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Old 07-05-2009, 06:00 AM  
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Default Re: Whats happening to summoners

Actually this is total bullshit. 88 lvl epic mobs have at least 15k nominal resists to be debuffed, because in my raid with 14k poison debuffs the damage is not capped.
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Old 07-05-2009, 02:24 PM  
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Default Re: Whats happening to summoners

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Originally Posted by Tiermes View Post
Actually this is total bullshit. 88 lvl epic mobs have at least 15k nominal resists to be debuffed, because in my raid with 14k poison debuffs the damage is not capped.
bullshit how? where is the post that says lvl 88 mobs have capped spell mittigation?


im pretty sure it has been said that epic mobs have average spell mittigation, tha being 50%

ofcourse with level the number needed to achive 50% mitigation increases but i have not seen ANY post about raid mobs being caped. please do post some information about this since most spells would be hitting for 15% of their value..
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Old 07-05-2009, 07:14 PM  
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Default Re: Whats happening to summoners

Mobs' resists work different from players', you know.
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Old 07-05-2009, 10:28 PM  
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Default Re: Whats happening to summoners

to clarify magical debuff currently in raid with out a brig:
epic mob 50% spell mitt = about 4.5k epic mobs cap= -50% spell mitt

defiler,mystic,sk,dirge,lock= 9k disease debuff + tashiana 3k= 12k

defiler,mystic,lock,assy,bard= 8k poisen debuff + tashiana 3k= 11k

as you can see if they only give us NOX debuffs it will be pointless.

since all these classes all ready take the epic mob down to the -50% cap.


Wrong Try again, I wont tell you why but trust me thats wrong
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Old 07-05-2009, 11:27 PM  
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Default Re: Whats happening to summoners

lol ... yea mobs have super secret resist only known to the super secret society!


lol pest.. you say it's wrong? so you know what's right? but wait of course you wont tell me? are you serious?


i have possesed mobs and their resist look exactly like players...
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Old 07-05-2009, 11:53 PM  
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Default Re: Whats happening to summoners

I thought aerylick stated that mobs have increased magic resist of all types to compensate for the lowered casting time of a resisted spell vs a missed CA. I don't remember the exact number he stated though, if any, but I'm pretty sure he posted about it on the official forums.
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Yes dev told us it would be good to bring 3 sorc on klak group. Broek it all down to us in an email.3 sorcs blue ae, nubs rush in die-win, i may be para-phrasing the email some.
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Old 07-05-2009, 11:57 PM  
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I thought aerylick stated that mobs have increased magic resist of all types to compensate for the lowered casting time of a resisted spell vs a missed CA. I don't remember the exact number he stated though, if any, but I'm pretty sure he posted about it on the official forums.
indeed they went from having zero spell mittigation to having 50% spell mittigation. i don't rember him stating a number but if they had anything over that spells would almost never hit for 150%.

Last edited by Davngr; 07-06-2009 at 12:41 AM.
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Old 07-06-2009, 04:10 AM  
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Default Re: Whats happening to summoners

For reasons i dont know u will never get an accurate reading of a possessed mobs stats.
I think some sort of "playerchar" modifiers get applied to it. U can try it out by posessing your own Undead Knight, it will show a lot less hitpoints then it actually has.
Also charmed mobs have some sort of modifier to them since they will never hit as hard as they would when not charmed.
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Old 07-06-2009, 07:16 AM  
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Default Re: Whats happening to summoners

Davngr, I have no desire to flame or to start a flame war, But for you to come and spout off about how mobs resist work when you have no fucking idea isnt helping anyone.
There are very few people that have any clue of how the real numbers work, and Im sorry you arent one. When you get a job as a dev you can come tell me how raid mob code is set up.
And in top of the simple fact your working off guess's there are also major flaws in just the simple math to tossed up.. You know there are more debuff then what were listed rite .... And necro has one of them... but yet that wasnt in your math, how can you solve a equasion without all the numbers.. Just say'n

I know many people want to figure out HOW the game realy works, but tbo the math is so fucking messed up that 99% of the player base have no fucking chance how to understand it, even if they were handed all the numbers most couldnt do the math..

And Mob resists and player resists are not even close to the same.
I do know that for the resons already brought up in this thread.

And the reason I didnt give you any of the flaws is I wanted to see you pull a Xil, its funny to me :P

Last edited by Pestalince; 07-06-2009 at 07:18 AM.
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Old 07-06-2009, 11:07 AM  
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Default Re: Whats happening to summoners

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Originally Posted by Easiette View Post
For reasons i dont know u will never get an accurate reading of a possessed mobs stats.
I think some sort of "playerchar" modifiers get applied to it. U can try it out by posessing your own Undead Knight, it will show a lot less hitpoints then it actually has.
Also charmed mobs have some sort of modifier to them since they will never hit as hard as they would when not charmed.

charming a mob will reduce it's hp and dmg.

Quote:
Originally Posted by Pestalince View Post
Davngr, I have no desire to flame or to start a flame war, But for you to come and spout off about how mobs resist work when you have no fucking idea isnt helping anyone.
There are very few people that have any clue of how the real numbers work, and Im sorry you arent one. When you get a job as a dev you can come tell me how raid mob code is set up.
And in top of the simple fact your working off guess's there are also major flaws in just the simple math to tossed up.. You know there are more debuff then what were listed rite .... And necro has one of them... but yet that wasnt in your math, how can you solve a equasion without all the numbers.. Just say'n

I know many people want to figure out HOW the game realy works, but tbo the math is so fucking messed up that 99% of the player base have no fucking chance how to understand it, even if they were handed all the numbers most couldnt do the math..

And Mob resists and player resists are not even close to the same.
I do know that for the resons already brought up in this thread.

And the reason I didnt give you any of the flaws is I wanted to see you pull a Xil, its funny to me :P

Xil is an idiot who has no clue how this game works and talks out of his ass.. kinda like "Wrong Try again, I wont tell you why but trust me thats wrong " see that is something stupid Xil would say and then he would post some dps graph and tell you to look for the 20k peak and to try and figure out his dps by factoring and dividing his lifeburn x pie/e=mc.. and yes i do laugh at idiots like that.


i din't include summoner or brig in my list because clearly those two classes are to be changed, i was argueing that only reciving nox debuffs would be useless since there are so many other nox debuffers in the raid.

this game is not as hard as you would like it to be, sorry pest this game is actually really easy =(

what i posted was not exact, then again i never said it was but it is pretty accurate. if resist din't work the way i out lined then all player spells would never hit for 100-150% of tool tip dmg.

Last edited by Davngr; 07-06-2009 at 11:08 AM.
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