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06-28-2009, 04:05 AM
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Visitor
Character: Nujissa/Snowwy
Guild: Element/Collateral Damage
Server: Permafrost
Posts: 48
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Whats happening to summoners
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Snowwy 80 Necro/Nujissa 80 Warden/Viierna 80 Bruiser Collateral Damage Permafrost *Being the white lab rat of perma since 2006!* ~"It's important for summoners to time autoattacks"~
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06-28-2009, 10:46 AM
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Regular
Character: Hazazal
Posts: 235
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Re: Whats happening to summoners
This a bad idea imo theres so many suggestions out there that would make us viable to a raid to nerf rogues is just plain dumb.
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06-29-2009, 06:02 AM
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Character: Yummy
Guild: Nerfed
Server: Blackburrow
Posts: 87
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Re: Whats happening to summoners
The future looks pretty bleak to me.
Mythical pet currently not scaling above low 80s, even though it's a level 80 item (and thus should be considered a level 80 spell and go for at least 13 levels).
Changing our group/raid role from DPS to magic debuffers - forcing us to cast what are now dumbfires (which are likely to lose any benifit they get from tso sets).
Out-leveling gear - making anything you get in TSO 66% of it's original value; in other words, 100% useless.
Likely to give us a spell crit multiplier between sorcerers and enchanters, making sure we're allways out-parsed by sorcerers.
If there are less bards and chanters in raids, that means less goodies for us like precision of the maestro, peace of mind, and fanatical devotion. If there isn't, everyone else is going to be getting time compression or upbeat tempo since they're planning on making single target buffs 1 target per group.. futher making summoners lose parses to every other type of mage
It was bad enough everyone else got some of our class defining abilities like FD, res, power regen items, dumbfires, charm, etc from tinkering, but at least they had to abstain from transmuting to do that. No longer, everyone now gets to be both. Everything for everyone! (Don't even get me started on the research assistant, LoN items, mistmyr manor style smart-loot, removing pawbuster/venril requirement for levi, etc.. they might as well sell avatar gear for station-cash. Games are competitions, not socialist candylands for casual sissies)
GPU shaders that will give higher performance at low resolutions... finally you'll get good performance and the 1/2 of the screen that isn't taken up by your raid window will look awesome! Of course the geniuses at SoE want to do this with SM3.0, yet have been claiming compatability with hardware like the GeForce2 in one interview, and GeForce3 at fan faire.
Possibly losing Rays of Disintegration damage because of whiny-ass enchanters that couldn't maintain perpetuality 1 as they don't have a clue how to play - much like all those pieces of shits that lost thier raid spots and kicked out of groups for not producting numbers when they /pet attack and AFK then proceeded to moan for utility since they didn't have the double-digit IQ needed to play a summoner properly. (For all you that did that, I hope some ex brigand kills you IRL right before he hunts down Aeralik)
Given the talk about taunt-crit multipliers, sounds like they're going to be sneaking in some fighter revamp stuff in there too.
Sounds like I'll be rage-quitting EQ2 NGE around febuary. I don't understand out SoE devs can be so out of touch with real players*.
*real players being those who aren't the fanbois that lick every turd SoE produces and call it delicious on the official forums.
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06-29-2009, 06:37 AM
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Lady Killer
Character: Pestillence
Guild: Tranquil Rage
Server: Kithicor
Posts: 99
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Re: Whats happening to summoners
Quote:
Originally Posted by Yummy
The future looks pretty bleak to me.
Mythical pet currently not scaling above low 80s, even though it's a level 80 item (and thus should be considered a level 80 spell and go for at least 13 levels).
Changing our group/raid role from DPS to magic debuffers - forcing us to cast what are now dumbfires (which are likely to lose any benifit they get from tso sets).
Out-leveling gear - making anything you get in TSO 66% of it's original value; in other words, 100% useless.
Likely to give us a spell crit multiplier between sorcerers and enchanters, making sure we're allways out-parsed by sorcerers.
