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Originally Posted by Rocksie
Ya... that aa set up is nothing short of gross for raiding. Get an aa mirror if you want a solo spec like haz said.
For raidage-
Summoner: Biggest problem is obviously not using the int line... (you want str, wis, and int)
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Heh, you guys are funny.. it's like you think our mage pets do more than 20% of our damage or something. The int line does barely anything for overall DPS. the extra 400dps you might get out of the pet if hardly worth 20 AAs if you're giving up survivability of the summoner itself (except for the fact that you're having it intercept some of your incoming damage using less resists and mit than you would have applied to it.. but then again, if you can't pad your group's healer's parse, what good are you to them?)
Quote:
Originally Posted by Rocksie
Necro: Why are you spec'd for the ooze pet and not horde? I've ditched blood pact and have tainted heals(for topping off pet in raids when its been pimp slapped by aes)/horde/lb
OMG, max out the nox debuff, ditch the extra two points in the scout and tank pet line and use them somewhere else, raid spec youll never need your tank or scout pet
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That one extra dumbfire that's going to die within 30 seconds, that you get to use every ten minutes, is really going to make a difference. Why didn't I think of that!
Apparently you have either lucked out and have healers that cure your pets or you're not raiding TSO content or maestro (seems to be the case if you can trust
guildprogress.com : EverQuest 2 > Unrest > Legacy). Bloodpacts FTW. (Although, if you show me your hacks for fearing, rooting, and stunning epics - tainted heals might be fun.. if those detrimentals didn't one-shot my m4 pet)
But I'll be sure keep out the mage pet on pentaclypse and AE down all 4 ads right away, that should restore my ability to fuck with guild members since my necromantic orb hasn't had much fun lately with korsha off our schedule for good; nor do I get a chance to use unliving eyes on silverwing

. And I won't even have to reroll as a wizzy to get Rays and cast on random mobs we haven't pulled. omg win!
Quote:
Originally Posted by Rocksie
TSO: General- aa points imo should only go in the health/power slots, everything else i kinda worthless
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I guess that extra 300 health will help when need to use your own heart because you somehow managed to raid with people who (I guess are too busy spaming your pet with cures and) allow you to run out of power - even with that enormous extra 2.5% you have. Or maybe with so much health and power you can just main tank everything! Luckely there are two things that are not worthless in that line.
Quote:
Originally Posted by Rocksie
Mage- soulrot and master strike lines
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That master strike that you can use on 20% of mobs, you better make sure the reuse is ready for three pulls later!
Quote:
Originally Posted by Rocksie
Summoner-can't remember what each of those do, but i believe you want the 2 and 3 ones, basically the pet buff/stat increase ones(hate, pet storage, and pet heath should not be a big issue on raids if you have your myth)
Necromancer: NOX DEBUFF, life tap, blood cloud
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again, procing a nox debuff is mostly pointless, by the time it goes off, the mob will already be max debuffed - we're not a utility class.
Quote:
Originally Posted by Rocksie
I don't remember my aa spec off the top of my head havent looked at it since i hit 200, but i believe my extra aa's eventually went into mage shielding and the mage group buff increase
If I get bored one day soon I'll take screen shots and post up my current raid aa set up.
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Necros don't need a raid only spec, go cry about 20dps ZW on another class, maybe a brig so you can dispatch for us since you're so into nox debuffs. Meanwhile, I'll just use those three mirrors in my house to look at my own awesomeness.