Quote:
Originally Posted by twisty
are you saying that there is a spell dmg cap equal to 1/2 of base damage of spell?
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Yes
Quote:
Originally Posted by twisty
this re-brings up the question of how do i find out base damage of a spell? does getting naked / cancelling all buffs tell me the base damage of my spells on-mouse-over?
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Sometimes :P I would actually examine each spell since mouseover gets randomly broken sometimes
Quote:
Originally Posted by twisty
then if i understand your example correctly, for a 5tick dot of 200dmg per tick, the 1st tick can be no higher than (200+500)=700 even if i have +800spell dmg from gear? thus if i'm past the +spell dmg cap the +2% base dmg modifier is naturally superior?
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Exactly! You even knew that all +spell damage applies to the first tick of the dot which is absolutely correct.
Other important facts:
lifetaps have + spell damage halved (since 1/2 goes to spell damage, 1/2 to heal)
aoe's only benefit from +spell damage / 3 (this is the arbitrary number picked by SOE when they introduced this game mechanic).
So take pandemic, you're encounter ae. If you have 600 spell damage mods, it will be modified as if you only had 200. Of course this hits every mob though.
The above mechanics are all taking place at the same time as well. So since bloodcloud (your ae lifetap) is both a lifetap and an ae, it only benefits by your spell damage / 3 / 2 (or 1/6 your spell damage). So if you had 600 +spell damage bloodcloud would be modified as if you had 100 +spell damage. This is generally partly why bloodcloud is such a shitty spell :P it still does okay on groups of 3 or more though.