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Old 02-20-2009, 10:40 AM  
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Default Re: Med healing changed on test! and some other AAs.

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Originally Posted by Blanka View Post
You are such a fucking retard. Please kill yourself. Stoneskin is better because this doesn't heal us if we die. So boom we get hit with something lets say 70% heal for 40% then get hit 70% again and dead. You are acting like mobs don't double attack for 15-20k. Also, heal crit? I am sorry fuckface but our heal crit is what 15% or so in raid if that while a stoneskin doesn't need to crit to be effective.

I am so sick and tired of your fucking faggotry and constant complaining about monks having better skills. Please go back to sucking cock you do that better.
When damage shields and other small hits remove your 40%+ heal then you can complain until then you are completely wrong. I am sorry you are to stupid to understand how the game works. Your heal doesnt need to crit to be effective, but when it does it is a complete heal.

Btw under your current example the monk wouldn't die .
100% hit for 70% = 30% heal for 40%+ = 70%+ Hit for 70% = still unconscious = still alive. The monk would need to get hit for 2 hits OVER 70% back to back to die. Also you can still proc another 40%+ heal on the second hit. Whereas stone skins can not proc stoneskins. You are also more likely to survive a physical hit followed by an AOE, whereas stone skins do not.

Look I dont care that monks have an overpowered ability. I really dont. All i was saying before is that every equivalent skill a bruiser has was nerfed and completely inadequate. And you telling me to suck cock is hilarious when the people in your guild talk so much shit about how much you suck. Are you still sitting in the caster group trying to be a shitty dps or are the utility classes in the raid still outdpsing you?

Last edited by gungo; 02-20-2009 at 11:16 AM.
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Old 02-20-2009, 11:18 AM  
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Default Re: Med healing changed on test! and some other AAs.

On test server, meditative healing is a tool for anti-spike damage. It works on melee hits only.

Stoneskin is anti-spike damage tool too. The greatness of stoneskin is that it can abosrb physical damage no matter how hard it is. The drawback is that you can't control when it is going to proc.

Epic targets in TSO have wide melee damage range , double attack and crit. For example, Gynok hit me from 1k to 20k. Penta hit me from 1k to 32k when I was debuffed. Don't forget those numbers are regular hit, not crit. If you don't have 100% crit mitigation gear, you get hit even harder.

For example, I was tanking penta yesterday. In one of our pulls, it hit me 21k and 22k on next hit. In this case, bruiser has 50% chance to survive since stoneskin proc rate is 50%. But for monk, it's 100% death even with the new meditative healing update on test server.

Both skills have advantage and disadvantage. On live server, med healing is just a junk skill. I am glad we get it fixed to be something useful for us in raid.

If it is overpowered, so is stoneskin proc on bruiser. In fact, if you have 100% crit mit, stoneskin is even better.

Last edited by Couch; 02-20-2009 at 11:38 AM. Reason: change wide melee range to wide damage range
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Old 02-20-2009, 11:33 AM  
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Default Re: Med healing changed on test! and some other AAs.

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Originally Posted by Couch View Post
On test server, meditative healing is a tool for anti-spike damage. It works on melee hits only.

Stoneskin is anti-spike damage tool too. The greatness of stoneskin is that it can abosrb physical damage no matter how hard it is. The drawback is that you can't control when it is going to proc.

Epic targets in TSO have wide melee attack range , double attack and crit. For example, Gynok hit me from 1k to 20k. Penta hit me from 1k to 32k when I was debuffed. Don't forget those numbers are regular hit, not crit. If you don't have 100% crit mitigation gear, you get hit even harder.

For example, I was tanking penta yesterday. In one of our pulls, it hit me 21k and 22k on next hit. In this case, bruiser has 50% chance to survive since stoneskin proc rate is 50%. But for monk, it's 100% death even with the new meditative healing update on test server.

Both skills have advantage and disadvantage. On live server, med healing is just a junk skill. I am glad we get it fixed to be something useful for us in raid.

If it is overpowered, so is stoneskin proc on bruiser.
Not true meditative healing is criting for complete heals on test. Monks were posting meditative healing procs for 24k heals.
and yes stone skin procs ARE overpowered and so is meditative healing.
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Old 02-20-2009, 11:36 AM  
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Default Re: Med healing changed on test! and some other AAs.

And how many heal crit do you have? 2%? or 3%? The chances for monk to survive 2 hard hits in a row is still lower than bruiser.

Last edited by Couch; 02-20-2009 at 11:37 AM.
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Old 02-20-2009, 01:06 PM  
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Default Re: Med healing changed on test! and some other AAs.

