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06-29-2009, 03:38 PM
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stay thirsty my friend
Character: Nyquist/Hene
Server: Nek
Posts: 448
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PROTIP: LOOK HERE FIRST (Updated Mystic Information)
As we have all noticed, there have been a ridiculous number of new posts, all asking/stating the same thing. So here is a compilation of the common pieces of information dealing with Mystics.
What is covered:
1) AA
a) Heal Spec
b) DPS spec (not done yet)
2) Spell questions
a) Oberon Obstruction
b) Lunar Attendant
3) Healing/Surviving/Casting
4) Gear
AA's:
Heal Spec
Quote:
This is MY AA set up as is and is likely not the same as EVERY mystic, but it suits my semi-casual, healer type needs
Shaman:

Potential deviation here: some mystics would rather have the 'middle line' (aka the STA line) instead of Agi (left of the middle) for cure speed and cure power reduction over heal crit.
Mystic:

Here, the left over points are widely disputed. Putting points in cure-warding has been seen by some to have almost NO healing, and by others to have a lot...this is likely a situational heal and the end-line, Immunities is definitely nice.
On the other hand, the rez line is convenient (also situationally). If you are taking tough Raid content (or heroic) and wiping is likely, the end line Rez is awesome, as it does something like 6-8 ppl with 55% health and power with no rez sickness. And the other abilities make rezzing a lot less painful (especially in combat with the casting and reuse speed bonuses).
TSO:

