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03-19-2009, 08:01 PM
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PVE>PVP
Character: Ripchord
Guild: Storms Brew
Server: Vox
Posts: 220
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Ok this is REALLY dumb.
Okay, so I'm trying out a necromance, just to see if I think it's fun. And it is! Total blast, especially since I got grim spellbinder, the master I mage pet at 20. I'm currently level 24 with the necromancer, and at this tier, a mage pet if you possess it has exactly 3 different spells to work with. Grim bolt, Grim Lifetap, and Grim Embrace.
Anyways, just to experiment, I let my mage pet go alone on the level 24 training dummy, and compared it to myself having possessed the pet. And WHAT do you know, the pet freaking can't play at all! I experimented over and over to make sure I was right...and there it was right in my face...when I possessed the mage pet, I was doing almost exactly 50% more damage than the pet standing alone without me doing it's cast order for it.
The numbers, at this level, averaged out to the pet doing about 120dps on it's own (for the first 13 seconds, as long as I could possess it for) And myself I averaged out 180dps.
Okay, at 80 could that not be the difference between a pet doing 2000 dps when it should be doing 3000? I don't like that math, if that's how it works out.
I even simplified it. A created a macro for the pet, with Grim Bolt first, Grim Embrace second, and Grim Lifetap third. I possessed the pet and spam clicked this macro. As many of you who are macro savvy are aware, that means it always casts grim bolt if it is up, first and foremost, then grim embrace second, and if neither are up it casts Grim Embrace.
With that macro setup I did exactly the same. 180dps. So really, with such a simple computerization and no human intelligent thought, my pet STILL did 50% more dps.
I think some of you 80s should try this out on training dummies in length...tell me what you get.
And if you already know how to fix this problem? Send me a PM...cuz as it stands, this is pretty bad...
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03-19-2009, 08:07 PM
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Land and Castle = Taken
Character: Misanthrope
Guild: Legends of Faydark
Server: Befallen
Posts: 985
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Re: Ok this is REALLY dumb.
interesting... id like to hear more on this...
__________________
Quote:
Originally Posted by Tornadofist-CB
I have officially quit Eq2 as Misanthrope has made me a broken man...
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Quote:
Originally Posted by Calbiyum
not everyone is as smart as eq2flames userss
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03-19-2009, 09:10 PM
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My style is celibate, I don't give a fuck.
Character: Davngr
Guild: Force Five
Posts: 1,824
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Re: Ok this is REALLY dumb.
Quote:
Originally Posted by Ripchord
Okay, so I'm trying out a necromance, just to see if I think it's fun. And it is! Total blast, especially since I got grim spellbinder, the master I mage pet at 20. I'm currently level 24 with the necromancer, and at this tier, a mage pet if you possess it has exactly 3 different spells to work with. Grim bolt, Grim Lifetap, and Grim Embrace.
Anyways, just to experiment, I let my mage pet go alone on the level 24 training dummy, and compared it to myself having possessed the pet. And WHAT do you know, the pet freaking can't play at all! I experimented over and over to make sure I was right...and there it was right in my face...when I possessed the mage pet, I was doing almost exactly 50% more damage than the pet standing alone without me doing it's cast order for it.
The numbers, at this level, averaged out to the pet doing about 120dps on it's own (for the first 13 seconds, as long as I could possess it for) And myself I averaged out 180dps.
Okay, at 80 could that not be the difference between a pet doing 2000 dps when it should be doing 3000? I don't like that math, if that's how it works out.
I even simplified it. A created a macro for the pet, with Grim Bolt first, Grim Embrace second, and Grim Lifetap third. I possessed the pet and spam clicked this macro. As many of you who are macro savvy are aware, that means it always casts grim bolt if it is up, first and foremost, then grim embrace second, and if neither are up it casts Grim Embrace.
With that macro setup I did exactly the same. 180dps. So really, with such a simple computerization and no human intelligent thought, my pet STILL did 50% more dps.
I think some of you 80s should try this out on training dummies in length...tell me what you get.
And if you already know how to fix this problem? Send me a PM...cuz as it stands, this is pretty bad...
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yea the casting order is pretty dumb and also if a spell is resisted it wont be casted again untill it goes thru a full rotation.
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03-20-2009, 02:01 PM
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PVE>PVP
Character: Ripchord
Guild: Storms Brew
Server: Vox
Posts: 220
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Re: Ok this is REALLY dumb.
Well, is there no fix? I mean that only makes it worse, this was on a training dummy without anything even BEING resisted, you're saying it gets even worse...
You guys that play 80 necromancers are getting jobbed on this one, bad...I think the only fix is to let you set permanent macros for your pets, which you currently cannot do. That way you can make sure your pet is casting in the order you want. If I was an 80 nec I'd be climbing all up in SoE's tailfeathers about this one...
Also has the advantage of making the smart, good playing necs better parses than the noob ones, rather than every nec getting the same dps out of it's pet...
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03-20-2009, 02:31 PM
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Mythicals: 4
Character: Cylare
Server: Lucan D'Lere
Posts: 274
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Re: Ok this is REALLY dumb.
Well, not everyone gets the same dps out of their pet...You have the gimp'd a3 version, the master version, and dont forget the m4 version from our mythical...Plenty of room for disparity in dps from each necro....
Oh yeah, dont forget about the "balancing" of summoners with pet dmg/crit increases on gear....Yeah...Fuck SoE
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03-20-2009, 07:38 PM
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Visitor
Character: Asslia
Guild: Aftershock
Server: Crushbone
Posts: 50
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Re: Ok this is REALLY dumb.
I agree with the OP... there should be a way to view the spells the pet can cast from the pet tool window, and by right clicking a spell it makes it auto try and cast that every time it goes to que a spell.
Make it so you can choose the top 2 or 3 spells you want it to "spam" and just have it cast the others on a rotation like it does already. For an example I would want my tank pet to use its 2 threat increasing spells first and whenever up. Then use the other ones as it can.
If they are going to make the necro hard to be a good raid class, then they should atleast make the solo part more interactable.
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03-21-2009, 01:28 PM
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PVE>PVP
Character: Ripchord
Guild: Storms Brew
Server: Vox
Posts: 220
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Re: Ok this is REALLY dumb.
Yeah but the real point we're missing here is that a necromancer pet is losing all of it's DPS because, if you were rating it on being able to play it's class, like you would any other raid member, he only scores a 5/10.
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03-27-2009, 08:23 AM
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DPS Wannabe
Character: Agustina
Guild: Conclave of Shadows
Server: Runnyeye
Posts: 313
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Re: Ok this is REALLY dumb.
Pets are dumb as fuck. What's the big news?
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03-29-2009, 11:04 AM
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Mythicals: 4
Character: Cylare
Server: Lucan D'Lere
Posts: 274
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Re: Ok this is REALLY dumb.
If you were able to play your pet to the point of being better, it'd be op'd cuz then it'd actually be smart enough to do the same dps or more than a player warlock...And, well, you know we cant be having that....Just check out the nerfs theyve done to our tank pets over the years 
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03-31-2009, 07:14 AM
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DPS Wannabe
Character: Agustina
Guild: Conclave of Shadows
Server: Runnyeye
Posts: 313
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Re: Ok this is REALLY dumb.
I can still tank lower stuff on my tank pet as good as any averagely mediocre tank player. And I actually enjoy doing so, to release some steam.
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