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Old 08-29-2008, 07:18 PM  
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Default Vampirism - help a noobie out

I just hit 80 and trying to figure out for myself just what is the purpose of this spell, but due to mostly soloing and overall retardedly uncontrolled nature of the spell "figuring out" is going slowly. Yes i've heard from various sources that it's retarded - it's a sore point I know. But please bear with me and suggest the best uses for it that you've found, to make the best of this sorry thing.

There is absolutely no valuable info about the mechnics of this spell on the description itself, which makes it kinda tough to guess.

* Orb is summoned - what determines X,Y position of its summon? I have an enemy targeted...

* Full duration is 45sec - what does the orb do in those 45 secs? Does it do drain health every second, every 3 secs, etc ? Also transfer of health happens every second, 3sec, etc or in 1 chunk upon ending?

* Damage and Healing - what's the damage / healing like? Is it even worth casting if it can somehow survive all 45secs? What's the damage type (disease /heat / etc)? What's the damage / healing change like when going from AD3 to M1?

* AE damage / healing - I'm assuming it's like Bloodcloud AE. Does it break Mez? Does healing per ally depend on total number of allies (ie is total damage done split among total allies)?

* Early termination conditions - does self-inflicted damage count towards "Vampirism ends early of that ally receives damage"? Example: Lich, damage shields, falling damage, health -> mana conversions, self-damage procs (ala BTC)?

* Vampirism best practices - well, clearly it's not working for me while soloing. I want to label it useless for soloing - confirm? Orb is summoned near my pet and poofs the very next swing that the mob lands a hit on pet. Only uses I can conceive are on a raid in a caster group well out of AE range:

1. If it doesn't break mez, slap it in middle of mezzed mobs

2. If it breaks mez, then only real use is on mobs whose AE is avoidable by casters and have no damage shield and self-inflicted damage doesn't stop it early.


Any other general words of experience and wisdom, other than this is clearly a poorly-conceived brainfart?

Last edited by twisty; 08-29-2008 at 07:20 PM.
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Old 08-29-2008, 08:19 PM  
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Default Re: Vampirism - help a noobie out

The purpose of this spell is to piss necromancers off

the penalties and parse ability of the spell is a joke. The only time I make sure to use it is on the ludmila fight in Pr, place on pet and encounter never AEs so i get full duration on it.

Importing ACT data now to see what it did..
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Old 08-29-2008, 08:27 PM  
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Default Re: Vampirism - help a noobie out

ok Ludmila fight:

7071DPS
Vampiric Orb hit 18 times
Max hit: 1052
Min hit: 597
total Damage: 12,953
Ext DPS of Orb: 92.52

Heals: 6
Total healed: 2,186
Max heal: 452
Min heal: 335
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Old 08-29-2008, 09:31 PM  
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Default Re: Vampirism - help a noobie out

Vampirism is like the humiliating money shot at the end of the 10 level ass-raping of the necromancer class which has been RoK.

Last edited by Ugga; 08-29-2008 at 10:59 PM.
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Old 08-30-2008, 07:44 AM  
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Default Re: Vampirism - help a noobie out

Quote:
Originally Posted by Ugga View Post
Vampirism is like the humiliating money shot at the end of the 10 level ass-raping of the necromancer class which has been RoK.
QFE
one of the reason i didnt bother leveling my necro during RoK before i quit.
/wave Ugga/Destuct
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Old 08-30-2008, 03:01 PM  
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Default Re: Vampirism - help a noobie out

vampirisim is the W.bush of spells, an ok spell that fails under extreme conditions.
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Old 08-30-2008, 09:31 PM  
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Default Re: Vampirism - help a noobie out

I only use it on fights that are aoe type fights like the ludmila fight in Pr and the big grps of goblins in Re2. Otherwise it sucks.
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