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Old 02-13-2008, 06:31 AM  
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Character: Ordate
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Default +Ca +SD and mystic combat arts

Also posted this on the official boards:


So with all the +spell damage that is showing up on mystic gear and the lack of +combat art damage, it is high time we start getting some data on how these are playing out with the standard mystic build (combat art build). All tests were done on the training wall in kunzar jungle. It was also level 76 for all tests.


Test 1: Str: 505, Int: 209, CA: 40, SD: 0
Chilling strike used 127 times. Average damage 999. Max hit 1092. Min hit 906.
Feverish strike used 89 times. Average initial hit 528. Dot tick 358. Front load 0. Max initial 572. Min initial 478.
Damage displayed CS: 701-848 FS: 370-444(280)


Test 2: Str: 509, Int: 214, CA: 0, SD: 35
Chilling strike used 129 times. Average damage 953. Max hit 1040. Min hit 854.
Feverish strike used 90 times. Average initial hit 474. Dot tick 359. Front load 35. Max initial 521. Min initial 427.
Damage displayed CS: 663-810 FS: 331-405(282)


Test 3 (control): Str: 509, Int:213, CA: 0, SD: 0
Chilling strike used 130 times. Average damage 957. Max hit 1042. Min hit 854.
Feverish strike used 93 times. Average initial hit 473. Dot tick 359. Front load 0. Max initial 521. Min initial 428.
Damage displayed CS: 663-810 FS: 331-405(282)

As you can see from the numbers above you can see that +combat arts effects all of our combat arts while +spell damage only effects our dots with a front load. Further, the +CA mod seems to be factored in before crit and actually gives you a larger boost then what the actual stated mod is. Considering that all of our gear is pretty much being made with +spell damage and no +combat art this effects us severly. I would highly recommend to the mystic community that you tackle this issue and put in bug and feedback reports concerning our gear and how our combat arts interact with mods.

If anyone would like to see the raw data in xls or the straight txt log file let me know.

Ordate
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Old 02-13-2008, 12:06 PM  
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Default Re: +Ca +SD and mystic combat arts

i think by now SOE is well aware of our problems they just chose to ignore it. Why else after the rantfest about our VP set and its focus on spells would they go and create our mythic weapon with + spell damage. We're the only healer class besides fury's and defiler which gets points spent on +spell dmg and for no good reason.

The message is clear...They dont want us using the CA AA line..Too bad the other stuff is useless so they dont really give us a choice.
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Old 02-16-2008, 03:31 PM  
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Default Re: +Ca +SD and mystic combat arts

Quote:
Originally Posted by ordate View Post
Also posted this on the official boards:


So with all the +spell damage that is showing up on mystic gear and the lack of +combat art damage, it is high time we start getting some data on how these are playing out with the standard mystic build (combat art build). All tests were done on the training wall in kunzar jungle. It was also level 76 for all tests.


Test 1: Str: 505, Int: 209, CA: 40, SD: 0
Chilling strike used 127 times. Average damage 999. Max hit 1092. Min hit 906.
Feverish strike used 89 times. Average initial hit 528. Dot tick 358. Front load 0. Max initial 572. Min initial 478.
Damage displayed CS: 701-848 FS: 370-444(280)


Test 2: Str: 509, Int: 214, CA: 0, SD: 35
Chilling strike used 129 times. Average damage 953. Max hit 1040. Min hit 854.
Feverish strike used 90 times. Average initial hit 474. Dot tick 359. Front load 35. Max initial 521. Min initial 427.
Damage displayed CS: 663-810 FS: 331-405(282)


Test 3 (control): Str: 509, Int:213, CA: 0, SD: 0
Chilling strike used 130 times. Average damage 957. Max hit 1042. Min hit 854.
Feverish strike used 93 times. Average initial hit 473. Dot tick 359. Front load 0. Max initial 521. Min initial 428.
Damage displayed CS: 663-810 FS: 331-405(282)

As you can see from the numbers above you can see that +combat arts effects all of our combat arts while +spell damage only effects our dots with a front load. Further, the +CA mod seems to be factored in before crit and actually gives you a larger boost then what the actual stated mod is. Considering that all of our gear is pretty much being made with +spell damage and no +combat art this effects us severly. I would highly recommend to the mystic community that you tackle this issue and put in bug and feedback reports concerning our gear and how our combat arts interact with mods.

If anyone would like to see the raw data in xls or the straight txt log file let me know.