Btw, the whole TSO:Mystic line rox if you have enough points for it (you could scrap points in the shaman line to grab the Spirit of the Mastadon Buff or Ancestral sentry, really down to preference as either path will be beneficial)
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DPS Spec
Specific Spell Questions:
1) When and how you are using Oberon Obstruction? I only use it if I know a stifle/stun/fear is coming (or go AFK mid fight)
2) Is that spell used very often? No, this is a very rare occurrence
3) When and how you are using Lunar Attendant? This is one of the more useless spell of our arsenal; it is, however, slightly useful if you are anticipating very small but drawn out AoE damage, as the spirit animals heals are also very small and drawn out.
Any advice of how to keep a tank alive during raid? Casting order or something that a mystic should think about?
I usually preward using the following order:
1) Single Target Ward->Tank
2) Sometimes Single Target->Me and/or Squishies (if I think we might take a hit or two; also if we are taking something with a known AoE, I will start cycling my single target wards on 3 or 4 (i.e. casting it as soon as it refreshes on a different person, but only maintaining it on a few ppl) people so they have an extra ~5k buffer before cutting into their health)
3) Group Ward
**COMBAT BEGINS**
1) Stoicism->Tank or whoever is holding agro at first
Here is where it gets a little 'iffy'; you need to start cycling your debuffs as soon as possible.
2) Start casting your debuffs
The tricky part is making sure your tank has a good buffer of wards, so if in the event that he get hit hard while you're cycling your debuffs, he doesn't drop like a rock; so this makes a definitive casting order almost impossible to determine, as there can be SO many factors...but if you're fighting something hard hitting, I would suggest these debuffs ASAP with warding inbetween:
- Lamenting Soul (Debuff DPS)
- Shrieking Haze (Debuff Atk spd and skill)
- Umbral Trap (Low lv. expansion debuff)
- Lethargy (Encounter slow debuff, usually only cast when facing large encounter because it is slow to cast)
Overall, these 4 should significantly reduce the mob's DPS and make healing easier for you, at which point you can cast your defensive debuffs to make killing the mob easier:
- Echoes of the Ancients (BIG Encounter Debuff)
- Deteriorate (Str and Sta Debuff)
(In quick and easy fights, I either skip the offensive debuffs, or skip debuffing in general b/c you can often add more DPS using your dots then you add debuffing)
What kind of gear should I go for? Reduced casting time, healcrit or heal amounts? note: please see http://www.eq2flames.com/mystics/265...set-lists.html for additional information
Heal Spec:
Cast Speed:
Quote:
Originally Posted by profe
Casting and Reuse cap is actually 100%. You can find the new casting time for a spell with the following formula: base_casting / (1+casting_speed) = new_casting where casting_speed is your casting%/100 (for example, 24% is 0.24.) Reuse is calculated the same way [base_reuse / (1+reuse_speed) = new_reuse]. The confusion of 50% in whichever stat probably comes from cutting your time in half because you will be dividing by 2 with 100% speed.
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Personally, I think our cast times SUCK ASS. So I generally go for casting speed (benevolent alacrity or, preferably the magical/generic one (and debuffs if you get generic casting speed reduction)) first and heal crit/+heals next. I feel that even if numerically casting speed does not increase heals as much, I find that faster casting allows me to string in more debuffs and react to dynamic situations better.
This being said...if I have a TC or CH then I usually swap out gear for more +heals bc my casting speed gets close to +50% which is lovely and good enough in my book. It really depends on your stats as +heals and heal crit eventually experience dimishing returns
here is a nice graph to show you the diminishing returns of casting/reuse speed improvement:
After casting and reuse speeds, heal crit and +heals are very important. There are too many variables to consider when looking at these stats, so it is really up to you to figure out exactly what stats you need most, as a guide, however, but you can use Profe's spread sheet as a general ration finder (note that almost every stat has diminishing returns as you get more and more of it).
DPS Spec:
To maximize DPS (in melee spec), a mystic needs STR first, then INT (also WIS if you want to have enough power to do anything useful before 'tiring out'). The STR helps with instant damage for our CA's and INT helps with tick in our DoTs. On top of these stats, one should be looking for:
Double Attack percentage, DPS mod, +Combat Art Damage, and Attack speed.
For weapons, a [broad spectrum] two handed weapon will work very well. It has been covered in many places before, but to sum it all up, if you crit, your damage is multiplied by 1.3 and if the resultant is less than your maximum non crit hit, then it hits for max-non-crit-hit + 1. So if you get a weapon with a damage rating of 100 with damage: 1-100 it will (in general) be better than using a weapon with damage rating of 100 with damage: 20-100.
Some of the most popular weapon choices among mystics are:
1) Bonecrusher (PB)
2) Thex Mallet (HQ in Befallen: CoA)
3) Hammer of Hard Knocks (WoE)
4) Deep Forge hammer (maybe lava wrought hammer?)
Hopefully I will add some more info to this later...and hopefully it will get sticky-ed...
P.S.
If there is anything that you do NOT see in this thread and would like to know about, please check
http://www.eq2flames.com/mystics/505...on-thread.html
or search here: EQ2Flames Forum - Search Forums
or here: Mystics - EQ2Flames Forum
before posting any new topics (it is VERY likely that any question you have has been asked before, here, in this forum) or if I have missed anything major, please let me know
__________________
-- nyquist --

