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Old 12-01-2007, 02:19 PM  
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Default rok aa

itīs time to start a rok aa threat

i think 3 weeks after the launch of rok a lot mystics are near the 140aa.
iīm currently 137, and i took the first 20 points to bring the str pet back to use.
str 4 4 8 6 1
agi 4 4 8 6 1
sta 4 4 5 8
i whould prefer another 20 points for the shaman tree to skill wis.

but there ist the reverse side: the mystic tree.
first i skilled the resurrection line, then i resetted and maxxed the whole buff line. the remaining points improve my %mana /hp on rezzes and the casttime. in raids i casted 2 rezzes infight till now. i just donīt have the time, because trash-raidmobs with d.a. demand a high attention.

itīs too bad we have to "waste" 20 points for nearly nothing.
ah.. forgot immunit. i think this 2 words are enough.

what i whould really like to see is a line that improves our debuffs.
(i think defilers have something like this, but not sure)
this means maybe higher % on maybe dps debuffs, what whould be nice since they donīt get an update in t8. little manataps or dots (hmm, like defilers have ) whould be another way to pimp the debuffs. adding slothful spirit to this three is a nice idea, and whould give us a nearly "new" spell we to USE.
my idea for the endspell is a temporary debuff increaser in %.
or a debuff proc for resis or something. like defilers have for dps/haste. (maybe on successful attack if only on grp target).



ps: sry for my suck(§"?!§" english
pps: no defiler vs mystic threat
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Old 12-02-2007, 09:07 PM  
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Default Re: rok aa

I figure i'll post mine so far...
KoS
str 4 4 8 8 1
agi 4 4 8 8 1
sta 4 4 8 1

My EoF i'm still working on adding too, but its basically the standard buffs+combat arts...i'm only at like 122 (i made sure i finished out KoS first).
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Old 12-06-2007, 12:21 PM  
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Default Re: rok aa

Atm in kos line im
1 for dog dog
4 4 6 8 2 str
4 4 8 7 2 agi and
4 4 4 8 wis

70 total

But thinkin of going over to 4 4 8 4 in the sta line instead of wis what do people think is best? Im usually not in the MT group.

Eof is

Maxed combat line 26 aa
Premonition 5 aa
spirit of mastodon 5 aa
Ancestral avatar 5 aa
bolster 5 aa
ancestry 1 aa
more hp/power to rezzes 3 aa
faster casting rezzes 5 aa

and thats all i got so far in eof 55 aa's total

Will flush out the rezz line even more as i gain more AAs..I wish we had something more useful but atleast imo the rezz line is more useful then a 100 pt ward to my cures. The good thing bout this too is i dont need to waste useless points on the badger or oberon which i never use (and i guess some will wonder why but i just dont)

What kind of AA builds is everyone else doing?
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Old 12-08-2007, 09:37 AM  
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Default Re: rok aa

Yes a line to improve our debuffs would be nice.
Or even somthign for the dog..maybe a small healthregen with each hit...as the bear hasnt got high heals.

If the dog had a small heal then we might not have to worry so much about power.
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Old 12-12-2007, 12:22 PM  
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Default Re: rok aa

So I was thinking what I might like to see instead of the rez/cure lines. (My extra points are rez line since cure is totally pointless imo.) Here's what I was thinkin.

A pet line.
Dog, badger and sentry all get one circle that will increase their HPs. Dog's second circle will take him from vvv to ^^. Heal pet's second circle would increase the range of his heals. Sentry's second circle allows for a faster recast. End line ability - All pets are outright AoE immune as long as it's indirect. (You can get end line ability by maxing out the dog and heal pet. Also all the circles are unconnected like cure line but don't require points in any other circles.)

A Debuff line
Think about dirge's degredate line and there you go. Each debuff will get it's own circle to increase the debuff amount. Sloth will increase the dmg done. End of line ability - reduce pwr cost, increase duration, reduce casting time. (The debuffs are connected in such a way to allow you to skip any you don't want to use.)

Would make me think about where I put my AAs at least.
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Old 12-12-2007, 01:37 PM  
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Default Re: rok aa

Quote:
Originally Posted by kyrrah View Post
So I was thinking what I might like to see instead of the rez/cure lines. (My extra points are rez line since cure is totally pointless imo.) Here's what I was thinkin.

A pet line.
Dog, badger and sentry all get one circle that will increase their HPs. Dog's second circle will take him from vvv to ^^. Heal pet's second circle would increase the range of his heals. Sentry's second circle allows for a faster recast. End line ability - All pets are outright AoE immune as long as it's indirect. (You can get end line ability by maxing out the dog and heal pet. Also all the circles are unconnected like cure line but don't require points in any other circles.)

A Debuff line
Think about dirge's degredate line and there you go. Each debuff will get it's own circle to increase the debuff amount. Sloth will increase the dmg done. End of line ability - reduce pwr cost, increase duration, reduce casting time. (The debuffs are connected in such a way to allow you to skip any you don't want to use.)

Would make me think about where I put my AAs at least.
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Old 12-12-2007, 05:53 PM  
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Default Re: rok aa

gonna take agi+sta+wis cos, eof buffs, combat arts and cures. And i hope they don't fuck melee spec up by lack of melee gear
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Old 12-13-2007, 12:55 PM  

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Default Re: rok aa

Mine is.

Str 4,4,6,8,2
Agi 4,4,8,6,2
Sta 4,4,8
Wis 4,1

Rez Restoration 5
Rez haste 5
Rez cylces 5
Rez Range 5
Spirit Dance 1

Premoniton 5
Spitir of the Mastodan 5
Lunar Attendant 2
Ancestral Avatar 5
Oberon Obstruction 5
Ancestry 1

Chilling strike 5
Feverish strike 5
Ursine avatar 5
Galcial strike 5
Circle of the ancients 5
Weapon mastery 1

I solo heal a group in raid and can keep them up pretty decently. Also depending on group if i dps i can do around 3K dps. Its an odd spec but i like it.
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