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Old 06-27-2009, 01:25 AM  
D'Haxor D'Fuckxor D'Suckxor
 
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Default Re: General monk aa setup discussion and TSO brawler and monk tree list

Madd guy posted the most acceptable dps aa setup. That ive seen.

Ive said it before. If you always have a ca up. It will prolly outparse combination hitting your ca's normally. I haven't seen any proof that it does anything. There is however a chance a ca misses and it fucks up everything.
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Old 06-27-2009, 02:29 AM  
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Default Re: General monk aa setup discussion and TSO brawler and monk tree list

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Originally Posted by Traxor View Post
Madd guy posted the most acceptable dps aa setup. That ive seen.

Ive said it before. If you always have a ca up. It will prolly outparse combination hitting your ca's normally. I haven't seen any proof that it does anything. There is however a chance a ca misses and it fucks up everything.
Well the great thing with marcoing combination behind your CAs is that you never have to press the combination button. It activates when you do the CAs with the correct timing and so for you it's business as usual in regards to casting order. The 2 sec qualifier is easy to hit even when timing auto attacks inbetween CAs, and if you don't make it nothing changes your casting order because it'll just activate the next time the requirements are satisfied.

It keeps you with your mantra of always having a combat art up, and throws in a little extra damage whenever it can because you don't have to pay attention to combination anymore for it to work.
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Old 06-27-2009, 02:37 AM  
D'Haxor D'Fuckxor D'Suckxor
 
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Default Re: General monk aa setup discussion and TSO brawler and monk tree list

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Well the great thing with marcoing combination behind your CAs is that you never have to press the combination button. It activates when you do the CAs with the correct timing and so for you it's business as usual in regards to casting order. The 2 sec qualifier is easy to hit even when timing auto attacks inbetween CAs, and if you don't make it nothing changes your casting order because it'll just activate the next time the requirements are satisfied.

It keeps you with your mantra of always having a combat art up, and throws in a little extra damage whenever it can because you don't have to pay attention to combination anymore for it to work.
I used to have the most situational casting order and i gave priority to my higher ca's getting casted over my shitty punch for example. Even Hit chance sometimes over rid that casting order when the mobs got higher level and it was key to keep that in mind. So with all that going on . Go for the "luck" of correctly doing it right and it doing it by itself...
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