Since this person was considerate enough to look first and even dip their toe in the water by PM-ing this to me before blasting the board and because we could probably use a refresher to the top on the subject of mystics and heal specs:
I haven't played in a while, so some of the other mystics may want to contribute particularly as it pertains to current gear and AA specs, but in general, here is some advice for healing.Originally Posted by anonymous
I'm sure someone in your raid said something to the effect of "You should be doing at least 20k hps". So first of all, fuck them. HPS is entirely situational; it's only consistent use as a measurement is for analyzing what is working and what isn't on an individual ability level. Your overall HPS is affected by a ton of variables including: the type of damage being done, where your raid is standing, what kind of gear your group is wearing, delay between damage, and really a whole lot of other crap that is entirely useless for measuring how "good" you are healing.
As far as a heal spec goes, other mystics may have updated information, but really for the entire time I played the game, there is no heal spec for mystics. Basically there is an optimal spec for mystics at any given time plus a few tweaks you can make based on personal preference. Beyond that, a nothing but heals spec basically compromises a shit ton of stuff at the tiniest of gains. In other words, forget the idea of going for a heal spec.
In the end, you can't put how successful you are on just your spec (provided you have followed the base "optimal" spec being used by other mystics). What you should be focused on is 1) understanding your abilities, 2) understanding the encounter so you are maximizing those abilities as well as timing for them, 3) gear.
Item 1) Understanding your abilities. The easy mode answer to this is group ward, single target ward, group heal, and curing. Eventually you're going to want to expand on that starting with Torpor, Oberon, RoA, Stampede, etc.
Cures: All dets needs to be cured ASAP. I don't know about current content, but last I played, single target cure is mostly pointless. You should be timing your group cure with dets that hit the group. As a mystic, it's ideal if your inquisitor is curing everything, but if he's an idiot, you'll need to back him up.
Wards, Group Heals: When you're first starting out, it helps to spam this shit as much as possible. In addition to the refreshed protection, you will be maximizing procs that have a chance to fire from doing so. As you get better, you're going to want a UI mod that lets you see ward amount remaining especially on your group ward. It will be easier to make sure you refresh this right after a big hit.
Utility (Stampede, RoA): If you're still struggling with heals, you can save this for later, but you need to make sure your group is getting the maximum amount of utility you can deliver.
Item 2) Understanding encounters. As a mystic the main things you need to know for each encounter are 1) when/where to joust, 2) what to cure, 3) AE timers. If you know those 3 things, keeping your group and raid alive will be a piece of cake. As you get better there are lots of other things that are helpful for things like when to be spamming the shit out of your nox ward or how to best use your utility.
Item 3) Gear. This is going to make a way bigger difference than your spec, so look at what other mystics are wearing. Learn what adornments are best and how they are effective. This is something I don't have current info on aside from the fact that I'm sure Crit Chance is still the most important thing in terms of meeting the critical avoidance requirement for a given mob/zone.
At the end of raids, go over your ACT and look through the abilities. If your group ward isn't on top, well other mystics will need to confirm, then there is probably a problem.
tl;dr -- Don't try to get a heal spec. Follow the specs of others and focus on your skills and gear.
ps: for getting more familiar with mystic abilities, please reference Nyquist's guide:
Last edited by gahnand; 01-21-2013 at 04:11 PM.
yeah if your group is only taking 10k dps, then you can only heal for 10k hps; and mystics are typically supposed to bring things to the table other than pure healing, but particularly on some hard/first-time encounters, there are a few things to make sure you are doing:
-pay attention to what's going on - if there is a big AE that is incoming where the tank can't/won't joust, make sure you utilize the FIFO nature of wards and get your regenerating wards over some static wards on the tank; also ancestral sentry can be surprisingly effective for helping a tank survive an isolated hit
-rotate your ST ward on other people in the group to ward off more AE damage, or again, utilize the FIFO mechanics to get ST coverage first in the queue on all your groupmates, then put up a group ward; if you can cycle your ST ward on 4 or 5 people without messing up your other casting too much, that means that when the AE hits, the AE doesn't use up your group ward and leaves that for the tank/whoever gets hit the hardest
-if things are getting really rough, you can (*shudder*) swap out Avenging Ancestors for Spirit Aegis
-timing Ancestral Channeling or Transcendence (to hit right before/after the AE hits) can come in handy for AEs that are going to obliterate or pass-through your wards
sortof related to the buff part of the question, part of the reason mystics are so awesome is that they can put out most of their healing capacity, while distributing bolster,RoA,stampede,etc and still put out great dps numbers themselves; if you are sacrificing 75% of your DPS to gain 5% in healing then you/your group/your raid/your strat is likely doing something wrong
There's specs in the aa thread that are more defensively orientated than others. Said person obviously didn't really bother looking first.
More defensive is a lot different from a heal spec imo.
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It's about the closest going to get on a mystic, and it's pretty much what the person is after.
The only parts of the AA specs where you can sacrifice some dps for defensive stuff are taking Spirit Dance in the Mystic tree (almost no dps loss), Spirit Aegis in the heroic tree (tiny heal gain at a large dps cost) and taking the left prestige line (lots of usefull things here but at a huge dps cost). If you need more than that, play a defiler instead.
As for your groupward topping your healparse, absolutely.
What comes after it depends on the zone. For easy stuff, Ancestral Leadership. For noxious-heavy nights, Prophetic Ward. Otherwise your ST ward or Stoicism.
If you specced for the left prestige line, Ancestral Support + Helpfull Spirits can end up high on the list as well, but it depends a lot on the dps your group does at the times you cast it.
Yes, I play as cute little faeries with blue and pink wings, with flowers in their hair.
It's all about that lunar attendant aa
That was my op.
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I saw heal spec and Gahnand, I was disappointed.
Defensive specs as mentioned above are highly inefficient, you gain very little to no healing benefit for a huge loss in DPS,
which is a detriment to the raid because if you can't heal people with your generic wards, AA specs won't help you
and the more DPS the easier fights become.