If there are less bards and chanters in raids, that means less goodies for us like precision of the maestro, peace of mind, and fanatical devotion. If there isn't, everyone else is going to be getting time compression or upbeat tempo since they're planning on making single target buffs 1 target per group.. futher making summoners lose parses to every other type of mage
It was bad enough everyone else got some of our class defining abilities like FD, res, power regen items, dumbfires, charm, etc from tinkering, but at least they had to abstain from transmuting to do that. No longer, everyone now gets to be both. Everything for everyone! (Don't even get me started on the research assistant, LoN items, mistmyr manor style smart-loot, removing pawbuster/venril requirement for levi, etc.. they might as well sell avatar gear for station-cash. Games are competitions, not socialist candylands for casual sissies)
GPU shaders that will give higher performance at low resolutions... finally you'll get good performance and the 1/2 of the screen that isn't taken up by your raid window will look awesome! Of course the geniuses at SoE want to do this with SM3.0, yet have been claiming compatability with hardware like the GeForce2 in one interview, and GeForce3 at fan faire.
Possibly losing Rays of Disintegration damage because of whiny-ass enchanters that couldn't maintain perpetuality 1 as they don't have a clue how to play - much like all those pieces of shits that lost thier raid spots and kicked out of groups for not producting numbers when they /pet attack and AFK then proceeded to moan for utility since they didn't have the double-digit IQ needed to play a summoner properly. (For all you that did that, I hope some ex brigand kills you IRL right before he hunts down Aeralik)
Given the talk about taunt-crit multipliers, sounds like they're going to be sneaking in some fighter revamp stuff in there too.
Sounds like I'll be rage-quitting EQ2 NGE around febuary. I don't understand out SoE devs can be so out of touch with real players*.
*real players being those who aren't the fanbois that lick every turd SoE produces and call it delicious on the official forums.
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taking away tc's and ut's is fucking retarded.
/sigh
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06-29-2009, 06:44 AM
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Character: Yummy
Guild: Nerfed
Server: Blackburrow
Posts: 87
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Re: Whats happening to summoners
Quote:
Originally Posted by Pest_ill_ence
taking away tc's and ut's is fucking retarded.
/sigh
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There should actually be many more to go around. Many single target buffs will be castable on one person per group, rather than just one person period. I'm guessing that will apply to time compression and upbeat tempo, but who knows which abilities/spells that new paradigm will apply to.
Thus, my point was, with every mage in the raid getting one of those buffs, and summoners who used to be one of the chosen few to get them, aren't going to be able to compete as well.
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06-29-2009, 05:24 PM
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Regular
Guild: Elventy
Server: Harla Dar (PvP)
Posts: 285
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Re: Whats happening to summoners
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Changing our group/raid role from DPS to magic debuffers - forcing us to cast what are now dumbfires (which are likely to lose any benifit they get from tso sets).
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they might make them real dots so they benefit from your real stats.
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If there are less bards and chanters in raids, that means less goodies for us like precision of the maestro, peace of mind, and fanatical devotion. If there isn't, everyone else is going to be getting time compression or upbeat tempo since they're planning on making single target buffs 1 target per group.. futher making summoners lose parses to every other type of mage
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They are going to make it not just 1 chanter - 4 buffs, but 1 grp - 1 buff, so you get no benefit at all from having multiple chanters in a raid, you only get one tome compression per group
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It was bad enough everyone else got some of our class defining abilities like FD, res, power regen items, dumbfires, charm, etc from tinkering
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I'm surprised to see that somebody cares.
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Possibly losing Rays of Disintegration damage because of whiny-ass enchanters that couldn't maintain perpetuality 1 as they don't have a clue how to play
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I personally would kill those pseudo-illusionists, since rays benefit chanters the most of all mages. And yes, I'm an illy, and yes I keep kicking my slack wizzie's ass so he keeps casting it. That change is just plain dumb, and its 'base' on chanters dps is even more dumb.