Ordate

I can see your results, but don't quite understand how you are interpreting them. Something similar to this has been made on this thread:

http://www.eq2flames.com/showthread.php?t=15290

I even think I've talked to you on the WW Mystic channel about this Ordate. Your own results are:

Test 1: Str: 505, Int: 209, CA: 40, SD: 0
Chilling strike used 127 times. Average damage 999. Max hit 1092. Min hit 906.
Feverish strike used 89 times. Average initial hit 528. Dot tick 358. Front load 0. Max initial 572. Min initial 478.

Test 2: Str: 509, Int: 214, CA: 0, SD: 35
Chilling strike used 129 times. Average damage 953. Max hit 1040. Min hit 854.
Feverish strike used 90 times. Average initial hit 474. Dot tick 359. Front load 35. Max initial 521. Min initial 427.

Feverish strike, just like Glacial Strike, does NOT have its "dot" portion of damage effected by +spell damage. Your numbers prove it right there.

In test 1 with no +spell damage at all Feverish Strike hit for higher on the initial hit than test 2. That is correct since the +CA mod we know effects our CA's. It is front loaded.

In test 2 you have a +spell damage mod of 35, yet there is no change in the dot tick going from 358 in test 1 to 359 in test 2. That change is due to a change in Int only.

I'll say it again like I said in the thread I linked. ALL of our CA's are effected by +CA mods and not spell mods. Circle of the Ancients, Chilling Strike, and the initial damage from Feverish Strike and Glacial Strike are increased through strength as well. The "dot" portions of Feverish Strike and Glacial Strike are increased through Int. I just now put on about +300 damage worth of spell mod gear and I don't see a difference in the initial or dot components of Feverish Strike and Glacial Strike other than the small difference because of Str and Int. Try it yourself.
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Old 02-17-2008, 04:07 PM  
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Default Re: +Ca +SD and mystic combat arts

Quote:
Originally Posted by billaphong View Post
ALL of our CA's are effected by +CA mods and not spell mods.
I believe you are mistaken about the spell damage mods. From what I have seen, Glacial Strike and Feverish Strike do receive front loaded damage from +spell damage mods. It doesn't show up in the CA description but it is there. For example with 80 spell damage I get the following in my combat log:

YOUR Feverish Strike critically hits a volcanic leatherback for 656 disease damage.
YOUR Feverish Strike critically hits a volcanic leatherback for 80 disease damage.

and...

YOUR Glacial Strike critically hits a volcanic leatherback for 882 crushing damage.
YOUR Glacial Strike critically hits a volcanic leatherback for 80 cold damage.

When I switch out gear I keep my str and int as close to the previous value as possible, and the second damage number is always the same as my +spell damage.

Would I still rather have +CA damage over the +spell damage a lot of our gear has? Yes...but the fact remains that +spell damage does have an effect (even if it is only 2 of our CAs).

If I have interpreted any of this stuff incorrectly, please let me know. I am just trying to get the facts straight.
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Old 02-18-2008, 08:15 AM  
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Default Re: +Ca +SD and mystic combat arts

You missed one important thing:

Test 1: Str: 505, Int: 209, CA: 40, SD: 0
Chilling strike used 127 times. Average damage 999. Max hit 1092. Min hit 906.
Feverish strike used 89 times. Average initial hit 528. Dot tick 358. Front load 0. Max initial 572. Min initial 478.

Test 2: Str: 509, Int: 214, CA: 0, SD: 35
Chilling strike used 129 times. Average damage 953. Max hit 1040. Min hit 854.
Feverish strike used 90 times. Average initial hit 474. Dot tick 359. Front load 35. Max initial 521. Min initial 427.

The front load is a damage added just after your initial strike with the same time stamp as your initial strike in the log.

This does not show up on DDs and only on dots. It came into being when they got rid of normalization. Since normalization is gone, I wouldnt expect to find any increase to the dot portion except int.

I hope that clears up the numbers for you and shows you that while CA is deffinately the preferable mod, spell damage does do something, though very small. I'm not saying we should be happy with +SD on all our gear in its current form either, but since +SD is currently effecting some of our CAs, it might be plausable to get the devs to consider to make it effect all our CAs.

And btw, the part about it looks like CAs are calculated pre crit I think is incorrect or if they arent it adds such a small value as to be undetectable in my tests. The original assertion of that on my part was an error in an equation I wrote.
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Old 02-18-2008, 08:20 AM  
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Default Re: +Ca +SD and mystic combat arts

And I do remember that thread. But the evidence provided made it impossible to make any real conclusions on +CA.
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