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Old 05-15-2008, 04:45 AM  
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Character: Danidad
Server: Splitpaw

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Default Mystics Debuffs

As I am trying to set up ACT to show how long a mob was debuffed over time per class, I researched our mystic spells. Since I have it, I thought I may as well share it.

Note: numbers may vary based on your spell quality. I'm assuming M1's and M2 for Lethargy.

Hope you like it.


Deteriorate: You strike <target> with a confusing blast!
Deteriorate: <target> is weakened as the blast strikes it!

Cast: 2s
Recast: 10s
Duration: 36s
Debuffs:
STA by 123
STR by 123

Mourning Soul: You channel a spirit of mourning into <target>!

Cast: 2s
Recast: 15s
Duration: 72s
Debuffs:
DPS by 39

Shrieking Haze: <target> is overcome with sadness!

Cast: 1.5s
Recast: 10s
Duration: 36s
Debuffs:
Attack Speed by 27
Crushing, Slashing and Piercing of target by 15.8

Umbral Trap: You call upon the spirits to entrap your opponent!
Umbral Trap: <target> feels weakened.

Cast: 2s
Recast: 120s
Duration: 72s
Debuffs:
DPS by 18.9

Lethargy: You hit <target> with a debilitating blast!
Lethargy: <target> feels lethargic!

Cast: 3s
Recast: 20s
Duration: 36s
Debuffs:
Attack Speed by 27

Echoes of the Ancients: You invoke the Cry of the Ancients.
Echoes of the Ancient: <target> appears enervated.

Cast: 2s
Recast: 30s
Duration: 72s
Debuffs:
STA by -156
Elemental, Poison & Disease by 1427
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Old 05-15-2008, 05:51 AM  
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Character: Danidad
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Default Re: Mystics Debuffs

Answering a question sent ingame about debuff casting order. I think its pretty straightforward.

1. debuff the encounter's offensive skills
2. debuff the encounter's defensive skills

For singlemob fights, (or goups with 1 named and gimp adds, a.k.a. the Vyx family in PR):
1. Lamenting Soul
2. Shrieking Haze
3. Lethargy
4. Umbral Trap
5. Echoes of the Ancients
6. Deteriorate

For groups, with multiple offensive based mobs, you may want to get the group ones out first:
1. Lethargy
2. Umbral Trap
3. Echoes of the Ancients
4. Lamenting Soul
5. Shrieking Haze
6. Deteriorate

Depending on situation, cure, spotheal, tempbuff or simply kick out DPS. Debuffing on very short fights is a waste of DPS.

/discuss
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Old 05-15-2008, 11:06 AM  
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Guild: Shattered Moon
Server: kithicor-Naggy

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Default Re: Mystics Debuffs

Quote:
Originally Posted by Danidad View Post
Answering a question sent ingame about debuff casting order. I think its pretty straightforward.

1. debuff the encounter's offensive skills
2. debuff the encounter's defensive skills

For singlemob fights, (or goups with 1 named and gimp adds, a.k.a. the Vyx family in PR):
1. Lamenting Soul
2. Shrieking Haze
3. Lethargy
4. Umbral Trap
5. Echoes of the Ancients
6. Deteriorate

For groups, with multiple offensive based mobs, you may want to get the group ones out first:
1. Lethargy
2. Umbral Trap
3. Echoes of the Ancients
4. Lamenting Soul
5. Shrieking Haze
6. Deteriorate

Depending on situation, cure, spotheal, tempbuff or simply kick out DPS. Debuffing on very short fights is a waste of DPS.

/discuss
I agree with this for 99.9%. It's always situational and very healer intensive fights can make you slow down the process but making sure you cycle all your debuffs is key.

One thing I would mention only because I was talking to another mystic and he told me that he doesnt keep his debuffs up 100%... Keep your frikn debuffs up people.

Make sure you are maintaining your debuffs. You will see a significant change in the ease of a mob if you are keeping debuffs up. Seems some people want to put them up once and forget about them.

