
Myth cloak analysis
Let me know if you see some assumptions that you disagree with that would change this calculation significantly
crafted cloak
69,512HP
392.2pot
283,472 tick
myth cloak
69,470HP
392pot
325,699 tick
Got stats as close to identical.
Made sure that same 2 pet debuffs on dummy and no temps going preLB in both cases (procs triggering from LB hit don't affect later LB ticks)
Good news is that it's a straight up 15% increase as advertised. No gimmicks.
283,472 * 1.15 = 325,992
Now, is it better than than crafted?
Let's assume for myth cloak I'll slot Eye of Drinal (2.2x 15s of 5pot + ~2.5kdps from dmg) and Harrowed Madness (2.2x 15s of 9pot). Better reds are already slotted, so this is best of currently unused.
LB dmg sample:
Amalg 60k
Eriak 90k
Tagrin 80k
Glokus 30k
Caella 45k
Denerva 53k
Obviously joke flip'n'fucks will see higher dps, but lets go with semivalid, semirelevant Amalg fight as avg 60k. 2 LBs over 2.50m looks par. So myth effect is 9k dps lets say.
So we have going for Myth:
+9k dps from LB
+2.5k dps from Drinal
+3pot amortized from Drinal
+5pot amortized from Harrowed
+0.3pot/cb + 32int from stat differential with crafted cloak. let's call that 0.8pot
1.5kdps from AugmentedSmite on crafted
2x 10s of 12cb proc on crafted > amortized to say 4cb
3pot
1double
(gonna ignore the abilmod difference due to myth not being reforgeable since at 11k abil mod i already left a couple spellweapons unreforged; can dip into those to counterbalance)
===========
+10k dps
+2pot (5.8pot  4cb)
1double
So... what's 1double.
Let's say about half the dmg is doubleable (not procs, including Graverot, LB, SB, crush are big ones). Did rough tallying up in ACT. That's the 0.5 in equation below.
Let's say the multi is about 65% of initial hit (did some ACT poking). That's the 0.65 in equation below.
Let's say I'm parsing 1m.
Let's say I have 0SDA, what would adding 1SDA do.
So 1double = 1m * .01 * 0.5 * 0.65 * = 3250 dps
Fucking spoiler tags no work? wtf
[SPOILER]
Now, isn't quite the same calculation because my SDA is already ~10 and adding another 1SDA is not going to affect the portion of the parse that already comes from SDA'ing, but the difference is tiny enough to ignore.
If you like, here's the calculation including that:
Let's say I'm parsing 1.033m. If you're wondering such a weird number, it's just for ease of calculations. Close to 1m sounds reasonable tho, that's what matters.
Let's say running with 10double already. That's 0.10 in equation below.
Let's solve for X which is my base DPS without SDA:
1.033m = X * (1 + 0.10 * 0.5 * 0.65) = X * 1.0325
X = 1m
So now we're back in the above situation that we can evaluate 1SDA as if I had none, and as you see difference is tiny enough to ignore.
[/SPOILER]
This is obviously all backofnapkin. Base DPS assumption can be pushed to 2m easily  depending what fight you want to model for, doubleable % can fluctuate greatly base on your group. But looks like myth cloak comes out ahead slightly even with those.
Thoughts? If you managed to follow the arithmetic
edit: added math explanations
Last edited by twisty; 08282013 at 06:48 PM.

Never underestimate a persons ability to act stupid.
Re: Myth cloak analysis
um ya sure.. in a nut shell cliff notes?? ur saying myth cloak adds 3250 dps to an individual parse? sorry im to damn busy to actually think about this shit and would prefer to be spoonfed like the fathead water baby i am
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