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Old 06-30-2008, 02:02 PM  
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Default Re: Mythical Nerf Inc.

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Originally Posted by razieh View Post
Fact~ Its plain and simple if you don't realize how overpowered spirit tap was you must be Helen keller. From the sounds of it its being reduced to much but you really don't know that till you see the numbers.
fact- Mythical Epic should be a fucking awesome weapon...Compare it to some of the other "overpowered" epics and its on par. They got it "Right" if not close and should be fixing the other epics to be on the same level.
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Old 06-30-2008, 03:32 PM  
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Default Re: Mythical Nerf Inc.

once every 5 mins.. way overpowered lol... :P what a joke.. it was on par with other mythicals that lets see, make buffs raidwide.. huge spell crit bonuses.. etc..with the changes where we couldn't change in and out equipment for mana regen, this was a boost, but now we're back to where we were before... suck it up for power and hope for some regenage...... now whats sad is ohhh i can proc DA for my grp.. lol I think i'll be getting a better fabled weapon with same +to heal/spell add a heal crit adornment to it, so i'll have 3% less crit, big deal and then I'll swap out myth for little ST... that being said weapon is basically useless now lol.. great change SOE have something right for once and of course someone whines about it (probably regen classes lol) and it gets nerfed oh well
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Old 06-30-2008, 10:31 PM  
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Default Re: Mythical Nerf Inc.

And which weapon is that gonna be? If there is something better why not swap earlier? Only the clicky will be nerfed, yet by your logic the pre-nerf clicky warranted NOT swaping it with this "unknown" better weapon.

Don't get me wrong. Of all the healers in game, mystics got the only weapon that was truly mythical. I feel bad about the nerf. With that weapon this was the mystics expansion, and your time to shine! However sometimes being "on-par" means nerfing 1 weapon instead of boosting 5.

If every healer had a clicky as completely awesome as yours was, well you probably get the point.
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Old 07-01-2008, 10:05 AM  
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Default Re: Mythical Nerf Inc.

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Originally Posted by Judist View Post

Don't get me wrong. Of all the healers in game, mystics got the only weapon that was truly mythical. I feel bad about the nerf. With that weapon this was the mystics expansion, and your time to shine! However sometimes being "on-par" means nerfing 1 weapon instead of boosting 5.
.
You sir have not apparently seen the templar's mythical? Not only that, they are beefing the templars up? And people complain about our clicky? It's got a 5 min recast for fucks sake....Oh and for your knowledge the clicky is not the only thing they are nerfing.

They will also be reducing the amount on the +heal/Damage which at this time is only on par with the its healer counterparts.
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Old 07-01-2008, 12:41 PM  
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Default Re: Mythical Nerf Inc.

again the big problem I see is the grp limitation - that means near zero use in future in all fights with ot grp on adds with low hp and these fights make up aboult half of all tougher mobs at the moment

We have to adjust our gear that we have enough power all fights and not only some - what use has a effekt which only helps us about half the time?

my suggestion for the nerv would be to let spirit tap still work raidwide (so it has always a value) but drastically lower its heal and power bonus per successfull attack that it still can fill up our grp after its whole duration with 2 or 3 grps dpsing on its target
than it wonŽt be overpowered anymore and still all mystics would be happy in having something valuable

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Old 07-01-2008, 02:20 PM  
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Default Re: Mythical Nerf Inc.

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You sir have not apparently seen the templar's mythical? Not only that, they are beefing the templars up? And people complain about our clicky? It's got a 5 min recast for fucks sake....Oh and for your knowledge the clicky is not the only thing they are nerfing.
The Templar myth is what your gonna fall back on? The Guards "proc" had more damage reduction than the Templars clicky. Sorry, but if your gonna compare pre-nerf Spirit Feast to any other clicky, we're done here.

And yea, 5 mins "seems" long but what no one has mentioned here was how completely OP it was if you had 2 or even 3 mystics in your raid. I'm almost certain the potential for its misuse is why its being made group wide.

Deal with its nerf in heal/power restore and ask for the devs to include SF immunity (to be placed on raid members after each use). You may have a shot of keeping it raid wide that way.