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06-29-2009, 06:24 PM
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Character: Yummy
Guild: Nerfed
Server: Blackburrow
Posts: 87
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Re: Whats happening to summoners
Quote:
Originally Posted by Tiermes
They are going to make it not just 1 chanter - 4 buffs, but 1 grp - 1 buff, so you get no benefit at all from having multiple chanters in a raid, you only get one tome compression per group
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That's too bad, 6 illys might have been fun :P
One's still likely to want plenty of chanters for Peace of Mind, Synergism on pets, bards, etc., as well as for power regen (Bloodpact can be very bothersome w/o one on some encounters).
Also they'ld still likely to want multiple bards for constant CoB and PotM. Hell, if blade dance becomes raid wide, you could block nearly every AoE before you kill many mobs.
This doesn't open up raid spots or balance classes at all, but allows people to raid with less utility if they have to.
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06-29-2009, 08:58 PM
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Lil Newbie
Character: Compas
Guild: Ascendant
Server: Unrest
Posts: 9
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Re: Whats happening to summoners
Over-all the changes to the buffs, are nto going to achive what they are trying for. They feel that its going to reduce the amount fo buf classes int eh raid but in reality its jsut allowing for classes to be sprea more evenly across teh raid and you will only need 1 less troub, dirge or illy, adding one additional spot to the raid for for lets be honest a dps class.
The robing Peter to pay Paul magic debuff was rather appaling but has some place in their great restructuring of the classes. I was more concerned about the inability to answer my questions about the pets....... which being our "class- defining feature" was rather worry-some.
my last conern is the lack of planning to include both summoners or both rogues into a raid that was really glossed over in favor of beign able to use any one of teh two in combination but it seemed like there was no desire to balance the off chance that all 4 are available.
Compas
80 Necro
Unrest
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06-30-2009, 01:58 AM
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Fear the Frog
Character: Sosumya
Guild: Paradigm
Server: Unrest
Posts: 1,730
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Re: Whats happening to summoners
Quote:
Originally Posted by Compas
Over-all the changes to the buffs, are nto going to achive what they are trying for. They feel that its going to reduce the amount fo buf classes int eh raid but in reality its jsut allowing for classes to be sprea more evenly across teh raid and you will only need 1 less troub, dirge or illy, adding one additional spot to the raid for for lets be honest a dps class.
The robing Peter to pay Paul magic debuff was rather appaling but has some place in their great restructuring of the classes. I was more concerned about the inability to answer my questions about the pets....... which being our "class- defining feature" was rather worry-some.
my last conern is the lack of planning to include both summoners or both rogues into a raid that was really glossed over in favor of beign able to use any one of teh two in combination but it seemed like there was no desire to balance the off chance that all 4 are available.
Compas
80 Necro
Unrest
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I plan to communicate and group proactively with the devs (at least one moved to unrest[don't ask me who, you can figure it out], and we all know about rothgar already)so I can directly show them the cost of a summoner.. we all know now bitching has goten us nowhere. I feel your pain as I told you in Vegas Compass. I'm planning to do weekly in-game, in-forum news to these devs that are on unrest who will translate our needs.
If this cummunity really is serious about getting fixed then we need to be playing and reporting.. and actively working in beta and /bug /report EVERYTHING... in Eof and Rok I know this was not the case.
Just like Aerilik said about Rays at the panel... he needs to see the shit in use by US.. and not in his controled test world.
If you are a necro(on unrest), Ill bring my troub so I can gather reports beyond just sosumya.. as we all play a little different and are built different.
I want our class fixed.. the fact the brig nerf is being blamed on us its realy two birds with one stone in the efforts to make everyone usable while making no one required.. (the way it should be).
As for the mythical pet - yes they fucked that up BAD! the myth should have been the option of scout/mage pet upon cast, and our pet buffs to reflect the use of melee vs spell..
that is the past, and fuck spilled milk, I want to know what you guys would replace it with?
While pets is class defining.... so is lich, rez, life tap. I would think a myth buff to make some spells like lich a group or raid spell.. that would be holy fuck get the summoner in, in my eyes. Even if only a temp buff with debuff item to the mob... it wold still be better than nothing.
Thoughts?
Kyehnus/sosumya
80troub/80necro
Unrest
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