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04-24-2008, 02:39 PM
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Visitor
Character: Libnok
Guild: Sorrows End
Server: Butcherblock
Posts: 55
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Re: Question for all you raiding necro's...
I would say 3700-5k would be a rough estimate of average necro DPS in a decent group (not using LB or tide). Sorcerers/Predators on the other hand average 7500-10k.
I don't care if I am first on the parse, I just don't think producing half the DPS that others can do is equal to the amount of useful utility necros have.
Now, if we want to look at current named encounters you will see that most have a damage shield, this makes it even harder for DoT classes to DPS. If we are to be penalized for our DoTs in this fashion..we should also be allowed to have items proc offensively for every tick. This of course would be completely overpowered but I said it to make a point.
Listen, I like the necro, it's a fun class and I would never betray or switch mains but...... raids have no need for them aside from hearts.
Summoners in general (necros more so) are backup DPS at best. It can't be argued, I'm sorry.
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04-24-2008, 03:09 PM
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Regular
Character: Sabutai
Guild: Defiance
Server: Permafrost
Posts: 413
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Re: Question for all you raiding necro's...
Quote:
Originally Posted by Libnok
I would say 3700-5k would be a rough estimate of average necro DPS in a decent group (not using LB or tide). Sorcerers/Predators on the other hand average 7500-10k.
I don't care if I am first on the parse, I just don't think producing half the DPS that others can do is equal to the amount of useful utility necros have.
Now, if we want to look at current named encounters you will see that most have a damage shield, this makes it even harder for DoT classes to DPS. If we are to be penalized for our DoTs in this fashion..we should also be allowed to have items proc offensively for every tick. This of course would be completely overpowered but I said it to make a point.
Listen, I like the necro, it's a fun class and I would never betray or switch mains but...... raids have no need for them aside from hearts.
Summoners in general (necros more so) are backup DPS at best. It can't be argued, I'm sorry.
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unfortuneately I have to agree with you. The gap was widened this expansion with the widespread introduction of +spell and +crit gear, while most classes take 100% advantage of it, summoners are left with a pet doing less than optimal dps.
Its a shame that they never allowed the pet to carry the gear stats from the necro, although with that it might go into the realm of overpowered, but I do agree that we get hosed pretty good on these control effect reflect shields a lot of the contested/major named are carrying these days.
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04-25-2008, 02:56 PM
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Visitor
Character: Saurakk
Guild: Survivors
Server: Guk
Posts: 36
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Re: Question for all you raiding necro's...
Quote:
Originally Posted by Libnok
I would say 3700-5k would be a rough estimate of average necro DPS in a decent group (not using LB or tide). Sorcerers/Predators on the other hand average 7500-10k.
I don't care if I am first on the parse, I just don't think producing half the DPS that others can do is equal to the amount of useful utility necros have.
Now, if we want to look at current named encounters you will see that most have a damage shield, this makes it even harder for DoT classes to DPS. If we are to be penalized for our DoTs in this fashion..we should also be allowed to have items proc offensively for every tick. This of course would be completely overpowered but I said it to make a point.
Listen, I like the necro, it's a fun class and I would never betray or switch mains but...... raids have no need for them aside from hearts.
Summoners in general (necros more so) are backup DPS at best. It can't be argued, I'm sorry.
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Ain't that the truth.
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Saurakk Rex
Iksar Necromancer
Survivors
Officer and Recruiter
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04-25-2008, 05:16 PM
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Fear the Frog
Character: Sosumya
Guild: Paradigm
Server: Unrest
Posts: 1,506
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Re: Question for all you raiding necro's...
Quote:
Originally Posted by Sabutai
unfortuneately I have to agree with you. The gap was widened this expansion with the widespread introduction of +spell and +crit gear, while most classes take 100% advantage of it, summoners are left with a pet doing less than optimal dps.
Its a shame that they never allowed the pet to carry the gear stats from the necro, although with that it might go into the realm of overpowered, but I do agree that we get hosed pretty good on these control effect reflect shields a lot of the contested/major named are carrying these days.