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They will also be reducing the amount on the +heal/Damage which at this time is only on par with the its healer counterparts.
Unless Aeralik decided to nerf it more yet hasn't updated his original post, its the heal/power restore of the "clicky" thats being reduced (which is BS if its only going to be group wide). At least thats how I read it.
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Old 07-01-2008, 03:46 PM  
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@Judist

balancing means something other than completely removing and thats what we have here -completely removing its value for half content

what would you as guard say if some dev suddenly says you had your fun with using a towershild with bucklerline now its over haha ...
- think youŽll as pleased as we mystics here

and a other point you have to mention when you stay at comparing all healerclasses in between - that the original decission how strong epic which class became at beginning
probbably has something to do with the strenghs and weaknesses of all classes and we mystics were together with Inquis and probbably wardens the healing classes with least value - left out completely while other healing classes were boosted one after another from expansion to expansion
we still have nothing to free us from enemy effects and in future again nothing reliable to regain power - you can raid without a mystic no problem at all but not without for example a templer

devs seem to be unable to balance anything -there are always too powerfull and always too weak classes looking at history of everquest - probbably thats the reason why a game like wow has millions of costumers while eq is going to die more and more
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Old 07-01-2008, 04:11 PM  
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Default Re: Mythical Nerf Inc.

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And yea, 5 mins "seems" long but what no one has mentioned here was how completely OP it was if you had 2 or even 3 mystics in your raid. I'm almost certain the potential for its misuse is why its being made group wide.
your kidding right?!..this statement alone makes it clear you have no grasp of reality. Who the fuck runs 3 mystics on a raid? Even two is a stretch of most raid guilds reality.

You talk about potential of misuse?! It's a fucking mythical epic weapon, its suppose to be a good item.
I will never agree or side with anyone who supports nerfs on any level. In my opinion it was one of the mythicals they got "right" or at least close to what it should be. Don't nerf that shit, bring the rest of the mythicals on par with it...

It's fucking idiots like you that post bull shit about OMG it's so OP it needs to be nerfed that have ruined this game over the years.

Keep up the great work fucktard...Oh and if your a mystic supporting this nerf your are even a bigger fucktard...If you played a mystic for any time you would be aware of the non-stop SOE fucking we have dealt with the past few years and might think twice.
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Old 07-01-2008, 04:27 PM  

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Default Re: Mythical Nerf Inc.

Honestly why is a guardian in this forum in the first place?

The guardian mythical is probably the most overpowering mythical in the game. The mystic mythical is a toy, there are better healing weapons in game. Hell the hammer of the pure blood, out heals it. It has a procced 15% da. Wow omg so crazy given the fact most ppl that melee are probably decently close to 100% DA. I can get to 100% without the proc and so what if you at 130% da, it means nothing more than 100%.

The 30% of the mystic wisodm increases the wards is crap. At cap it adds an amazing 400 to a 4-5K ward. Compared to the defiler one thats 800 or so group heal when there group ward is applied, and 800 single when the single is applied. In healing aspects defilers got the better deal.

Finally. we got spirit tap. it lasts for 30 secs and has a 5 min resus. I admit in raids it pretty much makes the group into gods IF THE HIT IS SMALLER THEN THERE HP POOL. I can put spirit tap up and have a person walk out in front and trak and guess what. he is dead. In raids most mobs can 1 shot most classes. Spirit tap doesnt make you a god, it just heals you as fast as the raid is dpsing. the faster you hit the mob the faster it heals.

I have casted spirit tap in groups and its so so, it doesnt make anyone remotely god like, it merely helps you out.
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Old 07-01-2008, 06:04 PM  
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Default Re: Mythical Nerf Inc.

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your kidding right?!..this statement alone makes it clear you have no grasp of reality. Who the fuck runs 3 mystics on a raid? Even two is a stretch of most raid guilds reality.
Do I need to explain what "potential" means? If there is any potential that something could be misused or stacked to make anything in this game trivial, it WILL be looked into.

Just because smart guilds don't run 2-3 mystics doesn't meant the potential isn't there. If an avatar can be exploited but noone has, do you think SOE wouldnt fix it?

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It's fucking idiots like you that post bull shit about OMG it's so OP it needs to be nerfed that have ruined this game over the years.

Keep up the great work fucktard...Oh and if your a mystic supporting this nerf your are even a bigger fucktard...If you played a mystic for any time you would be aware of the non-stop SOE fucking we have dealt with the past few years and might think twice.
Fuck you. I DONT support the nerf one fucking bit. I played a Defiler all thru T7 and while I enjoyed our spotlight I HATED the fact Mystics were viewed as underpowered shaman. I LOVED the idea that your mythical finally gave you guys the credit you deserved. FFS you can save raids from a wipe with a single click. How is that bad?

But NO, you wanna get all pissed off because I'm simply showing you that your clicky was indeed overpowered. Did I personally care? Fuck no, I LOVE when Spirit Tap is running.

But after reading your reply I would venture to say it's idiots like YOU who go to the official forums, spew trash, call the devs assholes and manage to get NOTHING fixed.

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Honestly why is a guardian in this forum in the first place?
I'm bored, and believe it or not I'm actually against the nerf.

Today they nerf the mystics, tomorrow the assassins, next week the guards. I'd rather mythicals be MYTHICAL.
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