Wanted to make a more clear and up to date AA thread, with all the specs at the top. I would pull specs from the other thread, but since I'm not sure if they are all up to date, I'll ask that the monk community post specs here and we can generally all agree on certain specs that I'll edit into this first post, for easy reading.
I"ll include how I'd spec (If I were a monk) for what I call an "All the time" spec. Naturally there are probably some things that you may disagree with, but I"ll include my take on it in the Hybrid section.
Post GU 61 Specs:
Crabbok's Post GU61 Monk Spec
Spoiler for PreGU61Specs:
Last edited by Crabbok; 11-14-2011 at 07:56 AM.
I am currently running This as a mixed spec.
This is the Defensive spec that i dont use very much.
After looking at your spec Crab i am probably going to do some reworking on my mixed spec since i see that i can get more dps out of it and not lows very much. So i can repost my mixed spec after i have don some adjusting if a few days.
Couple things on yours crab.
Mitigating blows should be maxed! with 5 points its a 3400 mitigation boost + increase spell resists for 30s with NO penalty. This is my main tanking ability Lovez it! Can you say plate tank mitigation hehe!
Evade check is a must have for any monk who wants to dps or control aggro. I would never run without a dehate positioner.
Claw reversal I would max just too hard to get gear to bump the block chance atm since we have no good tanking weapons this expansion.
Focused followup I would only put 1 point in for the extra hit. The rest are pretty much a waist.
Two abilities I really like from the monk tree are Superior Guard and Improved Sprint.
Superior Guard is probably one of the better stoneskins between the brawler classes because it blocks a physical or magical AE. Which usually means most red message AEs.
Improved Sprint would really help for positioning on fights since epic mobs match your current speed when they need to get in melee range of you and the 50% power cost would make sprint more viable on fights like Statue of Rallos Zek and Tormax.
Crab-There's a few problems with your spec that have a fair number of wasted points and missing out on some key abilities. Mostly in the monk tree and shadows tree. Youre wasting points in CA's that have very very small returns(The right hand side of the monk tree, and combination is shit, it doesn't crit). Monk DPS is largely, largely based on autoattack damage, and 5 points in combat arts returns maybe a couple hundred dps generally, its pretty crappy.Also missing out on some of the best aa's for monks, ie peel. And superior guard is really good for absorbing aoes.
Now that beetny is cooperating, this is my raid OT/sometimes MT/all the time spec.
Brawler-Once 60 hits I'll drop the points from Mantis star back into reuse, its just too unbalancing right now to ignore. Otherwise identical to Crab's.
Monk- Mountain stance is really, really good. I max it. 3000 to every mit is no joke, and the final point in shadows removes any penalty. CA aa's on the right side are a waste. Bottom too, monk CA's don't hit like bruiser's. And combination is crap until it starts critting.
Shadows-I know the DR on the fighter shadows part is a waste largely, but I don't like any of the other options there any better. More than one point in focused followup is a waste. Better options with more return.
Monks also don't need rescue maxed out by any means, I rarely, rarely, need to use it between hidden openings, peel, and provoking stance. So those are really flex point on the fighter tree. I like the defensive stance personally.
Heroic-I like a point in hostility.
[quote=EQ2Cyan;1736007]combination is shit, it doesn't crit./quote]
It doesnt need to crit, It hits harder than every Ca a monk has except dev fist and possibly 5 rings, even without critting. (hits for 30-40k) great for spiking. Only thing thats broken on it is it needs to always hit x3.
Eh, I'd expect more out of an endline.
Even so, I find it very underwhelming and largely a pain in the ass to use anyways. Its more effective to just ignore it(or slip it in macros, I know). In either case, I think it needs some changes. Even always hitting 3x would make it a lot better.
Its definitely worth the one point(I actually dropped it completely for a while, and didn't even really notice a difference, think I was actually glad it was gone since I hate the mechanic behind it and getting you have not performed a jab messages), but I have a hard time justifying the extra 5 points in the sf skills when peel locks aggro onto you anyways used correctly. I run at 84 in the monk tree anyways, so I would need to free up points from a different tree, which I can't justify for a single CA increase. I suppose... I could move dragon's rage into it, but blue aoe hate is hard to come by for a monk, so I'm reluctant to make a blue worse for a single target skill.
Edit-Anyways, its just my personal preference. I can see it going both ways depending on what you enjoy more.
Thanks for the feedback, I don't really know shit about the monk specific AAs, and what ends up being really worth it or not. The one thing I gotta ask though is why the enhanced Mend? Is it not already a full heal with all the potency that is available now? I know the bruiser version is .
And Mitigating blows? Really? I don't use the bruiser version, and still can cap mitigation when tanking in raid. I guess I just don't see it as being that important.
Yes superior guard sounds awesome, I just didn't think spending the points to get it was worth it.. but then again I thought Body like Mountain was the 30 second temp. after re-looking at it, I"m thinking that is Defensive Stance? If so then yeah I'll need to re-do my all the time version.
Also thanks to those of you who posted actual specs, I want some max dps specs, and some soloing specs too, and i'll put them all in the main post.