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Old 02-10-2009, 07:05 PM  
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Default Maxing Haste/Reuse or Heal Mod/Crit

Ive been playing with all my pieces of gear so far trying to figure out the best combination. I like casting quick and having high reuse, but how much should I worry about this at the expense of heal mod or crit?

I recently got Robe of Alendine and had been using the T2 shard BP prior and cannot for the life of me decide if I want that proc from the BP or I would be better off casting my heals and wards faster. Same goes for a couple of reuse pieces over heal mod and crit.

Is there a min heal mod crit that is mandatory? If I switch out everything for reuse and casting speed my crit is only about 77% (self) heal mod is only about 800. (the crit Im not as much worried about as I seem to get it up there regardless) I feel like Im losing heal mod left and right.

Any suggestions? Comments.

Thanks
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Old 02-11-2009, 12:07 AM  
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Default Re: Maxing Haste/Reuse or Heal Mod/Crit

There is no magic number or combination. Just find what works best for you. If it's heal crit/mob or reuse/recast.

All healing is, is being proactive and reactive. Some healers will swear by one system over another. Trial and Error.

The best healers just adapt to each situation.
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Old 02-11-2009, 06:46 PM  
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Default Re: Maxing Haste/Reuse or Heal Mod/Crit

Quote:
Originally Posted by Aviendha View Post
Ive been playing with all my pieces of gear so far trying to figure out the best combination. I like casting quick and having high reuse, but how much should I worry about this at the expense of heal mod or crit?
I have tried to figure the math out on the relationship between Reuse and Casting speed before, and how much it helps our %heals, but most of us disagree on the methods of how to do this. In my opinion this is the ratio: 2 heal crit = 1% casting speed & 15 heal mod = 1% casting speed. I remember reading a good point someone else made about this subject was basicly that you get alot more casting speed buffs in raid and groups than Reuse speed buffs, so it might make sense to put points into Reuse in WIS line, and wear gear with more reuse than casting speed, to balance it out somewhat. Personally, I focus much more on crit and mod than anything else. Just go with what works best for your usual casting order of wards, heals, and debuffs. If you are sitting around waiting for wards to come back up, reuse might be your ticket, but if you usually feel you can't get the heals or wards out quick enough, then I would go with casting speed. Put each gear setup on a macro button and place it on your hotbars so it is easier to figure it out. Things have changed with the recent update also, and with the Mystic Finality healing stance in the Shadow Tree you get +15% cast speed I believe. If you want to get balance, I would definately think more about reuse.

If you want to read some of the debate about it, follow the link below:
http://www.eq2flames.com/mystics/298...ing-speed.html


Quote:
Originally Posted by Aviendha View Post
I recently got Robe of Alendine and had been using the T2 shard BP prior and cannot for the life of me decide if I want that proc from the BP or I would be better off casting my heals and wards faster. Same goes for a couple of reuse pieces over heal mod and crit.

Is there a min heal mod crit that is mandatory? If I switch out everything for reuse and casting speed my crit is only about 77% (self) heal mod is only about 800. (the crit Im not as much worried about as I seem to get it up there regardless) I feel like Im losing heal mod left and right.

Any suggestions? Comments.

Thanks
The T2 BP is way better most of the time imo. When I am in a group with out a Monk, Chanter or Bard, I also go with the robe and high crit gear since I am not getting the Empathic Aura, Don't Kill The Messanger, Cast Speed Buff, or Coercive Healing. I only wear the Robe of Alendine when I feel I need to get wards and heals spamming quicker, or if there is an interrupt that I have to beat.

I believe there is a ratio between Heal Crit and Heal Mod of 1% Crit to 8 Heal Mod if you have all your spells mastered. So, if you had 100% heal crit, you should have around 800 heal mod. Although, if you don't have all your spells mastered, the ratio could be slightly different.

Wards only gain 15% when they crit, and heals gain 30%, so if you had more heal spells mastered than wards, crit would matter a little more than mod. If you had only your wards mastered, then mod might matter a little more than crit. There are now crit modifiers that make your critical heals crit for more now, so this would also change the ratio.

Follow the link below if you want to read more about how I arrived at the 8 Heal Mod/1% Crit ratio:
http://www.eq2flames.com/mystics/298...ed-ratios.html

Last edited by Arcanemundi; 02-11-2009 at 06:54 PM. Reason: Added some ratio data
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Old 02-12-2009, 02:19 PM  
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Default Re: Maxing Haste/Reuse or Heal Mod/Crit

If you have an item with 3% reuse, it will do more than would 3% casting speed because recast timers are longer than casting timers. For example, 3% cast time would reduce casting speed of a 5-second cast spell by about .08 sec. On the other hand, 3% reuse reduction of the same spell (with, say, a 15 second recast) will reduce the recast by about .23 sec. So, in this sense you could say X amount of -recast is more powerful than the same amount of -cast. Still, if you reduce the cast time by one second, that's one second sooner that your recast timer can start ticking. If you recast a second faster, that's one second sooner that you can begin casting again. Time reduced is time reduced.
However, they are also different in that they are situationally more/less important than the other. If someone dies right before your spell could finish casting, you'll wish you were able to cast faster. You may also be in a situation where your wards are down and uncastable, and your tank takes huge spike damage and dies, and you think Argh, if only I could recast faster, I might have prevented this!
I personally feel that for long, MT/OT survival fights recast is more beneficial, but a balance between the two is ideal. I would also choose Crimson Robe of Alendine over the Numinous Void BP. That thing really only does 3 or 4% of your overall healing (from what I've seen). Yeah every little bit counts, but it doesn't really mean the difference between life and death.

As for heal crit and heal mod, I don't think you need much more than you already have especially if you're gaining cast/reuse/procs in return.
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Last edited by Savne; 02-12-2009 at 02:24 PM.
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Old 02-12-2009, 05:05 PM  
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Default Re: Maxing Haste/Reuse or Heal Mod/Crit

Other than the robe..the other item I have tried switching out is the rustling armwraps which have 4 recast over the tso raid forearms or vp ones. I've played a lot with savage healing and with only 2pieces it can be quite nice if you do hit a melee or 2 or even auto attacking. The rustling arm wraps have no heal bonuses otherwise though..so I keep going back and forth there. I at one point had the base of my single ward over 4k...and having it at 3700 seems like such a big loss...that is a 300 ward difference.
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Old 02-20-2009, 06:46 PM  
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Default Re: Maxing Haste/Reuse or Heal Mod/Crit

Thank you for the interesting links, they were both very informative.
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