually wouldn't have the chance to go 'respec' or anything i kinda have to have a spec which kinda is all over the place. Here goes along with my reasoning and thinking (and what i plan to finish it out with cause i'm only at 180).
Brawler
The RL wants me to have Altruism on the MT so um, need that. Reuse of course (i know usually people prolly would have the flurry/defense 6/4 switched). Wish i could have more points here, cause these trees are so nice.
Monk
Honestly, i wish i did have more points to spend here, cause i'd take everything (cept the fucking Iron Stance thing). I love the ward, being able to have a second self cure besides potions is really handy. I like the reuse on tsunami (especially when i gotta pick up mobs if the MT dies and such), also since it's my avoid on the mt, should get some of that hate onto the MT i guess). As for the rest of my points when i get them i'm prolly gunna just dump them into more of the ca's (never could use combo's right).
Shadows
If only i had about 80 more AA overall to spread over the three trees, i'd prolly want like another 20 though. I have run speed over mana right now calm down, ill respec that into mana prolly (usually not an issue in any regard). On the 'fighter side' ill prolly take the 5 out of the damage reduction thing and put them into offensive stance i think. Brawler, of course i got the increase to the raidwide. On the last thing i'm finishing out the heal, leaving the cobra thing at 4 i think and putting 5 somewhere else (or finishing cobra and putting 4 elsewhere i'm just not sure, was thinking deflection.)
Excuse the poorly spoken english, i'm high right now :-)
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Quote:
Originally Posted by Hoss
Kfizz, I'm suing you for raping me.
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06-06-2009, 04:48 PM
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D'Haxor D'Fuckxor D'Suckxor
Character: Traxor
Guild: LDL , AB
Server: Yoshiie, Traxor, Flammen
Posts: 1,137
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Re: General monk aa setup discussion and TSO brawler and monk tree list
500- 800 ish
__________________
Quote:
Originally Posted by Blanka
...half the time I fail.
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06-06-2009, 06:14 PM
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Regular
Character: Couching
Guild: I
Server: Quit
Posts: 470
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Re: General monk aa setup discussion and TSO brawler and monk tree list
Monks have hard time in TSO because we are not the best in anything except our avoidance and avoidance is ignored and underestimated by most players even raider leaders and monks themselves.
For aa setup, there are two different routes: max benefit for raid (support/dps and tanking) or max self dps potential. Personally speaking, max self dps potential route is not a smart choice for raiders since any t1 and t2 dps can replace us easily with much better performance in dps.
If you were asked to sit out of raid a lot or can't even find a raiding guild, I highly recommand you to spec your aa to max benefit to raid (support/dps and tanking).
For example, if you want to go with max benefit to raid, you should always max claw reversal in str line, deflection blow and aversion in TSO brawler line. It makes our avoidance buff the best in game. With our avoidance buff on MT, it's much easier to keep MT alive in harder encounters. It's very handy for raid progression.
To KFizzle, our avoidance buff, with right aa spec, is much better than altruism for MT on harder encounters. However, you were asked to spec altruism, fine, keep it. But I highly recommend you to get max on claw reversal.
My suggestion for you on brawler tree is 44881 str, 45881 agi and 448 int.
For EoF, get Enhance: Iron stance, it's handy for emergency tanking in raids.
For TSO tree, get rid of consummate defender. Put it in Enhance: rescue (if you need to tank occasionally in raid) or Offensive Prowess (if you don't have over 500+ weapon skill in offensive in raid) or Swing strike for better dps.
For TSO brawler tree, get deflection blow and aversion.
For TSO monk tree, it's a waste to spend more than 1 point on focused followed up. Besides, Get rid of meditative healing and get mitigating blows first. If you don't constantly tanking in raid, meditative healing is not necessary. Mitigating blows is good enough for emergency tanking.
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Quote:
Originally Posted by Blanka
Riposte 17%+Parry 12%+Min Deflection 43.7% = Total Uncontested Avoid 72.7%
Since when did we start running uncontested avoid through the avoid checks jackass? Are you making up new rules now? Uncontested avoid has ALWAYS been the total added up.
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Last edited by Couch; 06-07-2009 at 01:48 AM.
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06-06-2009, 06:58 PM
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n1gga please
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Re: General monk aa setup discussion and TSO brawler and monk tree list
Quote:
Originally Posted by Traxor
500- 800 ish
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without avatar gear?
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06-06-2009, 07:31 PM
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D'Haxor D'Fuckxor D'Suckxor
Character: Traxor
Guild: LDL , AB
Server: Yoshiie, Traxor, Flammen
Posts: 1,137
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Re: General monk aa setup discussion and TSO brawler and monk tree list
Quote:
Originally Posted by Get Baked
without avatar gear?
