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  1. #1
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    Default Old Monk Returning

    Okay, so I've been playing EQ2 off and on for 6 years now and am just returning from a years *roughly* break from the game. I've viewed several posts and seen a lot of heated arguments and whatnot about monk builds with SF and the 250 AA points and such. Though I haven't really seen a lot of outright builds, well ones that are up-to-date at least.

    I know a lot of people talk about raid gear and things like that, and while that's all well and good, unfortunatly due to RL I won't be raiding that much, so my question is, what is a good dps build for a solo/instance monk *who will probably end up tanking from time to time* noting that I probably won't be doing a whole lot of raiding.

    I've seen a lot of threads but no real concise answer to what I'm looking for. Any help would be appreciated.

  2. #2
    LOLZ
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    Default Re: Old Monk Returning

    If you plan on soloing and running zones on your monk with a group it's best to have 2 different builds on your monk especially if you lack raid gear. I'm not sure what gear you're working with or amount of AA's so i'll just post a group and a solo spec. Please note both of these are 250 AA specs.

    Solo: http://www.beetny.com/eq2aa/?c02r14a...2451@13555@111

    Group: http://www.beetny.com/eq2aa/?c02r14a...2451@13515@111

  3. #3
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    Default Re: Old Monk Returning

    Quote Originally Posted by Yuka View Post
    If you plan on soloing and running zones on your monk with a group it's best to have 2 different builds on your monk especially if you lack raid gear. I'm not sure what gear you're working with or amount of AA's so i'll just post a group and a solo spec. Please note both of these are 250 AA specs.

    Solo: http://www.beetny.com/eq2aa/?c02r14a...2451@13555@111

    Group: http://www.beetny.com/eq2aa/?c02r14a...2451@13515@111
    Thanks for the reply, I shoulda mentioned my stuff but I was late for work as is. :b

    Right now I'm basically running off of RoK gear, I can't recall what it was exactly, though I'll link my character profile. I completely skipped TSO and am now tryin to level up. I do find i t interesting that you chose Chi over Crane flock, though I've been debating the two for years now. I've used both individually and like them both. Though I keep hearing hatred of Chi and completely love of it at the same time. I'll try out these builds for sure. Though I do wonder, I have seen a build you posted in another thread, and I was wondering, why choose mount speed in shadows over something more useful like max power? Or is that more just a personal preference?

    My Profile:
    EverQuest II Sentinel's Fate - Massively Multiplayer Role-Playing Game

    I also have 140 AA's atm I believe. I really gotta work on getting more, I was level 80 *70?* when aa's were introduced so I missed out on getting them while leveling up.

    Again I appreciate the feedback, I -used- to be on top of this stuff back during Kingdom of sky. =D

  4. #4
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    Default Re: Old Monk Returning

    I would actually have to disagree with your builds Yuka. I put a link in for the ideal build for both group and solo with the idea that no or little raid gear has been acquired. This build provides a mix of survivability for grouping and solo'ing. Matter of fact, this build would probably be be useful for awhile into raiding. Be advised tho, this is a 250aa build.

    http://www.beetny.com/eq2aa/?c02s14a...5@251@12215511

    This is just my opinion though. BUt this build should help with lvl'ing up as well as grouping at 90.

  5. #5
    LOLZ
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    Default Re: Old Monk Returning

    As always we have to agree to disagree but I respect your point of view.

  6. #6
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    Default Re: Old Monk Returning

    Hmm, well I've looked over both of the 'solo' builds you two put up and I'm a bit in favor with Jacck's build overall. The main reason is Eagle Shriek and superior guard. Personally I don't care to keep my health at 50% when soloing to even make use of Eagle shriek, now back when I raided I used it for the high dps points.

    With Superior guard my problem is that it's a one hit wonder dodge but can only be used once and if I attack before that hit is done then the ability is wasted.

    I can see both of those skills being useful in a raid situation, but I'm pretty cautious about using em while soloing or grouping. Plus the 50% health thing, when I do tank *though I hate tanking but I always seem to be forced into that position* As a monk I really don't wanna be at that 50% range since if my dodge fails me, 50% can be killer on some boss mobs.

    Now I've seen you two go back and forth over this but I still haven't understood either of your stances on the builds you two chose.

  7. #7
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    xfer token

    Default Re: Old Monk Returning

    Yuka

    Your solo build absolutely needs crane flock and crane twirl, there is hardly any solo content, even soloing your constantly pulling multiples of the mobs you need to kill or groups.