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I'll second that .. go to training wall the mythical pet does 700-ish DPS alone .. that seems way to low IMO.
summoners are an ignored breed this xpac
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04-29-2008, 02:34 PM
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Visitor
Character: Saurakk
Guild: Survivors
Server: Guk
Posts: 36
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Re: Question for all you raiding necro's...
Well I posted this on the main necro forums, not that I think it will be looked at but it couldn't hurt...
Quote:
It seems necros and summoners are not being kept in line with other classes in regards to the DPS bonuses and equipment effects.
Every other caster has their + to crit gear and + to spell dmg gear affect 100% of their offensive spells they choose to cast.
Summoners do not.
Our pets are an extension of the caster and our DPS. We can get all the + to crit items and + to spell dmg items we want and that does nothing for a good portion of our DPS.
I am not a parse monkey so I do not know my pets exact % of my DPS totals but whatever it is does not receive any outside benefits at all. No matter the gear we get we cannot increase our pets damage output.
This lack of being able to improve a good chunk of our DPS is making necros fall back on the DPS charts more so than other tiers because much of this bonus gear was not in the game before T8 in the volumes we presently have.
Please look at this and think about allowing the casters + to spell crit and + to spell damage be converted to the pets casting also.
Thank you.
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Saurakk Rex
Iksar Necromancer
Survivors
Officer and Recruiter
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04-29-2008, 10:07 PM
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Visitor
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Re: Question for all you raiding necro's...
The worst part of this game is undefined roles. Back in EQ, I would never, as a necro, be outparsed by a shaman or an illusionist. Now, I get outparsed by illy's in groups sometimes and sometimes on raids as well. Shouldnt they have other roles to be proud of and to fill? In EQ2, everyone wants to top the parse, and most can. Noone has defined roles, and especially, DPS classes. Scouts have it made, casters just suffer through it.
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04-30-2008, 03:21 PM
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Visitor
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Re: Question for all you raiding necro's...
Just to make it worse....
EverQuest 2
Those same support roles (illusionist/coercer) classes are getting some nice upgrades. Therefore, separating the roles even further.
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05-08-2008, 02:34 AM
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Types Too Much
Character: Sess
Guild: Iconoclast
Server: Permafrost
Posts: 208
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Re: Question for all you raiding necro's...
Quote:
Originally Posted by Sabutai
unfortuneately I have to agree with you. The gap was widened this expansion with the widespread introduction of +spell and +crit gear, while most classes take 100% advantage of it, summoners are left with a pet doing less than optimal dps.
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QFE man, QFE. Conjurors are in exactly the same boat as Necromancers. No matter how good the Summoner himself is or how geared he is, the pet is holding us back and theres not much we can do about it right now.
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Quote:
Originally Posted by Helspeth
Lotto ftw....
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05-08-2008, 09:26 AM
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Visitor
Character: Oyce
Server: LDL
Posts: 52
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Re: Question for all you raiding necro's...
Got to love the Necro test notes:
Necromancer
The Siphoning of Souls (Master II) will now also grant Master II abilities when it triggers on the death of an NPC.
Agreed it needed to be corrected but really, who uses this spell routinely? Other than occassionally using it as a debuff or to proc PoTM the generated spells have not been on my hotbar since er what DoF? The reason is simple, regardless of what temp buff you used you never knew when you'd get the replacement generated. Even if you were only missing one, it could take days to randomly generate that missing spell.
Address the key Necro issues, fixing fluff items isn't addressing the issue.
Last edited by Oyce; 05-08-2008 at 09:40 AM.
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05-08-2008, 09:45 AM
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Nobody
Guild: Blackberries
Server: Unrest
Posts: 8,457
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Re: Question for all you raiding necro's...
Quote:
Originally Posted by Unknown
Just to make it worse....
EverQuest 2
Those same support roles (illusionist/coercer) classes are getting some nice upgrades. Therefore, separating the roles even further.
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Which upgrades are Illusionists getting? Beacuse I'd like to know.
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