Quote:
Originally Posted by Danidad
Answering a question sent ingame about debuff casting order. I think its pretty straightforward.
1. debuff the encounter's offensive skills
2. debuff the encounter's defensive skills
For singlemob fights, (or goups with 1 named and gimp adds, a.k.a. the Vyx family in PR):
1. Lamenting Soul
2. Shrieking Haze
3. Lethargy
4. Umbral Trap
5. Echoes of the Ancients
6. Deteriorate
For groups, with multiple offensive based mobs, you may want to get the group ones out first:
1. Lethargy
2. Umbral Trap
3. Echoes of the Ancients
4. Lamenting Soul
5. Shrieking Haze
6. Deteriorate
Depending on situation, cure, spotheal, tempbuff or simply kick out DPS. Debuffing on very short fights is a waste of DPS.
/discuss
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I agree with this for 99.9%. It's always situational and very healer intensive fights can make you slow down the process but making sure you cycle all your debuffs is key.
One thing I would mention only because I was talking to another mystic and he told me that he doesnt keep his debuffs up 100%... Keep your frikn debuffs up people.
Make sure you are maintaining your debuffs. You will see a significant change in the ease of a mob if you are keeping debuffs up. Seems some people want to put them up once and forget about them.
It can be a significant increase in your raids dps. It can mean the difference in your raids ability to kill a mob. I don't say that last statement like we are the end all debuffers, though we have some great debuffs, couple us with all the other great debuffing classes and my statement is most accurate..
OP- Nice post btw good stuff