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you should hit the min... if you have a crit gi dont worry about getting over 80% crit unless you have 60% da.
When i played i got like 130 % melee crit and 118% da at times... dirges help proc rates. and yes your ca's hit for 2800 listed but will hit for 5k when you use them... just be smart about how often those proc's are up to find your adverage. use act to also narrow your studies on to what you should use. i switched up gear .... if i wasn't going to use ca's often aka trakanon i didn use +ca... learn game mechanics
__________________
Quote:
Originally Posted by Blanka
...half the time I fail.
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06-24-2009, 03:20 PM
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Visitor
Character: Maddux
Guild: Heaven and Earth
Server: Blackburrow
Posts: 10
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Re: General monk aa setup discussion and TSO brawler and monk tree list
Currently Im running a pure Tanking Spec, and then a DPS spec that I use to run the tso instances. Like Kfizz, I run Alt for the MT to give him more survivability. I'm not pleased with that choice, but you have to do whats best for the raid as was stated above otherwise you will lose your spot.
When dual tanking mobs like Xebnok in ToMC or the Manta before AS I have found I do a lot better then my guardian counterpart in terms of snapping the agro and maintaining it with fewer hate transfers. Im typically in the scout group of our raid which has a dirge, while the MT has both Dirge and Coercer.
My current setup (Sorry I don't have the pretty screenshots so use your imagination)
Tank Brawler:
Str 4 4 8 8 1
Agi 4 4 8 6 1
Int 4 4 4 7
DPS Brawler
Str 4 6 8 4 1
Agi 4 4 8
Wis 4 4 8
Int 4 4 5
I am not ashamed to admit that I run some of the AA lines that were on Blankas Mock up that were labled a waste or a PoS. In my opinion, if you are going for a more defensive spec then obviously putting AA into the stances is a better choice then making a CA hit faster or harder. DPS makes the world go round, but survivability keeps the raid going. The monk line is not as pretty to map out as the Brawler line. Essentially I max everything defensive. I put 3 into Sprint, then 5 in Mend. I take both Will's upgrades then max Both Stances Tsunami and Ward. To say Mountain stance is a PoS is crazy in my opinion. Mitigating Blows really revived this temporary mit buff. I use it constantly, so why not shave off 30 seconds from recast and get some spell mitigation while you are at it.
For the rest of the 70 points I put them in the taunts, tranquil vision and finish off placing points in my most used CAs (Five Rings, etc). I like the reuse on the single target taunt, and I also like the 5% transfer from Vision. My avoidance is always on the MT if I am in range, so why not give him 5% hate. Its also not too shabby taking an additional 5 from someone if I'm tanking though its not as necessary.
The DPS spec is pretty straight forward, I max most of the CAs and still take the essential stuff like mend and ward.
For the Shadow line, it is more of the same.
Tank spec I roll with Health and Power up top. I go with Rescue and Hardening and the taunt for line 1. For line 2, I take Taunt, Raid buff, deflection and aversion as well as the absorb at the end. For the last line 2 in peel, 2 in Mend, max mitigating Blows and Med Healing as well as both end lines.
I am definantly open for suggestions or critiques. I posted though because I am generally happy with my performance as a tank in the raid setting as well as DPS tank for single group stuff. I noticed my opinion differed from some that had already been posted and wanted to give a different take.
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06-26-2009, 12:31 PM
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Lil Newbie
Character: Solais
Guild: The Way
Server: Nektulos
Posts: 2
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Re: General monk aa setup discussion and TSO brawler and monk tree list
To be honest KFizzle, combination isn't terrible... but it isn't great either. I'm going to get pictures and post what I have for specs so far because my guild dedicates me to handling a lot of side work versus straight dps.
After I picked up Combination, I macroed it 3 times to activate after every attack which could satisfy the requirements:
Artic Talon, Morningstar, Five Rings, Rising Dragon, Velium Palm, Biting Cobra, Roundhouse Kick, Silent Palm, Rising Phoenix
So for example my macro for morningstar looks like this on the edit screen:
Morningstar
Combination
Combination
Combination
Evade Check (ended up doing the same thing because it recovers fast enough not to take you out of your CA/auto attack rotation)
Combination has no recovery whatsoever and instant activation once the requirements are satisfied this way. So it ends up functioning more like a "proc" when it's up. Because it doesn't have any recovery, you don't miss any auto attacks or extra combat arts like you could by manually working in the hotkey. It's a little bit of extra juice, and on my parses it'll end up being 1% of my CA dps (2% if I really get my CA damage pumped up).
I've got 185 AAs and I'll start grinding again next week to finish things off.
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