Go Back   EQ2Flames Forum > Class Discussion > Necromancers

Reply
 
LinkBack Thread Tools
Old 01-06-2009, 07:04 PM  
Lil Newbie
 
Server: Antonia Bayle

Posts: 4
Photos: (0)

Default Splurt

Has anyone calculated what the actual effect of "splurt" is from our Mythicals?
lashua is offline   Reply With Quote
Old 01-07-2009, 01:05 PM  
Mythicals: 4
 
Zianlo's Avatar
 
Character: Cylare
Server: Lucan D'Lere

Posts: 274
Photos: (8)

Send a message via AIM to Zianlo
Default Re: Splurt

I just wanted to say....I got some splurt for you
__________________
Zianlo is offline   Reply With Quote
Old 01-08-2009, 02:37 PM  
The Beast
 
Carthington's Avatar
 
Character: Yngve
Guild: Heaven and Earth
Server: Blackburrow

Posts: 65
Photos: (0)

Send a message via AIM to Carthington Send a message via MSN to Carthington Send a message via Yahoo to Carthington
Default Re: Splurt

I notice splurt everytime I look at my parses in act....
Carthington is offline   Reply With Quote
Old 01-08-2009, 10:16 PM  
Mythicals: 4
 
Zianlo's Avatar
 
Character: Cylare
Server: Lucan D'Lere

Posts: 274
Photos: (8)

Send a message via AIM to Zianlo
Default Re: Splurt

Quote:
Originally Posted by Carthington View Post
I notice splurt everytime I look at my parses in act....
I splurt whenever I see you post
__________________
Zianlo is offline   Reply With Quote
Old 01-09-2009, 02:09 AM  
><((((°>
 
Terra's Avatar
 
Character: tenneth
Guild: validus
Server: splitpaw

Posts: 601
Photos: (0)

Default Re: Splurt

Even sks splurt nowadays :P
Terra is offline   Reply With Quote
Old 01-12-2009, 07:40 AM  
DPS Wannabe
 
SirAmoel's Avatar
 
Character: Agustina
Guild: Conclave of Shadows
Server: Runnyeye

Posts: 315
Photos: (0)

Default Re: Splurt

ROFL
SirAmoel is online now   Reply With Quote
Old 01-14-2009, 02:26 PM  
The Beast
 
Carthington's Avatar
 
Character: Yngve
Guild: Heaven and Earth
Server: Blackburrow

Posts: 65
Photos: (0)

Send a message via AIM to Carthington Send a message via MSN to Carthington Send a message via Yahoo to Carthington
Default Re: Splurt

Quote:
Originally Posted by Zianlo View Post
I splurt whenever I see you post
I splurt when I do your mom but that has nothing to do with what we're talking about...
Carthington is offline   Reply With Quote
Old 01-14-2009, 04:10 PM  
Regular
 
Character: twisty
Server: Befallen

Posts: 108
Photos: (0)

Default Re: Splurt

i'll post a screenshot later may be, but basically the dmg of tick 5 of Coil = 2x dmg of tick 2 of coil. Tick 6-10 = tick 5.
with TSO-enduced drop in BoE and raise in +base, the dmg from spamming Coil every time it's up for BoE vs letting it tick out and reapply immideately is nearly identical acording to ACT. so, while a lot more pain in the ass to watch the Coil timer, you can now remove Coil from rotation and transfer saved time into extra dps from something else. Hopefully with a little practice I'll start getting a feel for when I should re-apply w/o dedicating too much attention to it and w/o losing Coil.

Incidentally... does anyone know of a mod that lets you create a "2nd effects window" and lets you specify which effects you only want to see in there? Or at least is there a way to limit effects displayed in the default "effects window"?
twisty is offline   Reply With Quote
Old 01-14-2009, 08:22 PM  
Closet Uber
 
Character: Iskae
Guild: Looking for a home
Server: Lucan D'Lere

Posts: 20
Photos: (0)

Default Re: Splurt

Twisty, I just did some mental math about what you posted. I'm sorry, but it makes no sense to me. Let's say a fight lasts exactly the time of one cast of coil, if you dont recast it...I believe thats about 24 seconds, Im not in game atm, so bear with me. so, about 1.6k initial hit, and 10 ticks of damage, one every 2.4 seconds. In my mind, the damage you gain from the initial nuke + 4 ticks would more than make up for the 5 ticks of the original coil that would happen in the same timeframe. Along the same line, the shorter the fight is, the more damage gained from reapplying coil as soon as you can.

I'm not saying this just because of that other thread we decided to argue in :P I'd love to see that parses you had to come up with what you said, Im going to parse it out myself, but Id like to see where you got this idea from.

It's also distinctly possible that my 5 hours of sleep in the past 3 days has caused my mental math to be comepletely off, if so, please correct me.
Attli is offline   Reply With Quote
Old 01-15-2009, 01:52 AM  
Regular
 
Character: twisty
Server: Befallen

Posts: 108
Photos: (0)

Default Re: Splurt

i'm more than happy to have a discussion based on any solid ground and more than happy to be shown I'm wrong

i can't really follow your mental math as you have it layed out, so i'm just going to post ACT screens.

Letting Coil tick, casting next coil right as previous fades: 29k (think I jumped the gun on 10th tick of 1st coil, but not a huge diff).
Spam Coil: 28k

I think there is 1 extra tick for the parse where Coil is ticking. I copy-pasted the summary dmg up top onto the Coil breakdown.

I'd say that's just about identical dmg. Done the comparison test now 3rd time with pretty much same results. Letting Coil tick wins, however, because inevitably when spamming Coil it kept coming mid-cast of Rot and there is the .8sec spent on casting and ~.2sec on recovery-reaction dead time before next spell.
Attached Images
File Type: jpg spamCoil.jpg (200.1 KB, 31 views)
File Type: jpg rollingCoil.jpg (169.8 KB, 24 views)

Last edited by twisty; 01-15-2009 at 02:08 AM.
twisty is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 05:10 PM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0
Template-Modifications by TMS