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Old 03-31-2009, 09:37 PM  
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Default + heal vs Heal Crit

I always thought crit was better, but our defiler say + is better. What do you all think? Also I am really bad when it comes to collecting gear. Here is my eq2players, what do you all think? now I have a dps set and a heal set so hopefully the heal set is showing.

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Old 04-01-2009, 07:35 AM  
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Default Re: + heal vs Heal Crit

I feel that crit is superior and these days. crit is on just about every item.
Take into account some classes can buff our heal crit up to that all important 100%. I simply hate when my casted spells do not crit as with crit bonus from heal stance and aa's you get so much more.
That being said, certain procs will be superior to a pure heal crit item, but ofcourse they will be of huge benefit to be critting aswell!
Heal mod is useful but I wouldn't rate even a 125mod over 5crit if you are far from 100 unless you are getting some good proc or useful set bonus (read vp 4 piece or heal boosts or ward procs, I like to use vp 4 set sometimes). If you are being buffed by a good fury, heal mod becomes even less important as this usually caps me out.

as a side note I think procs are on some kind of fucked up diminishing crit curve. parsed 100%crit as giving procs 80%crit (maybe I'm totally wrong though or my parses is fucking with me)
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Old 04-01-2009, 09:53 AM  
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Default Re: + heal vs Heal Crit

there is some good info on those 2 threds, they are kinda old but speak to the topic at hand.
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Old 04-01-2009, 11:32 AM  
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Default Re: + heal vs Heal Crit

In my opinion it is best to go with a good balance of the 2. Trying as best as possible to keep your heal mod around or close to 800 while you increase your heal crit. The more crit you get the lower your heal mod, so sometimes it just takes deciding on what you need more. Eventually your heal crit will be so high, you'll just automatically want more heal mod. You'll see heal mod effect your ward amounts more directly or as a base, but heal crit can increase that ward amount by anywhere from 500-700 depending on what your base is when it does crit, so you need to keep that in mind. So that is why it is all about balance. Once you start getting more heal crit bonus stuff, you will want to crit. Not sure if that helped or not ;)
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Old 04-02-2009, 04:54 PM  
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Default Re: + heal vs Heal Crit

Though ACT I have recently discovered that wards to not crit through Heal Crit, just your single and group target heals. Yet, Heal Mod will still increase your ward amount. Defilers being the first line of defense in a raid for your MT need increased ward amount. As for mystic, not quite sure. For myself, I try to max my crit before mod and I use items such as the healer arm from Claymore Questline, and the RE2 collection earring to increase my base ward. Honestly, this works fine for me since it could eventually cap your heal mod for you anyway.
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Old 04-02-2009, 05:41 PM  
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Default Re: + heal vs Heal Crit

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Originally Posted by trail View Post
Though ACT I have recently discovered that wards to not crit through Heal Crit, just your single and group target heals.
This isn't true - wards crit for 15% extra than the listed amount (before crit bonus) just the way the log files work means its not possible to parse it.
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Old 04-05-2009, 09:15 AM  
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Default Re: + heal vs Heal Crit

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...For myself, I try to max my crit before mod and I use items such as the healer arm from Claymore Questline, and the RE2 collection earring to increase my base ward. Honestly, this works fine for me since it could eventually cap your heal mod for you anyway.
Remember, heal crit only increases wards by 15% and heals by only 30%, which is equivalent to 300 heal mod if you take Ancient Aegis as an example. When you increase heal mod, you not only increase the max size of the heals and wards, but also the minimum size of the heals, so be careful not to ignore the benefits heal mod can bring as well. Also, I do not believe the heal mod cap for heals is effected by base heal proc modifiers the way you suggested it is.

Base Heal increasing proc items like The Arm of Erolsi and Totem of Ankexfen only increase the base amount of the heal spell. If 50% of the 'total' base heal amount is cap for Heal Mod, the procing items increase the level of that cap higher than it was before the proc. As a result, if you got the gear and AA points speced right, heal mod caps have risen about 20% for you since TSO came out. So that means we need even more heal mod than we needed before getting the base heal modifiers.

Our average raw (Unmodified) heal spell is around 2000, so 100% max base modifier would be 2000 more HP points healed per spell on average. If you have the T2 or Fabled Shoulders (8-12%), Fabled Wrists (2%), Fabled Boots (2%), Healing Stance (10%), and AA points in shadow line base heal mods (10-20% per spell), you would be at 34-46% base heal mod regardless of procs. Then if you had Dark Mail Gauntlets (5%), Arm of Erolsi (20%), Totem (25%), and Gravitas (32%), you could get it up above 100% base heal mod, if all the planets aligned and everything proc'd. However, I remember reading a post from Razieh recently saying that 100% is the cap for base heal mod. Normally my group ward should be around 6000 to 6900 according to my calculations. I have seen a parsed hit on my group ward for 10,471 though, which is almost three times as big as the raw amount of the spell (3854). I think I get that extra 35% beyond 6900 when the Arm and Totem proc at the same time.

Before all the base modifiers came out with TSO, my average heal mod cap was around 1150, and 850 if you just count single target spells. Right now, with all the new base heal modifiers, my average heal mod cap is around 1400, if you count group wards, 1100 if you just count single target wards and heals. Personally, it is hard for me to get above 1275 heal mod with the current gear I have, especially if I need to swap out that gear to get resist up or cast/reuse higher. I try not to let it drop below 1000 usually.

In addition, if you are around 100% heal crit in raid and feel like it is maxed out, one way around this is to increase the base amounts of heals through AA point shuffeling and gear, you then increase the crit amounts, and can get wards +150 HP and heals +300 HP higher per heal spell just through increasing base heal amounts. Speccing AA points into DPS shadow abilities becomes a nasty tradeoff since you not only loose the raw base heal amounts, about 80 HP per AA point spent, but also the increased crit amounts. Mythical weapon and Ritual AA spec also kicks in around 300-500 repectively, but are also pretty much static. Base heals are one of the most important stats to focus on, crit is important as well, but heal mod is one of the few areas where we are all going to be focusing on after we get the 200 AA points and the gear we want.
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Old 05-19-2009, 02:12 AM  
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Default Re: + heal vs Heal Crit

Thank you for that very informative post, i always knew +HA was more usefull as you progress through end game, people just don't give it enough credit, and especially since SoE seems to be heading the +crit heal on just about every single healer item, whilst putting a crappy amount of HA on it.
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Old 05-19-2009, 11:06 AM  
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Default Re: + heal vs Heal Crit

As someone who has a baby mystic this is great information even for my newb ass!
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Old 05-19-2009, 10:21 PM  
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Default Re: + heal vs Heal Crit

macro the Ritual AA in front of transcendant aid (with AAs in it too).

Tell me it is not a glorious sight to behold when an entire group in the red jumps to solid green in one cast!

heal mod is also important to have pretty high yes but with the number of heal/ward proc items these days I feel 100% crit is just too good not to have. especially when you enter in to the point of having a lot of heal crit bonus which you didn't take into account.

5% from stance
2% helm (damn ReH not dropped for me )
10% from 6 set
5% from set chest
+ various other items with 3%
+ crit bonus aa for specific spells

You do not use all that crit bonus unless you crit.
heal/ward procs benefit more from heal crit/bonus and do not use heal mod (unless they have a regenerative component afaik)
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Last edited by Saracen; 05-19-2009 at 10:57 PM.
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