Re: CA order
on short fights, i generally use whatever is the biggest up at the time, dav fist, five rings, rising dragon, whatever.
on longer fights, i throw debuffs up first:
1.Baton Flurry (cant beat a 30 second recovery buff that gets recasted every 27 seconds)
2. Master strike (good shit)
3. Pressure point (mit vs crushing debuff)
4. Striking Cobra (defense debuff)
From then on, hardest to softest hitting ca's, since the quickest recast ones are at the end, the longer recast are generally back up before i run out of ca's, if i need one, i use crescent strike as a filler, but that almost never happens. five rings, dev fist and rising dragon are the first three, then dragonrage (long dot) followed by the rest in order of hardest hitting.
After that is done, whatever is up, it gets hit, of course, eagle spin is last, sucks but it is a extra ca filler.
I am always open to changes or whatever for input.
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