Quote:
Originally Posted by Saracen
I'm not sure as i betrayed from defiler at high level but whilst playing around with specs i found that:
without max melee crit the combat arts are pretty weak....
without a big two hander and at least 1 point in every combat art the agi line alone becomes pretty weak....
The beauty in it is that they work extremely well together.
Supplementing them with str line maxxed after that and then branching into stamina for double attack just sweetens the whole deal
Probably for low level (less than 30 aa) i'd guess getting the strength line to keep ur pet healthy out of aes and doin nice extra dot dmg with some help warding u up would be a safe bet.
or possibly a partial int line for the extra dot and full spell crits whilst trying to ninja as many of the additional dmg arts from the other lines as possible.
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OK, this makes sense. My main is an Illusionist, and everything is sequential there. I was talking with a friend who plays a mystic main, and he said essentially the same thing.
His recommendation was to put 3 points in each of the combat arts to form a foundation, and then focus on the str tree. After that, branch out into the agi tree, then come back to wrapping up the combat tree.
Sound about right? Thanks for the advice and insight; I'm really enjoying the class (though it's still really early)