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Originally Posted by Couch View Post
And how many heal crit do you have? 2%? or 3%? The chances for monk to survive 2 hard hits in a row is still lower than bruiser.
Depends are you tanking? Do you have a bard in your group? Do you have a coercer in your group? What gear do you have? In raids especially if your tanking you should be about 15%+. More depending on gear. The fact is medatative healing is effected by all heal stats such as base healing, heal amount, heal crit, heal crit bonus. It is going to be a bit more then 40% and at times much much higher. That's why people were posting such high heals on test.
I disagree that the stone skin is better to survive to hard hits in a row. Simply because stone skins will trigger off physical damage shields or any minor physical hit. I disagree because a bruiser takes the 40% + hit to the face and stay in the red the entire duration until healed leaving then open to any small magical hit to kill them. Regardless I don't care monks have as much as an overpowered ability as the bruiser stone skin proc. It doesnt effect my class. But don't sit here like retards arguing this ability is not overpowered, and lying that monks are the inferior brawler class.

Last edited by gungo; 02-20-2009 at 01:15 PM.
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Old 02-20-2009, 01:23 PM  
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Default Re: Med healing changed on test! and some other AAs.

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Originally Posted by gungo View Post
Depends are you tanking? Do you have a bard in your group? Do you have a coercer in your group? What gear do you have? In raids especially if your tanking you should be about 15%+. More depending on gear. The fact is medatative healing is effected by all heal stats such as base healing, heal amount, heal crit, heal crit bonus. It is going to be a bit more then 40% and at times much much higher. That's why people were posting such high heals on test.
Even with 15% heal crit in MT group, it's still much worse than what bruiser got, 50% chance to proc stoneskin.

Bruiser is still better to survive two big hits in a row than monk.

Two big hits in a row is usually the cause of MT down and bruiser has the advantage over monk.

I really don't understand what your point is in this thread. Are you trying to tell us how powerful 50% stone skin proc is?

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Originally Posted by gungo View Post
But don't sit here like retards arguing this ability is not overpowered, and lying that monks are the inferior brawler class.
No body even mention about bruiser in this thread until your post. Please don't attack something didn't exist.

Last edited by Couch; 02-20-2009 at 01:27 PM.
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Old 02-20-2009, 01:50 PM  
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Default Re: Med healing changed on test! and some other AAs.

Wait ... so you don't think a 100% heal proc of 40% is not at least equally good as the 50% 3 hit stoneskin proc? Oo
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Old 02-20-2009, 02:07 PM  
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Default Re: Med healing changed on test! and some other AAs.

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Originally Posted by Couch View Post
Even with 15% heal crit in MT group, it's still much worse than what bruiser got, 50% chance to proc stoneskin.

Bruiser is still better to survive two big hits in a row than monk.

Two big hits in a row is usually the cause of MT down and bruiser has the advantage over monk.

I really don't understand what your point is in this thread. Are you trying to tell us how powerful 50% stone skin proc is?

.
No your misstating the fact the 50% stone skin is more powerful and neglecting to acknowledge the benefits of the heal comapred to a aftereffect stone skin proc. I disagreed that the stone skin is better to survive two hard hits in a row. Simply because stone skins will trigger off physical damage shields or any minor physical hit. I disagree because a bruiser takes the 40% + hit to the face and stay in the red the entire duration until healed leaving them open to any small magical hit to kill them. Whiel a stone skin can block a large hit. It is substantially more likely to block a much smaller physical damage hit or damage shield.

And actually I never mentioned bruisers in this thread Blanka did. All I stated before his tirade was "Meditative healing is overpowered but Gratz."

Last edited by gungo; 02-20-2009 at 02:09 PM.
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Old 02-20-2009, 02:15 PM  
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Default Re: Med healing changed on test! and some other AAs.

Gungo you do this shit evertime the Monk class gets a buff remotely decent thats =/> than Bruiser's - Give it a fucking break dude.
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Old 02-20-2009, 02:38 PM  
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Default Re: Med healing changed on test! and some other AAs.

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Originally Posted by Hereo View Post
Gungo you do this shit evertime the Monk class gets a buff remotely decent thats =/> than Bruiser's - Give it a fucking break dude.
Please, I spend more time defending bruiser fixes on the bruiser boards. This live update isn't fucking remotely balanced towards bruisers. I could give a shit about medatative healing being made powerful, but at the same time when i am asking for simple shit like the bruiser stance procs should be encounter procs because we are suppose to be aoe tanks or our off proc should be reverted BACK to its live damage value of a base 1200dam instead of being nerfed to 800 damage and given 5 aa's to increase the damage to ~1k which is still less then the monk equvilant. I get retarded monks on the thread. When i ask wtf monks get 12.8% hate and 8% taunt on defensive stance compared to 8% hate on the def stance for bruisers. I get the same shit. I don't give a shit about the meditative healing change, but it is retardely overpowered.
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