    Crane twirl will very soon also include the 20% ae auto along with the proc, the eagle shriek line currently with the restrictions that it is limited by is never worth taking.

  8. #8
    LOLZ
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    Default Re: Old Monk Returning

    I agree with dropping Eagle Shriek after seeing the upcoming changes on test adding a mitigation increase to Inner Calm and 20% AE auto to Crane Twirl theres no need for Eagle Shriek at all.

    I personally have never been severely undergeared to solo anything so my initial thoughts were to go with Eagle Shriek to make up for the loss in mit and provide some extra survivability on nameds while waiting for a heal to come back up. I definitely was wrong, so when it comes to soloing if you're getting your butt kicked its best to go somewhere easier.

  9. #9
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    Default Re: Old Monk Returning

    The reason for my build that I presented was that for solo'ing and grouping, you are gonna want a certain amount of survivability.

    In the Monk tree, you will see a healthy dose of suvivability (through reuse and actually amount that your temp buffs are worth) as well as maximizing your dps return (putting points into crescent strike because you are gonna be restricted to 2.5s delay weaps for a bit, and the amount of reduction in TSO tree provides better timing between auto attacks, Monk tree for larger radius of it).

    The Brawler tree I spec'd for you was a solo and group hybrid set up. Yuka made a point to me before on the lack of reuse points spent, but with group content as it is, you probably shouldnt be through all your abilities availible to you when the thing you are fighting dies. On the same hand, avoidance isnt a problem for us, so except to get to endlines, I didn't pay attention to the points in those parts of the trees. Chi because you want to maximize your dps both solo'ing/group wise, this helps you hold agro more effectively (you know this already). Crane Flock for the AoE fights that we both know will happen, solo or group.

    TSO Tree is another combo setup, using reuse of some abilities and the extra damage of others. There is really no reason to put more than 1 point in the Five Rings effect, since the most dps you will gain is from the extra attack. Adding more points than 1 really doesnt effect your dps as much as placing your points elsewhere. Damage reduction is a no brainer. Never can really have enough snaps, imo, even if we don't hardly ever use them. If you ever have to go defensive, you will probably need all the help you can get so thats those points, but Middle stance aint bad either (Black Widow Stance), so points in there to enhance that as well. Only 2 points in Mend because with any more, if you get the red adornment on a piece of gear to shorten reuse, you are close enough to max reuse.

    Hope this helps on some of the explanations. Feel free to shoot me messages here or online. Good Luck.

    Jacck

  10. #10
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    Default Re: Old Monk Returning

    Quote Originally Posted by Jacck View Post
    The reason for my build that I presented was that for solo'ing and grouping, you are gonna want a certain amount of survivability.

    In the Monk tree, you will see a healthy dose of suvivability (through reuse and actually amount that your temp buffs are worth) as well as maximizing your dps return (putting points into crescent strike because you are gonna be restricted to 2.5s delay weaps for a bit, and the amount of reduction in TSO tree provides better timing between auto attacks, Monk tree for larger radius of it).

    The Brawler tree I spec'd for you was a solo and group hybrid set up. Yuka made a point to me before on the lack of reuse points spent, but with group content as it is, you probably shouldnt be through all your abilities availible to you when the thing you are fighting dies. On the same hand, avoidance isnt a problem for us, so except to get to endlines, I didn't pay attention to the points in those parts of the trees. Chi because you want to maximize your dps both solo'ing/group wise, this helps you hold agro more effectively (you know this already). Crane Flock for the AoE fights that we both know will happen, solo or group.

    TSO Tree is another combo setup, using reuse of some abilities and the extra damage of others. There is really no reason to put more than 1 point in the Five Rings effect, since the most dps you will gain is from the extra attack. Adding more points than 1 really doesnt effect your dps as much as placing your points elsewhere. Damage reduction is a no brainer. Never can really have enough snaps, imo, even if we don't hardly ever use them. If you ever have to go defensive, you will probably need all the help you can get so thats those points, but Middle stance aint bad either (Black Widow Stance), so points in there to enhance that as well. Only 2 points in Mend because with any more, if you get the red adornment on a piece of gear to shorten reuse, you are close enough to max reuse.

    Hope this helps on some of the explanations. Feel free to shoot me messages here or online. Good Luck.

    Jacck
    No this was very helpful, thanks. :b

    Though I often wonder about the actual use of combination. I used it in the past and by that I mean, almost never used it. It was a pain in the ass to get the specific attacks done in sequence and then hit combination before the attack went away.

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