It can be a significant increase in your raids dps. It can mean the difference in your raids ability to kill a mob. I don't say that last statement like we are the end all debuffers, though we have some great debuffs, couple us with all the other great debuffing classes and my statement is most accurate..

OP- Nice post btw good stuff
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Old 05-16-2008, 03:54 AM  
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Default Re: Mystics Debuffs

I found making sure the templar casts divine recovery makes a huge difference. Pop it on just before the pull and layer on all those debuffs off the bat.

I sometimes find it difficult to put them all on with without this at the beginning as our tank gets hit pretty hard still in T2 and I am too busy refreshing wards.

Of course yelling at the bards, and basically everyone in vent helps out too. Amazing the number of people who say fuck it and simply decide to start dps'ing before they apply their debuffs.
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Old 05-16-2008, 10:28 AM  
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Default Re: Mystics Debuffs

Quote:
Originally Posted by Cheddar View Post
Of course yelling at the bards, and basically everyone in vent helps out too. Amazing the number of people who say fuck it and simply decide to start dps'ing before they apply their debuffs.
Yeah pisses me off to no end.

Stole this from another thread but is pretty good so this might help to know all the other debuffers in the raid that effect mostly mages. I will see if I can snipe something for melee.

· All: Hex Dolls – (108s duration / 2s r ecast)
· Bard: Spell Rebuff – 1193 debuff to all magical on target encounter (1 min duration / 2s recast – recurrent power cost)
· Brigand: Dispatched – Decreases mitigation of target vs. all damage by 4973 (13s duration / 60s recast – duration increased by 2.5s at rank 5 with AA enhancements).
· Brigand: Blood Rake – Decreases mitigation of target vs. all magical damage by 2486 (72s duration / 60s recast) AA enhancements to this ability increase the reduction by a further 10% at rank 5.
· Brigand: Holdup – Decreases mitigation of target vs. cold damage by 2554 (24s duration / 20s recast)
· Cleric: Smite Corruption – Decreases WIS of target by 90 (24s duration / 9s recast)
· Coercer: Obliterated Psyche – 1277 debuff to all magical - can be further enhanced by up to 20% with AAs. (72s duration / 10s recast).
· Conjuror: Conjuror's Pact - Pet buff proc (5.0 times per minute on successful attack or 25% chance on taking damage) that decreases mitigation of target vs. heat, cold and magic by 1344 (20s duration)
· Defiler: Abomination – Decreases STR, STA, WIS, AGI and INT of target by 59 (72s duration / 20s recast)
· Defiler: Malis - Decreases WIS of target by 153 (24s duration / 8s recast)
· Defiler: Hideous Seal - Decreases WIS, STR, and AGI of target by 97. This can only be maintained on a single target. 72s duration.
· Dirge: Grim Strike – Decreases WIS of target by 97 (40s duration / 20s recast).
· Fury: Inferiority - Decreases AGI and WIS of target by 99 (36s duration / 10s recast).
· Inquisitor: Condemned – Decreases mitigation vs. all damage by 776 (72s duration / 9s recast)
· Mystic: Echoes of the Ancients – Decreases mitigation of target encounter to elemental and noxious by 1327 and STA by 156 (72s duration / 30s recast).
· Necromancer: Mortality Mark - Decreases WIS and STA of target by 102 (72s duration / 2s recast).
· Ranger: Rope - Decreases mitigation of target vs heat damage by 2554 (24s duration / 20s recast).
· Swashbuckler: Trickery – Decreases WIS of target by 97 and Defense by 37 (36s duration, 10s recast)
· Swashbuckler: Bound – Decreases mitigation of target vs magic and divine by 2554 (24s duration / 20s recast)
· Troubador: Chaos Anthem – Decreases WIS of target encounter by 93 (60s duration / 4s recast).
· Warden: Velium Frost – Decreases mitigation of target to elemental by 1294 (24s duration / 24s recast).

Last edited by Sharpteath; 05-16-2008 at 10:31 AM.
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