(Downloadin' like a BOSS)
Last edited by nyquist; 07-01-2009 at 03:49 PM.
Reason: pictures!
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06-30-2009, 02:21 AM
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Visitor
Character: Sabban
Guild: Collateral Damage
Server: Permafrost
Posts: 12
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Re: PROTIP: LOOK HERE FIRST (Updated Mystic Information)
Thank you and sticky please.
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06-30-2009, 11:16 AM
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The Most Interesting Man in the World.
Character: KFizzle/Antarafein/Kajar
Guild: Has Gone Linkdead/Treadstone
Server: Nektulos
Posts: 2,373
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Re: PROTIP: LOOK HERE FIRST (Updated Mystic Information)
Just for the record i'm a somewhat 'combo' of your heal and dps when it comes to the KoS tree (I have str full, agi full and then wis with some extra in that uh second thing, and some in the cures). I would like the DA from stamina but it's not 'as' beneficial on an everyfight basis to me as the wis line part is, and i hate RoA because then i gotta lose points in crits (melee and/or heal). And im surprised you dont have the additional hitpoints on the str/sta buff thing.
But Bump, sticky this shit.
Edit note: DO NOT "sticky this shit" as someone already came up with the terrific idea (i am a stoner i already forgot who, prolly Kaizer) to have the other 'sticky's' (Solo, Group, Raid).
__________________
Quote:
Originally Posted by Hoss
Kfizz, I'm suing you for raping me.
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Last edited by KFizzle; 06-30-2009 at 06:12 PM.
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06-30-2009, 05:27 PM
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Needs, wants, must have Malt Loaf !!
Server: Splitpaw
Posts: 138
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Re: PROTIP: LOOK HERE FIRST (Updated Mystic Information)
Very nice post 
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07-02-2009, 11:35 AM
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The
Character: Merissa
Guild: Fable
Server: Splitpaw
Posts: 638
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Re: PROTIP: LOOK HERE FIRST (Updated Mystic Information)
why do you choose to place points in the single target hp buff instead of the group buff!
boosting premonition is nearly worthless especially before the group one.
and reducing the recast on sentry is far better than boosting shrieking haze imo. That thing is very powerful to have up on the mt just before aes.
__________________
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07-02-2009, 12:13 PM
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stay thirsty my friend
Character: Nyquist/Hene
Server: Nek
Posts: 448
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Re: PROTIP: LOOK HERE FIRST (Updated Mystic Information)
Quote:
Originally Posted by Saracen
why do you choose to place points in the single target hp buff instead of the group buff!
boosting premonition is nearly worthless especially before the group one.
and reducing the recast on sentry is far better than boosting shrieking haze imo. That thing is very powerful to have up on the mt just before aes.
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I like my debuffs TBH, now I don't know why I chose premonition over grp HP buff, how much does the grp one give as far as HP goes?
and you can only have so many points in Shadows (60 I believe), so I chose other, higher priority spells, instead of Ancestral Sentry. I hardly ever find that that is a must anyway(it is nice to give you some more extra time to debuff and such tho)
__________________
-- nyquist --

(Downloadin' like a BOSS)
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07-02-2009, 12:25 PM
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The Most Interesting Man in the World.
Character: KFizzle/Antarafein/Kajar
Guild: Has Gone Linkdead/Treadstone
Server: Nektulos
Posts: 2,373
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Re: PROTIP: LOOK HERE FIRST (Updated Mystic Information)
I honestly dont know how many HP's it gives, but thats why i asked why you didnt have it myself :-) I <3 HPs for the group (the best 'resist' ever, works for everything! Now if only we can get a 'focus ward'...).
__________________
Quote:
Originally Posted by Hoss
Kfizz, I'm suing you for raping me.
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07-02-2009, 12:53 PM
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Fuck Yeah!
Character: Cixia
Guild: Kindred
Server: Everfrost
Posts: 217
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Re: PROTIP: LOOK HERE FIRST (Updated Mystic Information)
If y'all are talking about the elephant it gives an extra 517hp to group members at 5 points.
If not please disregard. 
__________________
Quote:
Originally Posted by Moori
/droool
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07-02-2009, 12:55 PM
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stay thirsty my friend
Character: Nyquist/Hene
Server: Nek
Posts: 448
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Re: PROTIP: LOOK HERE FIRST (Updated Mystic Information)
doh! must have missed that kfizz :P
and TY kyrra!!! that is Exactly what I was asking
I will grab that next respec :P I just didn't have the points to put into the last line at the time...
__________________
-- nyquist --

(Downloadin' like a BOSS)
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07-08-2009, 01:21 AM
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Plan A
Character: Isenthor
Server: AB
Posts: 261
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Re: PROTIP: LOOK HERE FIRST (Updated Mystic Information)
Im not a full time mystic, but a couple things Ive done. With the heal spec instead of getting heal crit I went with the faster cures. Also for casting order I prefer to castint he group ward first then the single target ward second, mainly because the group ward has a longer recast so it is up sooner. I also keep Litany of combat in both specs, why I only use my heal stance for harder names, this way I can drop it off and get the Litany buff for my dog or myself depending on how the group is while on trash and lesser names.
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