+ Reply to Thread
Page 1 of 3 123 LastLast
Results 1 to 10 of 27
  1. #1
    The Doctor
    Join Date
    Feb 2008
    Posts
    49
    Character
    Cartaphilus
    Guild
    Mythic Legion
    Server
    Splitpaw

    Default Abil Mod + Reuse Speed targets

    Since we can easily boost our ability modifier beyond 3k nowadays (reforging FTW!) I was wondering what the `ideal` target abil. mod. amount should be before focussing on getting reuse speed to 100% (raid buffed). Or should we just completely ignore reuse speed and keep on pumping into abil. mod.?

    Any necro-mathematicians out there with some thoughts on this?
    Last edited by Cartaphilus; 05-03-2012 at 05:51 AM.
    Look at my parse...


  2. #2
    Inimicle Valdoras's Avatar
    Join Date
    Dec 2010
    Posts
    870
    Character
    Guild
    Server
    Splitpaw

    Default Re: Abil Mod + Reuse Speed targets

    bout 4.5k, and reuse is easy to cap

  3. #3
    The Doctor
    Join Date
    Feb 2008
    Posts
    49
    Character
    Cartaphilus
    Guild
    Mythic Legion
    Server
    Splitpaw

    Default Re: Abil Mod + Reuse Speed targets

    Quote Originally Posted by Valdoras View Post
    bout 4.5k, and reuse is easy to cap
    Guess I need to grab hold on more SS lewt then, since I'm on 74%...
    Look at my parse...


  4. #4
    Senior Member
    Join Date
    Jul 2008
    Posts
    388
    Character
    x
    Guild
    x
    Server
    x

    Default Re: Abil Mod + Reuse Speed targets

    74 is actually plenty. with assumption you'll get UT and someone raid-wide adds 10 or so (forget which class), you're likely to be 100 in raid. and even if you're at 85 in raid, i wouldn't bother reforging into Reuse - the stat is expensive and on diminishing returns. next time in raid fully buffed examine Lifeburn and see how far from 2.30 reuse it is

  5. #5
    Inimicle Valdoras's Avatar
    Join Date
    Dec 2010
    Posts
    870
    Character
    Guild
    Server
    Splitpaw

    Default Re: Abil Mod + Reuse Speed targets

    ut 15, inq 10, zerk 5 (raidwide) sk 10, etc

  6. #6
    Dwarfism
    Join Date
    Sep 2007
    Posts
    791
    Character
    Guild
    Vanguard
    Server
    Splitpaw

    Default Re: Abil Mod + Reuse Speed targets

    I don't raid so i played it safe with 100% reuse/casting speed. Well they're atm like 106/110, bit overkill, need to reforge/adorn some other stuff when i get upgrades. Abi mod is sitting around 2,4k, recovery around 40%ish.

  7. #7
    Senior Member
    Join Date
    Jul 2008
    Posts
    388
    Character
    x
    Guild
    x
    Server
    x

    Default Re: Abil Mod + Reuse Speed targets

    pump abil to 4k safely. after that you start clipping Soulrot in medium gear

  8. #8
    THE Conjy aniathor's Avatar
    Join Date
    Dec 2008
    Posts
    1,429
    Character
    Aniathor
    Guild
    Equilibrium
    Server
    AB

    Default Re: Abil Mod + Reuse Speed targets

    Don't forget that a lot of mobs debuff reuse, but for skyshrine EM stuff, you are probably ok at 75%ish. Really depends on grp setup.

  9. #9
    We Always Prevail!
    Join Date
    Sep 2007
    Posts
    1,141
    Character
    Andarielle
    Guild
    The BlackHand
    Server
    Splitpaw

    Default Re: Abil Mod + Reuse Speed targets

    What recovery are you guys going for at the moment and are you bothering with the spell weapon stats?

  10. #10
    < Custom Title Here > Epitaphe's Avatar
    Join Date
    Oct 2006
    Posts
    3,271
    Character
    >tfw
    Guild
    >2013 SHIGGYDIGGYDOO
    Server
    >mfw

    Default Re: Abil Mod + Reuse Speed targets

    spell weapon what?
    isnt that something added to weapon so we can reforge it to what you need more?

    Outside of a dog reading is man's best friend. Inside it s too dark to read...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Sponsor Ads