Re: + heal vs Heal Crit
With the introduction of Heal Crit Bonus and Base Heal Amount, the value of Heal Crit Chance is higher than ever. But, you will need to know your Heal Amount, and if it crits your effective Critical Multiplier, to calculate the actual size of the wards you cast.
Yes, the Heal Amount cap is 50% of the new base of the spell after AA and gear effects are applied. However, the examine/tooltip data still uses the old RoK formula and for now needs to be ignored. The mythical effect which "increases the power of wards by 30% of the mystic's wisdom" also contributes to each spell's base.
If you had +26% Base Heal Amount from gear, +10% Base Heal Amount from Ritual of Protection AA, +10% Base Heal Amount to Ancient Aegis (Master I) from Prophetic Spirit AA, the Heal Amount cap for this spell would be (2100 * 1.46) / 2 = 1533 Heal Amount.
Examine a spell, say, Ancient Aegis (Master I). Keep in mind that anything not displayed in the examine window assumes a default value. The default value of any Critical Multiplier is 1.3. The examine data is generated from the assumption that spells crit for 30%, but wards only crit for 15%. This reduces the value of Heal Crit Bonus versus Base Heal Amount, making Base Heal Amount more favorable. We need to translate the value by cutting it in half. My examine for this spell shows a value of 1.68 or 68% which will essentially become 34%. Here is a formula for you spreadsheet types, this spell's effective Critical Multiplier is ((1.68 - 1) / 2) + 1 = 1.34.
Although it isn't documented, the Mystic mythical does something special for any spell where your Heal Amount is capped or beyond. Instead of 30% of your wisdom, it will take 45% of your wisdom. Here are some examples.
Let's say my Heal Amount is 1135 and my wisdom is 1184, the actual amount of a non-critical ward is (base * base_modifier) + heal_amount + mythical_bonus, or (2100 * 1.46) + 1135 + (1184 * 0.30) = 4556.2. And with an effective Critical Multiplier of 1.34, the actual amount of a critical ward is actual_ward_amount * effective_critical_multiplier, or 4556.2 * 1.34 = 6105.3.
Let's say I was capped for this spell's Heal Amount at 1533 and my wisdom is 1184, and remember that the mythical bonus is actually 45% here, the actual amount of a non-critical ward is (base * base_modifier) + heal_amount + mythical_bonus, or (2100 * 1.46) + 1533 + (1184 * 0.45) = 5131.8. And with an effective Critical Multiplier of 1.34, the actual amount of a critical ward is actual_ward_amount * effective_critical_multiplier, or 5131.8 * 1.34 = 6876.6.
** I have attached an Excel spreadsheet to make gear choices easier. Instead of trying to figure out way-too-general statements like x of this is equal to y of that, which simply don't apply to everyone and literally change whenever your spell quality, AA setup, or gear changes, simply enter in your statistics before and after equipping items to quantify the difference. (Defilers just enter a value of 0 for Wisdom.)
If you were curious, at 100% Base Heal Amount, 100% Heal Crit Bonus (2.3 Critical Multiplier), capped Heal Amount, and excluding Mystic mythical bonus, the maximum theoretical single target ward is 10,395 and group ward is 19,077.
Last edited by profe; 07-22-2009 at 11:09 PM.
Reason: Updated spreadsheet
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