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Old 05-20-2009, 12:51 AM  
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Default Re: + heal vs Heal Crit

[quote=Saracen;969764]macro the Ritual AA in front of transcendant aid (with AAs in it too).
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WORD. I only use Ritual with Transcendent Aid. Coupled with lots of OH gear, it is a glorious sight.
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Old 05-20-2009, 04:15 PM  
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Default Re: + heal vs Heal Crit

update with respect to crit/crit bonus effecting procs.

Is anyone else having some LOL at the major nerf to procs that is being discussed?
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Old 05-21-2009, 03:33 AM  
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Default Re: + heal vs Heal Crit

Balance is the key. Most healers can't get to max heal crit without swapping out a ton of mod gear unless they were fortunate enough to get all six of their set pieces or some other nice crit gear from the higher up raid mobs and from a couple instances. If you have around 700-900 heal mod then you should be at around 90-100% heal crit. If you aren't in the MT or OT group in raid and don't have Chanters with Empathic Aura or Dirges with DKTM in your group, and don't have crit gear with 4-6% per piece, it can be hard to max out crit without severely nerfing your mod.

Most of my heals come from cast spells, not procs, however my proc'd wards can be up to 20-30% of my heals in some fights which is giant. I am always at 100% crit though, and my mod is never below 900.

It depends on what kind of group you are in most of the time, and the quality of your gear. That is why maxing out crit might not be the best advice for all players, especially now with the nerf inc. I guess we will have to wait and see how bad it is.
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Old 05-22-2009, 02:13 AM  
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Default Re: + heal vs Heal Crit

To cap out Ancient Aegis on heal mod I need 1045 with my current gear + AA. For me the single target ward capped on heal mod is what I shoot for as a minimum, any extra heal mod is just gravy.
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Old 05-22-2009, 07:10 PM  
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Default Re: + heal vs Heal Crit

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To cap out Ancient Aegis on heal mod I need 1045 with my current gear + AA. For me the single target ward capped on heal mod is what I shoot for as a minimum, any extra heal mod is just gravy.
Ancient Aegis base amount is 2100. Mod cap is 50% of the base amount, so that would be 1050 mod cap. With 5 points in the Shadow Ability Prophetic Spirit your base amount of the ward increases by 756, and 50% of 756 is 378. 1050+378=1428. So isn't the mod cap increased from 1050 to 1428?
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Old 05-23-2009, 10:07 PM  
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Default Re: + heal vs Heal Crit

Your math looks sound.

I was just fiddling with gear to find this. At 1035 heal mod I traded 5 heal crit (Band of Swirling Portals) for 75 heal mod and 16 less wisdom (Signet of Thuuga). The net result was that ancient aegis only increased by 10.

I'm not really sure why it worked out that way but until that point I was getting 1 for 1 on heal mod (accounting for the wisdom changes on pieces as well).

Last edited by Xudanab; 05-23-2009 at 10:11 PM.
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Old 05-24-2009, 12:34 AM  
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Default Re: + heal vs Heal Crit

With the introduction of Heal Crit Bonus and Base Heal Amount, the value of Heal Crit Chance is higher than ever. But, you will need to know your Heal Amount, and if it crits your effective Critical Multiplier, to calculate the actual size of the wards you cast.

Yes, the Heal Amount cap is 50% of the new base of the spell after AA and gear effects are applied. However, the examine/tooltip data still uses the old RoK formula and for now needs to be ignored. The mythical effect which "increases the power of wards by 30% of the mystic's wisdom" also contributes to each spell's base.

If you had +26% Base Heal Amount from gear, +10% Base Heal Amount from Ritual of Protection AA, +10% Base Heal Amount to Ancient Aegis (Master I) from Prophetic Spirit AA, the Heal Amount cap for this spell would be (2100 * 1.46) / 2 = 1533 Heal Amount.

Examine a spell, say, Ancient Aegis (Master I). Keep in mind that anything not displayed in the examine window assumes a default value. The default value of any Critical Multiplier is 1.3. The examine data is generated from the assumption that spells crit for 30%, but wards only crit for 15%. This reduces the value of Heal Crit Bonus versus Base Heal Amount, making Base Heal Amount more favorable. We need to translate the value by cutting it in half. My examine for this spell shows a value of 1.68 or 68% which will essentially become 34%. Here is a formula for you spreadsheet types, this spell's effective Critical Multiplier is ((1.68 - 1) / 2) + 1 = 1.34.

Although it isn't documented, the Mystic mythical does something special for any spell where your Heal Amount is capped or beyond. Instead of 30% of your wisdom, it will take 45% of your wisdom. Here are some examples.

Let's say my Heal Amount is 1135 and my wisdom is 1184, the actual amount of a non-critical ward is (base * base_modifier) + heal_amount + mythical_bonus, or (2100 * 1.46) + 1135 + (1184 * 0.30) = 4556.2. And with an effective Critical Multiplier of 1.34, the actual amount of a critical ward is actual_ward_amount * effective_critical_multiplier, or 4556.2 * 1.34 = 6105.3.

Let's say I was capped for this spell's Heal Amount at 1533 and my wisdom is 1184, and remember that the mythical bonus is actually 45% here, the actual amount of a non-critical ward is (base * base_modifier) + heal_amount + mythical_bonus, or (2100 * 1.46) + 1533 + (1184 * 0.45) = 5131.8. And with an effective Critical Multiplier of 1.34, the actual amount of a critical ward is actual_ward_amount * effective_critical_multiplier, or 5131.8 * 1.34 = 6876.6.

** I have attached an Excel spreadsheet to make gear choices easier. Instead of trying to figure out way-too-general statements like x of this is equal to y of that, which simply don't apply to everyone and literally change whenever your spell quality, AA setup, or gear changes, simply enter in your statistics before and after equipping items to quantify the difference. (Defilers just enter a value of 0 for Wisdom.)

If you were curious, at 100% Base Heal Amount, 100% Heal Crit Bonus (2.3 Critical Multiplier), capped Heal Amount, and excluding Mystic mythical bonus, the maximum theoretical single target ward is 10,395 and group ward is 19,077.
Attached Files
File Type: xls Mystic Healing.xls (34.5 KB, 28 views)

Last edited by profe; 07-22-2009 at 11:09 PM. Reason: Updated spreadsheet
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Old 05-24-2009, 07:51 PM  
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Default Re: + heal vs Heal Crit

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Originally Posted by profe View Post
If you had +26% Base Heal Amount from gear, +10% Base Heal Amount from Ritual of Protection AA, +10% Base Heal Amount to Ancient Aegis (Master I) from Prophetic Spirit AA, the Heal Amount cap for this spell would be (2100 * 1.46) / 2 = 1533 Heal Amount.
Just curious...what gear gives you 26% Base Heal? The T4 set gear has 12% from shoulders, 2% from wrists, and 2% from the boots, for a total of only 16%.

Last edited by Arcanemundi; 05-24-2009 at 07:54 PM. Reason: Made mistake in math.
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Old 05-24-2009, 09:30 PM  
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Default Re: + heal vs Heal Crit

One could also acquire avatar charms 2-set for +10% and avatar BP for +15% more.
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Old 05-25-2009, 01:22 AM  
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Default Re: + heal vs Heal Crit

It's good to know that the tool tip is borked. I didn't actually think about doing some casting tests to see what was actually coming out on the target. I assumed the tool tip would provide accurate information, but you know what they say about assume.
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